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100th Circle Moon Mage quest: Difference between revisions
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In the Hall of the Artifact, your goal is to have all copper nodules on the artifact depressed and no longer sparking. You achieve this by utilizing the following commands with the artifact. |
In the Hall of the Artifact, your goal is to have all copper nodules on the artifact depressed and no longer sparking. You achieve this by utilizing the following commands with the artifact. |
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Example of quest done quickly and without issue: https://elanthipedia.play.net/Post:Moon_mage_100_circle_quest_example |
'''Example of quest done quickly and without issue:''' https://elanthipedia.play.net/Post:Moon_mage_100_circle_quest_example |
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===LOOK / EXAMINE ARTIFACT=== |
===LOOK / EXAMINE ARTIFACT=== |
Latest revision as of 14:27, 28 January 2023
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SPOILER ALERT! |
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game. |
100th Circle Moon Mage Quest
Location
- Quest General Location - Taisgath
- Map - RanikMap90d
Starting The Quest
You will obtain the quest information from your guild leader when you try to advance from 99th to 100th.
- >ask Kssarh about training
- Kssarh slams the book he was reading when you spoke to him and glares at you. "Now look. I've watched you start off as a runt in this guild and work your way up through the ranks. Don't get a big head because I could still demolish you with my pinky!" He pauses, pondering you with uncharacteristic calm, then quietly says, "Still, I'm proud of you. It's time you headed to Taisgath to learn what it really means to be a Moon Mage."
Quest Introduction Text from other Guildleaders
Messaging for asking again
Optional: Visit Lomtaun
- This step is entirely optional.
Travel now to Taisgath and visit Lomtaun near the top of the guild tower located on the island.
- >ask Lomtaun about training
- Lomtaun looks up expectantly as you speak to him. "Fate has led you here." He takes several dice from within his robe and begins to roll them curiously along the mosaic. "Time and time again, the dice come up the same. It is as Fate decrees for all Moon Mages, and thus it is now decreed for you. Upon this isle, you will find an entry to a place few dare to go -- a place where the defining lines between the Plane of Probability and the Plane of Abiding are weakest. It is within that place that you will travel, to learn the deeper meaning of what it is to be a Moon Mage. When the three moons are in the sky, seek this understanding, and return here or to another Guildleader to claim your rightful destiny."
Actually Doing the Quest
Yavash, Xibar, and Katamba must all be risen and present in the sky.
- Okay, but how long do I have to wait for this?
- This seems to happen around every eight real life days. When it happens, it will happen several times before they fall out of sync again.
Moons Are Up?
Great, go back to Taisgath and travel into the deepest bowels of the Subterranean Depths, to the spot labeled on the map as "Arch". (Genie Room #61) (lich Room 9994)
- The Correct Room
[Subterranean Depths, Flooded Cavern]
The water here pools like a silent onyx lake, broken only by the sounds of the incessant dripping that reverberate hollowly around the chamber. At the western edge, a series of worn stone steps lead up from the water's surface to a carved archway bearing three colored stones.
Obvious exits: east.
Once here, perform the following steps:
- EXAMINE ARCH
- The carved archway is completely sealed, blocked by tightly mortared chunks of basalt. An interesting sigil is carved right in the center, but time has defaced it and made it illegible.
- EXAMINE STONE
- The stone is square and inset in a similarly shaped opening in the wall. A glistening coating of deep crimson covers the stone, and a simple sigil of some sort is carved in its front-most side.
- PUSH STONE
- You push a crimson stone into the wall. It settles into place with a solid thunk.
Roundtime: 12 seconds. - Note - It's perfectly okay if your messaging says azure or basalt.
- PUSH OTHER STONE
- You push an azure stone into the wall. It settles into place with a solid thunk.
Roundtime: 12 seconds. - Note - It's perfectly okay if your messaging says crimson or basalt.
- PUSH THIRD STONE
- You push a basalt stone into the wall. It settles into place with a solid thunk.
The stones blocking the carved archway suddenly melt away in a ripple of light and shadow.
Roundtime: 12 seconds. - Note - It's perfectly okay if your messaging says azure or crimson.
- GO ARCH
- You reach out and touch the carved archway. A wave of disorientation washes over you briefly, but soon passes. You find yourself in...
[Subterranean Abditory, Hall of the Artifact]
Though spared from the flood that has overtaken the tunnels, this room still suffers from the kind of dampness that permeates the surrounding rock. Shelves holding rotting books line the walls, which have been carved smooth and square. Amidst the useless and forgotten artifacts, however, one object is untouched by both time and moisture. Floating amid this wreckage of knowledge, gently spinning in the precise center of this ancient hall, is a spherical metal artifact. You also see a carved archway.
Obvious exits: none.
The Artifact
In the Hall of the Artifact, your goal is to have all copper nodules on the artifact depressed and no longer sparking. You achieve this by utilizing the following commands with the artifact.
Example of quest done quickly and without issue: https://elanthipedia.play.net/Post:Moon_mage_100_circle_quest_example
LOOK / EXAMINE ARTIFACT
This will tell you your effective location on the artifact. This will be important for ensuring all nodules are depressed. You should LOOK after each PUSH, PULL, or TOUCH.
- Example
- The artifact floats eerily in the air. Its surface is made of an assortment of various metal plates, including bronze and silver. A ring of eight copper nodules encircles the device, but only four are visible at a time from any one side. Flashing blasts of azure and crimson arc between these nodules regularly.
- Two of the copper nodules are pushed in, but still spark with blue and crimson light.
- One of the copper nodules appears to be depressed, no longer sparking with blue and red light.
- One of the copper nodules protrudes out of the spherical device, sending sparks of azure, crimson and black flinging through the air.
In the example above, the top line of Two of the copper nodules are pushed in, but still spark with blue and crimson light. relates to your location. When it says One on the first line, then you are at a location you can use TOUCH.
- The Finished LOOK
- Four of the copper nodules appear to be depressed, no longer sparking with blue and red light.
Note - If you have LOOKed at the ARTIFACT and see Four of the copper nodules appear to be depressed, no longer sparking with blue and red light. but your TOUCH did not also result in The metal artifact begins to hum softly., then you must PUSH or PULL the artifact and find the remaining nodules.
PUSH / PULL ARTIFACT
These commands will move your location along the artifact. You can use both or you can use only one. Again, LOOK is the command that will be useful. :Tip - If you use PUSH(or PULL) twice without changing the command, you will likely note that the positions of the nodules has changed. This is because there are two "sides" to the artifact. PUSH(or PULL) a third time and you will be back on the "first" side.
- Examples
- You push the metal artifact, rotating it to the right.
Roundtime: 2 seconds. - You pull the metal artifact, rotating it to the left.
Roundtime: 2 seconds.
TOUCH ARTIFACT
This command is how you manipulate the copper nodules. Each time you are at a location that has One copper nodule.. and does NOT state that it is no longer sparking, then you should TOUCH the artifact. ALWAYS LOOK ARTIFACT after you do this. Sometimes, you can do it twice without using PUSH/PULL.
- Examples
- Successful TOUCH - You lay your hand on the artifact.
The depressed nodule on the artifact suddenly stops sparking.
With a rapid series of solid thunks, the copper nodules reorganize as some pop out and some suddenly retract.
Roundtime: 3 seconds. - Unsuccessful TOUCH - You lay your hand on the artifact.
None of the nodules react.
Roundtime: 2 seconds.
- The Final TOUCH
- You lay your hand on the artifact.
The depressed nodule on the artifact suddenly stops sparking.
With a rapid series of solid thunks, the copper nodules reorganize as some pop out and some suddenly retract.
The metal artifact begins to hum softly.
Roundtime: 3 seconds.
FOCUS ARTIFACT
This command is the last one you use. Once you have depressed all of the copper nodules with TOUCH and received the messaging for The Final Touch, you may now FOCUS ARTIFACT. If you try to do so before you finish depressing them all, you will receive a failure message.
- Failure
- You focus your magical senses on a spherical metal artifact.
A burning sensation rises up your arms and into your body.
You sense an incredibly powerful and complex matrix within the artifact, but it is masked by the sparking of energy from the copper nodules.
You learn nothing.
Roundtime: 15 seconds. - Success
- You focus your magical senses on a spherical metal artifact.
A burning sensation rises up your arms and into your body.
You sense an incredibly powerful and complex matrix within the artifact, which is a beautiful example of Lunar energy.
Formula and theory race through your mind, and you suddenly gain an inkling of the binding forces of the cosmos.
Roundtime: 15 seconds.
Congratulations, you're done! Go back to your guildleader, or Lomtaun, and ask about training / EXP again.
Guild Leader Messaging for Circle 100
At this point you will be promoted to 100th provided you meet the experience requirements. If you do not, any guildleader after this point may promote you when your requirements are filled. Congratulations!
Your New Ability
You may now cast Teleport or Moongate on Grazhir. This will move you to the closest shard entry point and place you INSIDE the Ways.
You may also cast Teleport on any moon that is NOT up. If you do not have a Focus Moonbeam for it, you will move to the closest shard entry point, OUTSIDE of the Ways.
Casting Moongate on any moon that is NOT up (excluding Grazhir) will continue to result in a rogue MoonGate.
Credit to MOCKERJB for the usage details of this ability.