Berserk: Difference between revisions
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==Benefits== |
==Benefits== |
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* According to GMs, many provide an amount of damage reduction, though no method to test the amount provided by each has been formulated. |
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* Compared to [[Barbarian Dance|Dances]], Berserks provide a much smaller boost to a greater number of skills. |
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?? |
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==Penalties== |
==Penalties== |
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* The first and most problematic of the penalties is that, when under the affects of a Berserk, the world becomes blurry behind a curtain of blood red, with only your enemies being important enough to note: |
* The first and most problematic of the penalties is that, when under the affects of a Berserk, the world becomes blurry behind a curtain of blood red, with only your enemies being important enough to note: |
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: ''Your world is a crimson haze. Shapes and figures loom out of the bloody fog as you seek your next kill.'' |
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* The second penalty is that with the exception of Nightmare, Cyclone, and Grave, Berserks do not allow {{com|retreat}}ing or {{com|flee}}ing. |
* The second penalty is that with the exception of Nightmare, Cyclone, and Grave, Berserks do not allow {{com|retreat}}ing or {{com|flee}}ing. |
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==Ending Berserks== |
==Ending Berserks== |
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==List of Berserks== |
==List of Berserks== |
Revision as of 20:51, 16 February 2009
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.[1] |
Berserks are the primary and most primal manifestation of a Barbarian's Inner Fire. By releasing the rage that lurks in their hearts, Barbarians are able to continue fighting long past where others would drop from exhaustion or wounds. But, like all things, it comes with a price.
Starting Berserks
Blood- 2nd circle, learnable from any guildleader. Boosts offensive combat. Stone- 5th circle, learnable from any guildleader. Boosts defensive combat.
Benefits
- According to GMs, many provide an amount of damage reduction, though no method to test the amount provided by each has been formulated.
- Compared to Dances, Berserks provide a much smaller boost to a greater number of skills.
Penalties
- The first and most problematic of the penalties is that, when under the affects of a Berserk, the world becomes blurry behind a curtain of blood red, with only your enemies being important enough to note:
- Your world is a crimson haze. Shapes and figures loom out of the bloody fog as you seek your next kill.
- The second penalty is that with the exception of Nightmare, Cyclone, and Grave, Berserks do not allow RETREATing or FLEEing.
Ending Berserks
?
List of Berserks
Berserk Name | Circle Required | Able to Retreat? |
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Berserk Blood | 2nd | No |
Berserk Stone | 5th | No |
Berserk Nightmare | 12th | Yes |
Berserk Flame | 20th | No |
Berserk Cyclone | 35th | Yes |
Berserk Steel | 50th | No |
Berserk Grave | 70th | Yes |
Berserk Kuniyo | 100th | No |
Berserk Everild | 120th | No |
Berserk Trothfang | 150th | No |
Additional Notes
At 80th circle, if you have enough Inner Fire, you are able to berserk out of a battle dance. At 180th it has been proposed that it will be possible to Berserk AND Dance at the same time.