Cleric quest walkthroughs: Difference between revisions

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{{spoilers}}
{{spoilers}}
The goal of these guides is to provide a resource for clerics struggling with a quest, as well as a reference to capture detail that might later be forgotten. The majority of the information in the initial version of this page was lifted from the now shuttered DRSecrets website.
{{incomplete|(1) Steps need to be linked and made wiki-friendly. (2) Should probably break this up into separate pages. (3) Link spoilers where appropriate.}}

This is a collection of spoilers to help young clerics struggling through various quests. The goal of these guides is to provide a resource for young clerics struggling a quest, as well as a reference to capture detail that is often forgotten by more experienced clerics. The majority of the information in the initial version of this page was lifted from the [[http://www.drsecrets.com/secrets/wiki/Cleric_Quests DRSecrets wiki]].


{{RTOC}}
{{RTOC}}
==[[Communes]]==
==[[Communes]]==
''These quests must be completed to advance past their circle requirement.''
*[[Tamsine's commune walkthrough]] (2nd circle)
*[[Tamsine's commune walkthrough]] (2nd circle)
*[[Eluned's commune (1) walkthrough]] (3rd circle)
*[[Eluned's commune (1) walkthrough]] (3rd circle)
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*[[Meraud's commune walkthrough]] (20th circle)
*[[Meraud's commune walkthrough]] (20th circle)
*[[Glythtide's commune walkthrough]] (35th circle)
*[[Glythtide's commune walkthrough]] (35th circle)
*[[Truffenyi's commune walkthrough]] (must be completed to advance past 60th circle)
*[[Truffenyi's commune walkthrough]] (60th circle)


==[[Infusion]]==
==[[Infusion]]==
''Completion of this quest is not required to advance within the guild.''
*[[Infusion Quest|Infusion quest walkthrough]] (25th circle)
*[[Infusion Quest|Infusion quest walkthrough]] (25th circle)


==Cleric spell quests==
==[[Resurrection]]==
''Completion of these quests are not required to advance within the guild.''
Given by: [[RanikMap2b|Tallis]] in the High Priestess's Office
*[[Resurrection quest|Resurrection quest walkthrough]] (30th circle)

*[[Fire of Ushnish quest walkthrough]] (40th circle)
===Walkthrough===
*[[Murrula's Flames quest walkthrough]] (50th circle)
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE

# Climb to the top of the Temple to the High Priestess’s Chambers and ask Tallis about resurrection
# After listening to her talk go down to the Eyes of the Thirteen and go to Urrem’tier’s altar
# Pull the candle stick in the room, this will transport you to a special room, it’ll be dark so cast DR or bring a light source
# Get Goblet then type fill my goblet with chalice. You might want to get more than one of these just in case you die the first time.
# Head to Riverhaven where you will need to get flint an edged weapon and an Altar candle. The Altar Candle must be purchased in Riverhaven, the others you can get anywhere. Again, you might want to get more than one candle just in case.
# Head to the altar in the Zauflung out the east gate, I’d suggest using a map for this part although be warned the first part of the Zaulfung is not mapped you’ll just have to wander until you find a tree that you can climb, climb up the tree and go down and you’ll be in the mapped area
# Touch the altar and pray and you’ll be grabbed by a large claw and dragged down, make sure you stand after the claw grabs you
# The claw will drag you all the way down and spit you out, use your map again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite that you will climb
# Make your way over to the rope bridge and go rope. There are reports of this bridge taking around 100 climbing to cross although better safe than sorry, I made it across with no problems with 50 climbing, a capped CJ and a capped Spider Climb.
# Shuffle East till you finally reach the other side
# Head eastish till you find a Obliesk, touch it three times to find the order of the statues to the north
# Head north and look at each statue to find the correct order, if the Obliesk was fire cold shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Be wary of room descriptions, when I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold.
# After touching the orbs head to the room to the north, you’ll have to go up each corridor to the nw and ne and pull the arm and tail respectively. I went up the nw path first to pull the arm. You’ll want to head south as soon as possible because this will hurt you.
# After pulling the arm head the other direction and pull the tail, same as the arm, head south as soon as possible. If you are daring you can try pulling the tail first, I’m not sure what this will do.
# Head back to where the paths split nw and ne there will now be a new path to the north
# Head north then Climb the bank and swim north to the other bank and climb bank again
# Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a Hierophant, run, they can cast magic and will kill you if you stay on the circle.
# Move n, ne, ne, nw, nw and step on another circle and wait again
# After stepping off this second circle move s, s climb stair
# Light your altar candle with your flint. After you light the candle, make sure you carry the lit candle in your hand. If you go into the altar without it, you will die.
# Get your Goblet and fill goblet with water
# Go altar. NOTE you need the goblet in one hand and the candle in the other!
# Drink goblet, you’ll drink it all up then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void
# You’ll hear voices talk for awhile, they’ll ask you if you want to go home. DON’T GO HOME. Search periodically after that, I’m not sure of the exact messaging when you need to search but if you keep searching eventually you’ll see a bridge.
# Go bridge, you won’t be able to right away but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray(Use your faith to light the darkness in this world)
# Pray until you start getting repeat messages, and then wait eventually it will ask you to go bridge again, when it does do so
# You’ve now completed the quest and have Resurrection in your spellbook
# The easiest way to get out is go back the way you came, you'll reach a dead end where the door opened after pulling the arm and tail, touch etching and it will teleport you through the wall.

===See also===
* [[Resurrection_Quest]]

==Circle 40: [[Fire of Ushnish]]==
Given by: Esuin

===Requirements===
To obtain this spell you need the following:
* Three empty spell slots
* A hefty requirement of ''at least'' 250 "blended" or "average" of your Holy Magic and Targeted Magic. (''213 TM and 329 PM failed, may have a minimum TM rank as well as the blended average. 230 TM (with align) and 340 PM worked.'')
* The [[Fists of Faenella]] or [[Horn of the Black Unicorn]] spell.
* Several [[Item:Mobar blood|Mobar blood]] I'd bring at least a few of these. You can cut down on the number needed by making sure you're using the crevasse with the correct coloring (see below) but there's still a bit of a random component.

Note: When Magic 3.0 appeared the requirement was still around 250 "average" of Holy Magic and Targeted Magic but you had to have at least 200 in Targeted Magic. Sometime during the Magic 3.1 changes this changed to needing 250 TM and 300 "average" of your Holy Magic and Targeted Magic. In addition, you must account for the Immortal you align to. I have taken 5 clerics through this quest since Magic 3.0. The last one had 234 TM and 398 Holy magic. When she went through it she failed. The problem is she was aligned to Peri'el which boosts Augmenation and Warding skills but not TM, Debilitation, or Utility. According to the alignment information the Immortal you align to boosts two skills by 15% and lowers the other three by 15%. So in essence she had a 15% lowering of her TM skill to 199 (234 - (234 x .15)). This basically lowered her average to 597/2 = 298. To confirm this she picked up Targeted Mastery which is supposed to boost your targeted skill (Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells.), this bonus is probably anywhere from 10% to 15%, so it should bring it back up over 200 to around 228 or close to it. This would fix the average but still have TM below 250. Doing this she failed again. Then we changed the alignment to a TM immortal. This should boost the basic TM of 234 by 15% to around 269 and get some more boost from the Target Mastery feat. Doing this she completed the quest as this got her over 250 TM and 300 "Average". So alignment makes a huge difference here.

Note: You need to bring a number of Mobar Blood's for this quest. It appears you can no longer identify what the color of the lava in the crevasse is so you just have to try it. In every case we tend to see this:
In the crevasse you see vortices of boiling polychromous lava, containing streaks of reds and yellows as well as whites and blacks. The streaks do not appear to mix; instead they wheel about each other ceaselessly like liquid snakes.
The lava appears shimmering and nearly translucent.

===Walkthrough===
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE.
# Start out by asking a guildleader about the Fire of Ushnish spell
# So head up to the Gate of Souls, just south of the ferry to Riverhaven (see [[RanikMap14]])
# Goto the area marked 'to Gate of Souls' and PUSH the BOULDER. Don't move until you've completely moved the boulder and can see the tunnel. #:There's a strength check for the boulder so if you can't completely move it out of the way, cast Benediction.
#:KNEEL and GO TUNNEL will take you to [[RanikMap14a]]
# Make your way to the room labeled the Oracle Chamber where you will find a mysterious, glowing cone.
# study cone to learn a prayer
# Now we have to find a place for our offering. So head further into the southern Temple, and CLIMB CLIFF into the Fangs of Ushnish.
# Search around the Fangs of Ushnish for a volcanic crevasse. The crevase moves around from time to time, so search every room in there until you find it.
# The color of the lava you're looking for depends on your last favor. Black (dark aspect), silver-grey (neutral aspect), or blue-white (positive aspect). If it's the wrong color wait for it to change rooms.
# Once you find the correct color, get your mobar blood and POUR BLOOD IN CREVASSE.
# A magma viper should appear. If it doesn't appear after a few seconds try agin. Once it does STUDY CREVASSE. If you're getting a message that it's too convoluted you don't have enough PM. Try again when you have more. If you're getting a message saying it's too dark/light for your eyes it's the wrong color. Wait for it to move and try again.
# Head back to the Oracle's Chamber, KNEEL, and PRAY USHNISH
# Congratulations, you now know the Fire of Ushnish spell!


==[[Antinomic sorcery]] [[Magical research|magical research]]==
==Circle 50: [[Murrula's Flames]]==
''Completion of this quest is not required to advance within the guild.''
Given by: Father Karjon in the church of Tiger Clan
*[[Antinomic Sorcery research quest walkthrough]] : [[Aspects of the All-God]] (20th circle)


This walkthrough was put together by Renkxil and reformatted by Dasffion


[[guild association is::Cleric| ]][[page type is::ability| ]]
===Requirements===
To obtain this spell you need the following:
* 30 Charisma
* [[Item:Holy oil|Holy oil]]
* a feather from the Crossing cleric shop
* Recommended: Enough Holy/Targeted Magic to cast [[Harm Evil]] at least at 47 mana (more is better, this is to even have a chance hitting the bony fylgja)
* Recommended: At least 35 Discipline (more is better, this is to help with hitting the bony fylgja)


{{Cat|Clerics,Player guides,guild player guides}}
===Walkthrough===
# We begin. Talk to Father Karjon in the church of Tiger Clan. He's hard to miss. Ask Karjon about Murrula's Flames and he'll give you a key
# Now, head down to the dark spirits (use divine radiance as a light source), and you'll find a room that has a pile of rotting timbers in it. Look for the pile that looks "oddly different". Push on the timbers until the trap door appears. Unlock it with the key and go trap door
# Read the tome, there is heavy RT here, but the area is safe.
# Head to the Forest of Night in Leth Deriel. There, head to the death spirit area. The entrance is only available at night. Upon entering this area, say "Findylis." in every room. The room that worked for me was the one immediately southeast of where I entered.
# Findylis will take you to her tree and talk to you for awhile then ask you to kill and raise a dryad.
# Get your holy oil, and your feather, Then, head back to the blood dryad and nyad spot. Kill one, soul bond it, dip feather in oil, mark dryad with feather and then raise it. MAKE SURE YOU BOND IT. If you don't it'll raise a corrupted dryad that will tear you to shreds.
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and "Master the Echos"
# Once you climb the tree, type 'listen', and various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds. Touch the figures who correspond to the music.
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. This means, go to the Eyes of the Thirteen in the Crossing Temple and light each one. Buy silver altar candles from the cart-monk on the temple grounds outside, and put the candle in each of the candlesticks. Once they're all lit, hurry down to the main altar and put your egg on it. If all the candles are still lit, the egg will "hatch" a statue of a phoenix.
# Clean the phoenix with some holy water. It'll read something like starry road whatever. This means, its off to Zaulfung again! Apparently if you don't do this at the Temple it won't message but you can still complete the quest as long as the Phoenix is clean. Go to the greater Zaulfung swamp and go to the area on Ranik's map marked "Beak" and climb it. NOTE: If your climbing isn't great get some climbing CJs Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire. when you get to the top put phoenix in spire
# Now, you're back in the void. Kill all of the bony fylgjas and get the piece of glass that they drop, one at a time. Affix the glass to the triptych of where that aspect of the god is missing (the triptychs are east a bit, don't bother mapping it as it changes every time you go in.) For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. I had 150 TM at this point, and it took casts of HE at 40-50 to even dent them. Suffice to say, it took a long time to kill them all. I've been told you don't have to kill them all, just enough to get all the triptychs, however it can be difficult to sort through them while you're being attacked so I still recommend just killing them all, then gathering up the triptychs. NOTE: There are random stuns in this area BE CAREFUL Once you kill them all, another portal will open in some random room. Go around until you find it. Go into the nebulous rift.
# A long sequence will happen. Go to the lake, put the statue in the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you'll die, and be reborn. Congratulations, the spell is yours.

Latest revision as of 09:13, 23 June 2020

Caution.png SPOILER ALERT!
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.

The goal of these guides is to provide a resource for clerics struggling with a quest, as well as a reference to capture detail that might later be forgotten. The majority of the information in the initial version of this page was lifted from the now shuttered DRSecrets website.

Communes

These quests must be completed to advance past their circle requirement.

Infusion

Completion of this quest is not required to advance within the guild.

Cleric spell quests

Completion of these quests are not required to advance within the guild.

Antinomic sorcery magical research

Completion of this quest is not required to advance within the guild.