Category:Pathways: Difference between revisions
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==Syntax== |
==Syntax== |
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{{com|pathway}} {{tt|LIST}} - Lists out which Aethereal Pathway abilities you know<br> |
{{com|pathway}} {{tt|LIST}} - Lists out which Aethereal Pathway abilities you know<br> |
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{{com|pathway}} {{tt|FOCUS}} <pathway> - Starts the pathway ability you specify. <br/> |
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{{com|pathway}} {{tt|CHECK}} - Displays which pathway ability you currently have active.<br> |
{{com|pathway}} {{tt|CHECK}} - Displays which pathway ability you currently have active.<br> |
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{{com|pathway}} {{tt|STOP}} - Ends whichever Pathway ability you may be using.<br> |
{{com|pathway}} {{tt|STOP}} - Ends whichever Pathway ability you may be using.<br> |
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{{com|pathway}} {{tt|SENSE}} - Lets you sense your charge level. |
{{com|pathway}} {{tt|SENSE}} - Lets you sense your charge level. |
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⚫ | Your ability to manipulate pathways is based on your [[elemental charge]]. Similar in concept to a mana pool, your charge drains constantly as long as a pathway is active; thus, you don't want to keep a pathway focused unless you are actually casting spells with it, and should stop the pathway when you take a break from casting. |
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==Elemental charge== |
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⚫ | Your ability to manipulate pathways is based on your elemental charge. Similar in concept to a mana pool, |
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Before you can manipulate pathways, you must {{com|align}} to an element and build charge |
Before you can manipulate pathways, you must {{com|align}} to an element and build charge. |
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===Elemental charge levels=== |
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#You sense nothing out of the ordinary. Only magic could detect the useless trace of <element> still in your system. |
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#A small charge lingers within your body, just above the threshold of perception. |
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#A small charge lingers within your body. |
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#A charge dances through your body. |
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#A charge dances just below the threshold of discomfort. |
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#A charge circulates through your body, causing a low hum to vibrate through your bones. |
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#Elemental essence floats freely within your body, leaving little untouched. |
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#Elemental essence has infused every inch of your body. While you could contain more, you'd do so at the risk of your health. |
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#Extraplanar power crackles within your body, leaving you feeling mildly feverish. |
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#Extraplanar power crackles within your body, leaving you feeling acutely ill. |
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#Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left. |
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#You have reached the limits of your body's capacity to store a charge. The laws of the Elemental Plane of [Element] scream demands upon your physiology, threatening your life. |
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===Casting spells=== |
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*Aligned element: ''The complementary nature of the spell empowers you.'' |
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*Opposing element: ''The conflicting nature of the spell diminishes you.'' |
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==Summary of aethereal pathways== |
==Summary of aethereal pathways== |
Latest revision as of 17:47, 1 February 2017
Aethereal pathways are a Warrior Mage ability that manipulate targeted magic spells in various ways.
Syntax
PATHWAY LIST - Lists out which Aethereal Pathway abilities you know
PATHWAY FOCUS <pathway> - Starts the pathway ability you specify.
PATHWAY CHECK - Displays which pathway ability you currently have active.
PATHWAY STOP - Ends whichever Pathway ability you may be using.
PATHWAY SENSE - Lets you sense your charge level.
Your ability to manipulate pathways is based on your elemental charge. Similar in concept to a mana pool, your charge drains constantly as long as a pathway is active; thus, you don't want to keep a pathway focused unless you are actually casting spells with it, and should stop the pathway when you take a break from casting.
Before you can manipulate pathways, you must ALIGN to an element and build charge.
Summary of aethereal pathways
Ability | Abbreviation | Type | Skill | Element | Prereqs | Effect |
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Damage | pathway | summoning | Fire | 4th Circle, Quest | Increase damage of TM spells | |
Perceive | pathway | summoning | Aether | 6th Circle | Detects active aethereal pathways in use nearby. | |
Quickness | quick | pathway | summoning | Air | 8th Circle, Quest | Reduce spell targeting time |
Conserve | pathway | summoning | Fire | 10th Circle, Quest | Reduces minimum prep of TM spells | |
Ease | pathway | summoning | Water | 12th Circle, Quest | Decrease difficulty of TM spells | |
Power | pathway | summoning | Earth | 16th Circle, Quest | Cast TM spells as though using more mana | |
Accuracy | pathway | summoning | Electricity | 20th Circle, Quest | Increase accuracy of TM spells | |
Secrecy | pathway | summoning | Water | 28th Circle, Quest | Improve ability to remain undetected while targeting from stealth | |
Elemental Barrage | barrage | pathway | summoning | Electricity | 30th Circle, Quest | Cast a TM spell in conjunction with a weapon attack |
Precision | precise | pathway | summoning | Air | 36th Circle, Quest | Reduce penalty from finely targeting a body part |
Defense | defend | pathway | summoning | Earth | 44th Circle, Quest | Reduces accuracy of incoming TM spells |
Acquiring
See Aethereal Pathways (Walkthroughs) for the quest spoilers.
Related Forum Posts
Pages in category "Pathways"
The following 11 pages are in this category, out of 11 total.