Item registration: Difference between revisions

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{{RTOC}}
=Services=
===Town Registrar Information===
Registration of an item should not be construed as an insurance policy of any type, nor is it proof of ownership. It simply establishes a detailed record of the item, and that it was at one time in the possession of the person who paid for the registration.

It is unnecessary to register an item again unless it has been significantly altered.

2/3/21 Crossing Records - The cost of registration is 5000 kronars per item

NOTE: There is a brief waiting period where you may not re-enter behind the curtain once you go in and leave. It's ~3 minutes.

===Registering YOUR Items===
To register your item, go through the curtain. Once there, the clerk will help you to '''{{com|REGISTER}}''' or '''{{com|UNREGISTER}}''' your item.

===Checking Items===
* {{com|APPRAISE}} has a line if it's registered, indicating whether it's yours or someone else's.
::Registered to you: ''The funny blade looks to bear your familiar marks of registration.''
::Registered to someone else: ''Unfamiliar marks of registration are evident on the blade.''
* You also have the ability to figure out what items on you are registered to you by using {{tt|REGISTER CHECK}}.
* {{tt|REGISTER CHECK}} items registered to someone else will show they are regsistered to another person, but not tell you who specifically.
* You can '''identify the owner''' of someone else's registered item by trying to {{tt|register}} it yourself and paying 5 silver.


{{tt|Register Check}}:<br>
<pre>
You take a moment to recall your registered items...
......1) 1/11/2013 a funny blade with wicked stuff
......X) A funny blade with wicked stuff is registered to someone else.
Roundtime: 3 sec.
</pre>

===Lost & Found===
* In some cases items which are lost by players may be recovered without GM intervention.
:Check {{com|NEWS|NEWS 2 29}} for details in game and visit the '''Lost and Found''' bin at the Carousel Square [[Vaults]] payment desk.

==Remote Registration==
[[Urchins|Urchin runners]] can also be utilized for remote registration convenience! It uses the same checks and has the same item requirements as the in-person registration, via the {{tt|REGISTER URCHIN}} command. You must be holding the item you wish to register. If you have the time-based urchins, that usage is prioritized over the individual charge-based version.

=Locations=
[[Vaults|Carousel Square Vaults]] house branches of the item registration offices. You can also find additional offices in these locations:

==Crossing==
{{ShopDescription
{{ShopDescription
|roomname=Town Hall, Records Storage
|roomname=Town Hall, Records Storage
Line 4: Line 46:
You also see a sign, a simple curtain and an arched door. <br>
You also see a sign, a simple curtain and an arched door. <br>
}}
}}

=Location=
Records Office is located down the corridor in the Town Hall, next to the Lottery Office on the second floor.
Records Office is located down the corridor in the Town Hall, next to the Lottery Office on the second floor.
:Go Hall, Climb Stair, West, Go Door
:Climb Stair, Go Hall, West, Go Door


==Therenborough==
{{ShopDescription
|roomname=Ibec Hall, Registry Records Office
|desc=Highly polished wooden filing cabinets line the walls of this tiny office, leaving no room for frivolous decoration. Piles of neatly stacked papers cover the top of a cherrywood desk that has been positioned to immediately catch the attention of anyone entering the room. The cramped waiting area intentionally lacks furniture, encouraging citizens to take care of business as quickly as possible and be on their way.
You also see a sign, Registrar Gilbair and a plain curtain. <br>
}}
The Records Office is located in [[Ibec Hall]] on the northeastern side of [[Therenborough]].
:North, North, North, Go Gold Arch, Go Cherrywood Door, Go Curtain.


==Ratha==
=Services=
{{ShopDescription
;Town Registrar Information
|roomname=Sshoi-sson Palace, Registry Records Office
|desc=Not much bigger than a closet, this stark white office is dominated by a government issued desk that is covered in neatly stacked papers. Secure filing cabinets line the back wall, leaving just enough room for the clerk on duty to move between them. The cramped waiting area intentionally lacks furniture, encouraging citizens to take care of business as quickly as possible and be on their way.
You also see an office door, a sign and Registrar Chulack.<br>
}}
*In [[Ratha]], [[Qi'Reshalia]], go to the [[Sshoi-sson Palace]] on the 3rd Tier
:GO gate, NORTH 2 times, CLIMB the STAIRS, GO DOOR, GO HALL, GO SOUTH, GO RECORD OFFICE


==Mer'Kresh==
Registration of an item should not be construed as an insurance policy of any type, nor is it proof of ownership. It simply establishes a detailed record of the item, and that it was at one time in the possession of the person who paid for the registration.
{{ShopDescription
|roomname=Mer'Kresh Town Hall, Registry Records Office
|desc=Wooden filing cabinets line the cypress planked walls of this tiny office, giving it a rustic scent. Piles of neatly stacked papers cover the top of a driftwood desk that has been positioned to immediately catch the attention of anyone entering the room. A velvet rope divides the small waiting area in an attempt to direct Rissans, impatient to get back to the hunt, into forming a line to wait their turn.<br>
You also see a sign, a heavy wooden door and Registrar Lokrain.<br>
Obvious exits: none.
}}
*In [[Mer'Kresh]], from the central bank, go N, NE, E then GO HALL
:Once in the Town Hall, GO REG OFFICE


==[[Hollow Eve]] event, [[Hollow_Eve_Festival_417_Map#Baby_Metal_Arachnid|Baby Spider]]==
It is unnecessary to register an item again unless it has been significantly altered.
*From the archway go N, NE, E, E, S GO METAL ARCH


=Fees=
To register your item, go through the curtain. Once there, the clerk will help you to '''REGISTER''' or '''UNREGISTER''' your item
* Note that it costs 5 gold per item registered.
* Not all items may be registered, and registration does not guarantee replacement of lost items.
* You can find out the owner of something registered to someone else by trying to REGISTER it twice; it costs 5 silver per item to check the registration status.


=Registering=

==Fees==
Note that it costs 5 gold per item registered.
;Not all items may be registered, and registration does not guarantee replacement of lost items.

==Registering==
*Registration of an item should not be construed as an insurance policy of any type, nor is it proof of ownership. It simply establishes a detailed record of the item, and that it was at one time in the possession of the person who paid for the registration.
*Registration of an item should not be construed as an insurance policy of any type, nor is it proof of ownership. It simply establishes a detailed record of the item, and that it was at one time in the possession of the person who paid for the registration.


Line 40: Line 101:


To register your item, simply '''REGISTER {item name}'''.<br>
To register your item, simply '''REGISTER {item name}'''.<br>
To unregister an item registered to you, simply '''UNREGISTER {item name}'''.
To unregister an item registered to you, simply '''UNREGISTER {item name}'''. (You may need to unregister an item before you can re-register it.)
To check the registration status of an item, '''ASK [NPC] ABOUT RECORD'''.
:You can find out the owner of something registered to someone else by trying to REGISTER it twice; it costs 5 silver per item


==What can be Registered==
==What can be Registered==
Line 48: Line 111:
*Quest items
*Quest items
;IT IS UNNECESSARY TO REGISTER AN ITEM AGAIN UNLESS IT HAS BEEN SIGNIFICANTLY ALTERED.
;IT IS UNNECESSARY TO REGISTER AN ITEM AGAIN UNLESS IT HAS BEEN SIGNIFICANTLY ALTERED.

==Registration Updates==
APPRAISE includes a line if an item is registered, indicating whether it's yours or someone else's:
"The funny blade looks to bear your familiar marks of registration. Unfamiliar marks of registration are evident on the blade."

REGISTER CHECK also includes similar indications:
"You take a moment to recall your registered items... ......1) 1/11/2013 a funny blade with wicked stuff ......X) A funny blade with wicked stuff is registered to someone else. Roundtime: 3 sec."

The ACCEPT verb will messages the person accepting an item -- whether it's a GIVE/ACCEPT, a BARTER exchanging two items (works both ways), or a BARTER exchanging an item + coins:
"You accept Minime's offer and are now holding a funny blade with wicked stuff. You notice unfamiliar marks of registration upon it. ​ Minime's point of view of item+item barter: You accept Zadraes's offer and take a sad knife as you hand him a funny blade with wicked stuff. You notice unfamiliar marks of registration upon it."

"Zadraes's point of view of item+item barter: Minime has accepted your offer and takes the sad knife as he hands you a funny blade with wicked stuff. You notice unfamiliar marks of registration upon it."

You can not sell registered items in trader auction halls


{{RefAl}}
{{RefAl}}

Latest revision as of 18:34, 20 March 2022

Services

Town Registrar Information

Registration of an item should not be construed as an insurance policy of any type, nor is it proof of ownership. It simply establishes a detailed record of the item, and that it was at one time in the possession of the person who paid for the registration.

It is unnecessary to register an item again unless it has been significantly altered.

2/3/21 Crossing Records - The cost of registration is 5000 kronars per item

NOTE: There is a brief waiting period where you may not re-enter behind the curtain once you go in and leave. It's ~3 minutes.

Registering YOUR Items

To register your item, go through the curtain. Once there, the clerk will help you to REGISTER or UNREGISTER your item.

Checking Items

  • APPRAISE has a line if it's registered, indicating whether it's yours or someone else's.
Registered to you: The funny blade looks to bear your familiar marks of registration.
Registered to someone else: Unfamiliar marks of registration are evident on the blade.
  • You also have the ability to figure out what items on you are registered to you by using REGISTER CHECK.
  • REGISTER CHECK items registered to someone else will show they are regsistered to another person, but not tell you who specifically.
  • You can identify the owner of someone else's registered item by trying to REGISTER it yourself and paying 5 silver.


REGISTER CHECK:

You take a moment to recall your registered items...
......1) 1/11/2013 a funny blade with wicked stuff
......X) A funny blade with wicked stuff is registered to someone else.
Roundtime: 3 sec.

Lost & Found

  • In some cases items which are lost by players may be recovered without GM intervention.
Check NEWS 2 29 for details in game and visit the Lost and Found bin at the Carousel Square Vaults payment desk.

Remote Registration

Urchin runners can also be utilized for remote registration convenience! It uses the same checks and has the same item requirements as the in-person registration, via the REGISTER URCHIN command. You must be holding the item you wish to register. If you have the time-based urchins, that usage is prioritized over the individual charge-based version.

Locations

Carousel Square Vaults house branches of the item registration offices. You can also find additional offices in these locations:

Crossing

[Town Hall, Records Storage]
This cramped, dusty office displays all the standard appointments that mark it as serving an extremely important role in the bureaucracy of the town government. Dilapidated, make-shift shelves are crammed full of books and papers that bear no evidence of being organized in any useful manner. Everything is covered with a thick layer of dust, and the walls and ceiling are stained with black from the smoke that rises from the single, small lamp that rests on a high desk in the center of the room. You also see a sign, a simple curtain and an arched door.

Records Office is located down the corridor in the Town Hall, next to the Lottery Office on the second floor.

Climb Stair, Go Hall, West, Go Door

Therenborough

[Ibec Hall, Registry Records Office]
Highly polished wooden filing cabinets line the walls of this tiny office, leaving no room for frivolous decoration. Piles of neatly stacked papers cover the top of a cherrywood desk that has been positioned to immediately catch the attention of anyone entering the room. The cramped waiting area intentionally lacks furniture, encouraging citizens to take care of business as quickly as possible and be on their way. You also see a sign, Registrar Gilbair and a plain curtain.

The Records Office is located in Ibec Hall on the northeastern side of Therenborough.

North, North, North, Go Gold Arch, Go Cherrywood Door, Go Curtain.

Ratha

[Sshoi-sson Palace, Registry Records Office]
Not much bigger than a closet, this stark white office is dominated by a government issued desk that is covered in neatly stacked papers. Secure filing cabinets line the back wall, leaving just enough room for the clerk on duty to move between them. The cramped waiting area intentionally lacks furniture, encouraging citizens to take care of business as quickly as possible and be on their way. You also see an office door, a sign and Registrar Chulack.

GO gate, NORTH 2 times, CLIMB the STAIRS, GO DOOR, GO HALL, GO SOUTH, GO RECORD OFFICE

Mer'Kresh

[Mer'Kresh Town Hall, Registry Records Office]
Wooden filing cabinets line the cypress planked walls of this tiny office, giving it a rustic scent. Piles of neatly stacked papers cover the top of a driftwood desk that has been positioned to immediately catch the attention of anyone entering the room. A velvet rope divides the small waiting area in an attempt to direct Rissans, impatient to get back to the hunt, into forming a line to wait their turn.
You also see a sign, a heavy wooden door and Registrar Lokrain.
Obvious exits: none.

  • In Mer'Kresh, from the central bank, go N, NE, E then GO HALL
Once in the Town Hall, GO REG OFFICE

Hollow Eve event, Baby Spider

  • From the archway go N, NE, E, E, S GO METAL ARCH

Fees

  • Note that it costs 5 gold per item registered.
  • Not all items may be registered, and registration does not guarantee replacement of lost items.
  • You can find out the owner of something registered to someone else by trying to REGISTER it twice; it costs 5 silver per item to check the registration status.

Registering

  • Registration of an item should not be construed as an insurance policy of any type, nor is it proof of ownership. It simply establishes a detailed record of the item, and that it was at one time in the possession of the person who paid for the registration.
  • It is unnecessary to register an item again unless it has been significantly altered.
  • Registering an item will not EVER guarantee that the item will be replaced if the item is lost. It simply means that IF an item is lost AND a GM determines that it is eligible for replacement, we can more easily re-create the exact item you lost.

Through the Curtain

[Town Hall Records Office, Booth]
You've entered a space which is wedged between two rows of filing cabinets and sectioned off by a heavy brocade curtain. In it is a simple modwir desk with an elderly clerk sitting behind it, peering over the mounds of paper which surround him. He snorts to himself once, mutters something under his breath, then returns to work.
You also see Registrar Paltagir, a simple curtain and a sign.


To register your item, simply REGISTER {item name}.
To unregister an item registered to you, simply UNREGISTER {item name}. (You may need to unregister an item before you can re-register it.) To check the registration status of an item, ASK [NPC] ABOUT RECORD.

You can find out the owner of something registered to someone else by trying to REGISTER it twice; it costs 5 silver per item

What can be Registered

  • Altered items
  • Non standard items
  • Forged or player made items
  • Quest items
IT IS UNNECESSARY TO REGISTER AN ITEM AGAIN UNLESS IT HAS BEEN SIGNIFICANTLY ALTERED.

Registration Updates

APPRAISE includes a line if an item is registered, indicating whether it's yours or someone else's: "The funny blade looks to bear your familiar marks of registration. Unfamiliar marks of registration are evident on the blade."

REGISTER CHECK also includes similar indications: "You take a moment to recall your registered items... ......1) 1/11/2013 a funny blade with wicked stuff ......X) A funny blade with wicked stuff is registered to someone else. Roundtime: 3 sec."

The ACCEPT verb will messages the person accepting an item -- whether it's a GIVE/ACCEPT, a BARTER exchanging two items (works both ways), or a BARTER exchanging an item + coins: "You accept Minime's offer and are now holding a funny blade with wicked stuff. You notice unfamiliar marks of registration upon it. ​ Minime's point of view of item+item barter: You accept Zadraes's offer and take a sad knife as you hand him a funny blade with wicked stuff. You notice unfamiliar marks of registration upon it."

"Zadraes's point of view of item+item barter: Minime has accepted your offer and takes the sad knife as he hands you a funny blade with wicked stuff. You notice unfamiliar marks of registration upon it."

You can not sell registered items in trader auction halls


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