Cleric quest walkthroughs: Difference between revisions

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{{spoilers}}
{{spoilers}}
The goal of these guides is to provide a resource for clerics struggling with a quest, as well as a reference to capture detail that might later be forgotten. The majority of the information in the initial version of this page was lifted from the now shuttered DRSecrets website.
{{incomplete|(1) Steps need to be linked and made wiki-friendly. (2) Should probably break this up into separate pages. (3) Link spoilers where appropriate.}}

This is a collection of spoilers to help young clerics struggling through various quests. The goal of these guides is to provide a resource for young clerics struggling a quest, as well as a reference to capture detail that is often forgotten by more experienced clerics. The majority of the information in the initial version of this page was lifted from the [[http://www.drsecrets.com/secrets/wiki/Cleric_Quests DRSecrets wiki]].


{{RTOC}}
{{RTOC}}
==Communes==
==[[Communes]]==
''These quests must be completed to advance past their circle requirement.''
*[[Tamsine's commune walkthrough]] (2nd circle)
*[[Tamsine's commune walkthrough]] (2nd circle)
*[[Eluned's commune (1) walkthrough]] (3rd circle)
*[[Eluned's commune (1) walkthrough]] (3rd circle)
Line 12: Line 11:
*[[Eluned's commune (2) walkthrough]] (15th circle)
*[[Eluned's commune (2) walkthrough]] (15th circle)
*[[Meraud's commune walkthrough]] (20th circle)
*[[Meraud's commune walkthrough]] (20th circle)
*[[Glythtide's commune walkthrough]] (35th circle)
*[[Truffenyi's commune walkthrough]] (60th circle)


==[[Infusion]]==
==[[Infusion]]==
''Completion of this quest is not required to advance within the guild.''
*[[Infusion quest|Infusion walkthrough]] (25th circle)
*[[Infusion Quest|Infusion quest walkthrough]] (25th circle)

==[[Resurrection]]==
Given by: [[RanikMap2b|Tallis]] in the High Priestess's Office

===Walkthrough===
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE

# Climb to the top of the Temple to the High Priestess’s Chambers and ask Tallis about resurrection
# After listening to her talk go down to the Eyes of the Thirteen and go to Urrem’tier’s altar
# Pull the candle stick in the room, this will transport you to a special room, it’ll be dark so cast DR or bring a light source
# Get Goblet then type fill my goblet with chalice. You might want to get more than one of these just in case you die the first time.
# Head to Riverhaven where you will need to get flint an edged weapon and an Altar candle. The Altar Candle must be purchased in Riverhaven, the others you can get anywhere. Again, you might want to get more than one candle just in case.
# Head to the altar in the Zauflung out the east gate, I’d suggest using a map for this part although be warned the first part of the Zaulfung is not mapped you’ll just have to wander until you find a tree that you can climb, climb up the tree and go down and you’ll be in the mapped area
# Touch the altar and pray and you’ll be grabbed by a large claw and dragged down, make sure you stand after the claw grabs you
# The claw will drag you all the way down and spit you out, use your map again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite that you will climb
# Make your way over to the rope bridge and go rope. There are reports of this bridge taking around 100 climbing to cross although better safe than sorry, I made it across with no problems with 50 climbing, a capped CJ and a capped Spider Climb.
# Shuffle East till you finally reach the other side
# Head eastish till you find a Obliesk, touch it three times to find the order of the statues to the north
# Head north and look at each statue to find the correct order, if the Obliesk was fire cold shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Be wary of room descriptions, when I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold.
# After touching the orbs head to the room to the north, you’ll have to go up each corridor to the nw and ne and pull the arm and tail respectively. I went up the nw path first to pull the arm. You’ll want to head south as soon as possible because this will hurt you.
# After pulling the arm head the other direction and pull the tail, same as the arm, head south as soon as possible. If you are daring you can try pulling the tail first, I’m not sure what this will do.
# Head back to where the paths split nw and ne there will now be a new path to the north
# Head north then Climb the bank and swim north to the other bank and climb bank again
# Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a Hierophant, run, they can cast magic and will kill you if you stay on the circle.
# Move n, ne, ne, nw, nw and step on another circle and wait again
# After stepping off this second circle move s, s climb stair
# Light your altar candle with your flint. After you light the candle, make sure you carry the lit candle in your hand. If you go into the altar without it, you will die.
# Get your Goblet and fill goblet with water
# Go altar. NOTE you need the goblet in one hand and the candle in the other!
# Drink goblet, you’ll drink it all up then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void
# You’ll hear voices talk for awhile, they’ll ask you if you want to go home. DON’T GO HOME. Search periodically after that, I’m not sure of the exact messaging when you need to search but if you keep searching eventually you’ll see a bridge.
# Go bridge, you won’t be able to right away but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray(Use your faith to light the darkness in this world)
# Pray until you start getting repeat messages, and then wait eventually it will ask you to go bridge again, when it does do so
# You’ve now completed the quest and have Resurrection in your spellbook
# The easiest way to get out is go back the way you came, you'll reach a dead end where the door opened after pulling the arm and tail, touch etching and it will teleport you through the wall.

===See also===
* [[Resurrection_Quest]]

==Circle 35: [[Glythtide's commune]]==
Given by: Esuin

You’ll travel to Leth Deriel, from the Northeast Gate (not the typical NW gate that you use to go to Crossing), go e, n, nw then Look Bough, Go path then follow that trail to the gazebo.

===Walkthrough===
# {{com|drink}} {{tt|wine}}
# The halfling there will talk to you for awhile then kick you out to the gazebo again.
# Go path and {{com|get}} {{tt|petal}}
# Go north and {{com|get}} {{tt|rue}}
# Go south, go gazebo, then search, go trap.
# The halfling will talk to you for awhile again then kick you out and your done.

You’re now able to create Roses!

==Circle 40: [[Fire of Ushnish]]==
Given by: Esuin

===Requirements===
To obtain this spell you need the following:
* Three empty spell slots
* A hefty requirement of ''at least'' 250 "blended" or "average" of your Holy Magic and Targeted Magic. (''213 TM and 329 PM failed, may have a minimum TM rank as well as the blended average. 230 TM (with align) and 340 PM worked.'')
* The [[Fists of Faenella]] or [[Horn of the Black Unicorn]] spell.
* Several [[Item:Mobar blood|Mobar blood]] I'd bring at least a few of these. You can cut down on the number needed by making sure you're using the crevasse with the correct coloring (see below) but there's still a bit of a random component.

Note: When Magic 3.0 appeared the requirement was still around 250 "average" of Holy Magic and Targeted Magic but you had to have at least 200 in Targeted Magic. Sometime during the Magic 3.1 changes this changed to needing 250 TM and 300 "average" of your Holy Magic and Targeted Magic. In addition, you must account for the Immortal you align to. I have taken 5 clerics through this quest since Magic 3.0. The last one had 234 TM and 398 Holy magic. When she went through it she failed. The problem is she was aligned to Peri'el which boosts Augmenation and Warding skills but not TM, Debilitation, or Utility. According to the alignment information the Immortal you align to boosts two skills by 15% and lowers the other three by 15%. So in essence she had a 15% lowering of her TM skill to 199 (234 - (234 x .15)). This basically lowered her average to 597/2 = 298. To confirm this she picked up Targeted Mastery which is supposed to boost your targeted skill (Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells.), this bonus is probably anywhere from 10% to 15%, so it should bring it back up over 200 to around 228 or close to it. This would fix the average but still have TM below 250. Doing this she failed again. Then we changed the alignment to a TM immortal. This should boost the basic TM of 234 by 15% to around 269 and get some more boost from the Target Mastery feat. Doing this she completed the quest as this got her over 250 TM and 300 "Average". So alignment makes a huge difference here.

Note: You need to bring a number of Mobar Blood's for this quest. It appears you can no longer identify what the color of the lava in the crevasse is so you just have to try it. In every case we tend to see this:
In the crevasse you see vortices of boiling polychromous lava, containing streaks of reds and yellows as well as whites and blacks. The streaks do not appear to mix; instead they wheel about each other ceaselessly like liquid snakes.
The lava appears shimmering and nearly translucent.

===Walkthrough===
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE.
# Start out by asking a guildleader about the Fire of Ushnish spell
# So head up to the Gate of Souls, just south of the ferry to Riverhaven (see [[RanikMap14]])
# Goto the area marked 'to Gate of Souls' and PUSH the BOULDER. Don't move until you've completely moved the boulder and can see the tunnel. #:There's a strength check for the boulder so if you can't completely move it out of the way, cast Benediction.
#:KNEEL and GO TUNNEL will take you to [[RanikMap14a]]
# Make your way to the room labeled the Oracle Chamber where you will find a mysterious, glowing cone.
# study cone to learn a prayer
# Now we have to find a place for our offering. So head further into the southern Temple, and CLIMB CLIFF into the Fangs of Ushnish.
# Search around the Fangs of Ushnish for a volcanic crevasse. The crevase moves around from time to time, so search every room in there until you find it.
# The color of the lava you're looking for depends on your last favor. Black (dark aspect), silver-grey (neutral aspect), or blue-white (positive aspect). If it's the wrong color wait for it to change rooms.
# Once you find the correct color, get your mobar blood and POUR BLOOD IN CREVASSE.
# A magma viper should appear. If it doesn't appear after a few seconds try agin. Once it does STUDY CREVASSE. If you're getting a message that it's too convoluted you don't have enough PM. Try again when you have more. If you're getting a message saying it's too dark/light for your eyes it's the wrong color. Wait for it to move and try again.
# Head back to the Oracle's Chamber, KNEEL, and PRAY USHNISH
# Congratulations, you now know the Fire of Ushnish spell!

==Circle 50: [[Murrula's Flames]]==
Given by: Father Karjon in the church of Tiger Clan

This walkthrough was put together by Renkxil and reformatted by Dasffion

===Requirements===
To obtain this spell you need the following:
* 30 Charisma
* [[Item:Holy oil|Holy oil]]
* a feather from the Crossing cleric shop
* Recommended: Enough Holy/Targeted Magic to cast [[Harm Evil]] at least at 47 mana (more is better, this is to even have a chance hitting the bony fylgja)
* Recommended: At least 35 Discipline (more is better, this is to help with hitting the bony fylgja)

===Walkthrough===
# We begin. Talk to Father Karjon in the church of Tiger Clan. He's hard to miss. Ask Karjon about Murrula's Flames and he'll give you a key
# Now, head down to the dark spirits (use divine radiance as a light source), and you'll find a room that has a pile of rotting timbers in it. Look for the pile that looks "oddly different". Push on the timbers until the trap door appears. Unlock it with the key and go trap door
# Read the tome, there is heavy RT here, but the area is safe.
# Head to the Forest of Night in Leth Deriel. There, head to the death spirit area. The entrance is only available at night. Upon entering this area, say "Findylis." in every room. The room that worked for me was the one immediately southeast of where I entered.
# Findylis will take you to her tree and talk to you for awhile then ask you to kill and raise a dryad.
# Get your holy oil, and your feather, Then, head back to the blood dryad and nyad spot. Kill one, soul bond it, dip feather in oil, mark dryad with feather and then raise it. MAKE SURE YOU BOND IT. If you don't it'll raise a corrupted dryad that will tear you to shreds.
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and "Master the Echos"
# Once you climb the tree, type 'listen', and various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds. Touch the figures who correspond to the music.
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. This means, go to the Eyes of the Thirteen in the Crossing Temple and light each one. Buy silver altar candles from the cart-monk on the temple grounds outside, and put the candle in each of the candlesticks. Once they're all lit, hurry down to the main altar and put your egg on it. If all the candles are still lit, the egg will "hatch" a statue of a phoenix.
# Clean the phoenix with some holy water. It'll read something like starry road whatever. This means, its off to Zaulfung again! Apparently if you don't do this at the Temple it won't message but you can still complete the quest as long as the Phoenix is clean. Go to the greater Zaulfung swamp and go to the area on Ranik's map marked "Beak" and climb it. NOTE: If your climbing isn't great get some climbing CJs Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire. when you get to the top put phoenix in spire
# Now, you're back in the void. Kill all of the bony fylgjas and get the piece of glass that they drop, one at a time. Affix the glass to the triptych of where that aspect of the god is missing (the triptychs are east a bit, don't bother mapping it as it changes every time you go in.) For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. I had 150 TM at this point, and it took casts of HE at 40-50 to even dent them. Suffice to say, it took a long time to kill them all. I've been told you don't have to kill them all, just enough to get all the triptychs, however it can be difficult to sort through them while you're being attacked so I still recommend just killing them all, then gathering up the triptychs. NOTE: There are random stuns in this area BE CAREFUL Once you kill them all, another portal will open in some random room. Go around until you find it. Go into the nebulous rift.
# A long sequence will happen. Go to the lake, put the statue in the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you'll die, and be reborn. Congratulations, the spell is yours.

==Circle 60: [[Truffenyi's commune]]==

===Walkthrough===
You have to complete this quest to circle past 60. If you're already 150 go to a guild leader and ask about quest.

The quest starts off with your guild leader giving you a Miniature altar and giving you the clue of having to gain the attention of a Deity from each Alignment. Your altar itself is the clue for which Deities you need to gain the attention of. It's always in the forum of Neutral, straight out animal, the Neutral animal will be interacting with a symbol of the Light Aspect. On the back will depict the Dark Aspect. Below are the some of the known Clues and Gods they align to.

====Altar Description====
{| class="wikitable sortable"
|-
!Neutral
!Clue
|-
|Kertigen||Raven
|-
|Hodierna||Unicorn
|-
|Meraud||Wolf
|-
|Damaris||Panther
|-
|Everild||Boar
|-
|Truffenyi||Ox
|-
|Hav'roth||Cobra
|-
|Eluned||Dolphin
|-
|Glythtide||Ram
|-
|Tamsine||Cat
|-
|Faenella||Wren
|-
|Chadatru||Lion
|-
|Urrem'tier||Scorpion
|}
{| class="wikitable sortable"
|-
!Light
!Clue
|-
|Divyaush||wrapped gift
|-
|Berengaria||sheath of grain
|-
|Firulf||black staff
|-
|Phelim||batch of feathers
|-
|Kuniyo||carrying a bundle of pelts
|-
|Alamhif||toy bridge(?)
|-
|Peri'el||Seashell
|-
|Lemicus||lodestone
|-
|Saemaus||wedding ring
|-
|Albreda||olive laurel
|-
|Murrula||silver flute
|-
|Rutilor||intricate sword
|-
|Eylhaar||scythe
|}

{| class="wikitable sortable"
|-
!Dark
!Clue
|-
|Zachriedek||
|-
|Asketi||a long row of dismembered bodies leading toward a broken altar.
|-
|Kerenhappuch||a disheveled man weeping behind two women who are locked in combat.
|-
|Dergati||
|-
|Trothfang||a riotous party. Wine sloshes out of full cups held by people around the table, while other figures are slumped over in their chairs, dark pools around their feet.
|-
|Huldah||a tithe box sitting outside of a small chapel, the tail of a snake disappearing into the slot.
|-
|Ushnish||a scene of wilted crops interspersed with livestock lying supine a rough texture to the carving is noticeable above each animal.
|-
|Drogor||a simply dressed mage sleeping underneath an elm tree during a downpour. A spellbook sits open on a nearby picnic table.
|-
|Be'ort||a haggard looking Gnome lying on his side and clutching his knees in his arms. A crooked smile stretches across his face as he stares at a roach crawling in front of him.
|-
|Harawep||the outskirts of a small village the trees skirting the border are fully engulfed in flames.
|-
|Idon||young woman walking away from an orphanage.
|-
|Botolf||a man walking down the aisle of a courtroom. On either side of the man, a group of figures raise their fists toward him, while a woman sits near the front of the group weeping.
|-
|Aldauth||a long beach after a horrific battle. A few figures seem to be crawling away from the tide.
|}

Get favor orbs of the three gods that your altar depicts and put them in your altar. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.

Before starting the next part make sure you have at least 2 hours to spend. Try to drink the vial and you'll be get a message like this

"You tilt the vial back, but the liquid doesn't pour out. Seemingly repelled by your attempt to drink it, the murky substance pools at the back of the vial. A cacophony of voices rises in your ears, composed of disjointed whispers, foul phrases and lyrical singing that blend together until they speak in unison, "We see you, child, your bodily shell like clay unfinished in form even when your soul shines like the stars. You hold in your hand a remedy for that condition, though peril awaits should you falter. Drink and begin to cleanse if you are ready, but let nothing else pass your lips until you are done with your task. While you fast you will be tested, so remember two things. Leave temptation behind, and aid will be given if you know who to ask.""

Drink again to start the next part. During this part I'm pretty sure you can't eat or drink anything or you get poison and die. This is a really long part with a lot of waiting. You can do other stuff during this part but don't miss the visions. Food will appear in your hand from time to time but get rid of it as soon as possible. You'll also get visions, when you get these you'll have to pray to a Light aspect that correlates with the vision. If you're not sure just pray to all the Dark/Neutral/Light Gods (whichever your last favor was with). You should have enough time to get them all.

Eventually you'll get a message like this (it took me a little over 2 hours):

A stern voice surrounds you, "Rishlu, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you'd know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is."

====Fasting Visions====
Note: With the last favor from Dergati (Dark Aspect), for each vision I pray to the dark aspect of that god and it works just fine.

=====Neutral Aspects=====


==Cleric spell quests==
=====Light Aspects=====
''Completion of these quests are not required to advance within the guild.''
{| class="wikitable sortable"
*[[Resurrection quest|Resurrection quest walkthrough]] (30th circle)
|-
*[[Fire of Ushnish quest walkthrough]] (40th circle)
!Immortal
*[[Murrula's Flames quest walkthrough]] (50th circle)
!Vision
|-
|Divyaush||Your vision fades and you suddenly see yourself working in front of a glowing forge. You strike down with your hammer over a broken piece of armor, but each well-intentioned blow just adds to the disrepair. You know that your increasing hunger is the cause of your poor workmanship, but your work must get finished before you can stop to eat.
|-
|Berengaria||Your vision fades and you see yourself toiling in a dusty field. Each withered crop you toss aside accompanies a sad rumbling in your belly. You continue up the slope, knowing full well each plant you uproot will be the same, but you must carry on -- others depend on you.
|-
|Kuniyo||Your vision fades and you see yourself huddled in front of a fire in an icy cavern, the frozen form of your companion a few feet away. Dizzy and weak with hunger, you stare at the remains of your friend. In your mind, you know they will find you soon, but the only thing that separates you being found alive or dead is if you eat.
|-
|Peri'el||Your vision fades and you see yourself surrounded by occupied cots. The air is still and silent now that the last patient has passed, another painless surrender to the affliction that has consumed everyone around you. Had you not been working so tirelessly to save them, you might have been one of the many who drank from the tainted well. Now with no one left to save, you feel your thirst renew. One final drink and you're back with those you love, quickly and peacefully. Otherwise, you will suffer on alone, tormented by the pasty husks around you, until thirst takes you.
|-
|Lemicus||Your vision fades and you see yourself alone on a raft, calm seas in all directions. The cloudless sky above lends you no respite from the burning rays of sunlight cast down, your thirst already compelling you toward your final act. You reach down and scoop a handful of salty water to drink. Though your mind tells you that death will follow quickly from drinking, your body can't much longer resist the urge to let slide that cool wet liquid across your lips.
|-
|Albreda||Your vision fades and you see yourself as a young child sitting in the corner. You watch your parents eating at the table quietly, casting disapproving looks at you each time your stomach growls. The fire that burnt down the barn wasn't your doing, but they blamed you anyways, and your discontent burns more fiercely than your hunger.
|-
|Murrula||Your vision fades and you find yourself travelling the desert. It's been two days since the bandits made off with your supplies, and your body is nearing exhaustion. You've been smart to sleep during the day, but even travelling at night the dry air slowly sucks the life from you. At least you know where you are, but unfortunately it's far too long a trip in any direction to find water.
|-
|Rutilor||Your vision fades and you see yourself tired and sore after a long day of harvesting crops. You walk alongside a team of oxen that haul your goods as you wind your way back home. As you round the final bend you spy the local tax collector surrounded by a contingent of armed men standing between you and your home. You knew they would come, but you did not expect them this soon. There wasn't even enough time to hide away sufficient food to keep your family fed through the winter. Already you feel the pangs of hunger suffered last year as your mind screams, "They take too much! How will we survive?"
|-
|Saemaus||Your vision fades and you see yourself sitting on a bar stool. The bartender stands off to the side wiping out a mug with a smudged cloth. Sunlight beams in through the window showing no other patrons, and you're relieved to have the place to yourself. You trace a finger over the lip of the shot glass in front of you the warm brown liquid heaven inside will let you forget. The door creaks a protest as it opens and two men walk in, their conversation stopping as they enter. In your mind you know they were talking about you, as they all have been, and you grip the shot glass tightly and rage on alone.
|}


==[[Antinomic sorcery]] [[Magical research|magical research]]==
=====Dark Aspects=====
''Completion of this quest is not required to advance within the guild.''
{| class="wikitable sortable"
*[[Antinomic Sorcery research quest walkthrough]] : [[Aspects of the All-God]] (20th circle)
|-
!Immortal
!Vision
|-
|Asketi||Your vision fades and you see yourself walking through one of your grain fields. On the eastern side of the field a line of fruit trees speckled with color cast long shadows from the rising sun behind them. Children climb up and down the trees, then chase each other until they tire. Occasionally they snatch up a ripened fruit from a nearby branch and take a few bites before tossing the rest aside. They don't know how much damage they do, but the losses from their playing have taken its toll on your pantry. You don't want to spend the energy chasing them off again; they'll just come right back anyways. Sighing silently, you continue to watch the children play.
|-
|Be'ort||Your vision fades and you see yourself sitting amongst a group gathered at an outdoor wedding. The couple stands at the front facing each other while a preacher continues to speak the marriage rites. These formal ceremonies take a long time, and this one is lasting particularly long. Off to the side you see the food set up for the reception. Table after table laden with spiced meats, expensive wines, and cheeses taunt your vision as you squirm in your chair ready to feast.
|-
|Dergati||Your vision fades and you see yourself sitting on a grassy hilltop. Staring up a the night sky you watch stars twinkle merrily as a cool breeze passes around you. A cluster of stars to the west catches your attention, and you suddenly can't stop thinking that they resemble a cupcake coated with raw sugar glistening from an unseen light. To the east, Yavash slowly rises. Your stomach ties up in knots as you notice how much the red moon resembles a giant hhyssk'et berry pie.
|-
|Drogor||In your vision the waters pull away from the shore, gathering upward in a massive wall. The dancers stop and stare up at the waters as you take several steps back. Suddenly the top of the waterwall surges forward and down, crashing violently over the dark-skinned Elves, as stinging mist and sand pelt you where you stand. When the waters pull back toward the lake, neither the dancers nor the fire remain.
|-
|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you've ever heard. Tears stream down the faces of nearby listeners, but you can't maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you're sure there will be more. If you leave before the singer is finished you'll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own.
|-
|Kerenhappuch||Your vision fades and you see yourself entertaining a neighboring farmer at your house. His crops for years have outperformed yours -- so much so that you've been going hungry from the meager prices you fetch at market. You both drink your wine, a luxury you wouldn't normally afford, but learning his secret farming techniques will be worth the cost. The neighbor speaks proudly of what he's learned but drops no hints to what the secret is, his tales of success almost drowned out by the rumbling in your belly.
|-
|Trothfang||Your vision fades and you see yourself battling a small peccary. Wielding a sword, you deftly parry and dodge the peccary's charges, waiting for just the right moment to strike. Seizing an opportunity as the peccary passes, you land a massive slice along the peccary's back and follow through with a sweep to the right leg. The peccary collapses, and the intoxicating scent of cooked meat overtakes your senses. Confused you pick up the severed leg and notice a distinct hickory-smoked aroma from it, and the tenderloin looks to have a pineapple glaze. You want to eat, but something just doesn't seem right.
|-
|Zachriedek||Your vision fades and you see yourself standing in the snow peering into the window of a rival blacksmith's house. Inside, the warm glow from the fireplace illuminates a center table lined with succulent foods and ornate gifts. Around the table, your competitor and his employees drink deeply from tankards and goblets. He does good work, no better or worse than yours, but somehow he has managed to acquire much more business than you have. Your stomach draws up in knots as you continue to watch the group noshing and revelling.
|}


Head to Therenborough and {{tt|search}} around. The location is not static, it has been found at Claymore Court, a couple rooms west of Claymore Court and past the arch near the cleric shop. Once you find the shrine, {{tt|Pray Truffenyi}} and you'll fall sleep and wake in a forest clearing. {{tt|Go Gap}} and you'll confront a magpie, follow it to the east and there'll be a weasel holding a stick. {{tt|Jump weasel}} until it's on the edge of the branch then {{tt|whistle magpie}}. Immediately after {{tt|jump weasel}} again and you'll fall into the pit.


[[guild association is::Cleric| ]][[page type is::ability| ]]
In the pit you need to pull the ox until it stands, revealing a rock. Pick up the rock, and the magpie will come drop some twine. Tie twine to stick then get the rock and tie rock to stick and you'll have a shovel. Then start digging and keep going until you get a message that you've finished the ramp. This takes quite a bit of digging. Push the ox to get it up the ramp. Follow him up the ramp and he'll start talking to you. After he's done you'll go unconscious again and wake up in the shrine in Theren. You now have the commune.


{{Cat|Clerics,Player guides,guild player guides}}
***Note should your Stamina drop and you can no longer jump or dig simply drop to one knee to catch your breath. You will regain stamina quickly and be able to get back to the task at hand.

Latest revision as of 09:13, 23 June 2020

Caution.png SPOILER ALERT!
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.

The goal of these guides is to provide a resource for clerics struggling with a quest, as well as a reference to capture detail that might later be forgotten. The majority of the information in the initial version of this page was lifted from the now shuttered DRSecrets website.

Communes

These quests must be completed to advance past their circle requirement.

Infusion

Completion of this quest is not required to advance within the guild.

Cleric spell quests

Completion of these quests are not required to advance within the guild.

Antinomic sorcery magical research

Completion of this quest is not required to advance within the guild.