Category:Pathways: Difference between revisions

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==Syntax==
==Syntax==
{{com|pathway}} {{tt|LIST}} - Lists out which Aethereal Pathway abilities you know<br>
{{com|pathway}} {{tt|LIST}} - Lists out which Aethereal Pathway abilities you know<br>
{{com|pathway}} {{tt|CHECK}} - Displays which pathway ability you currently have active.
{{com|pathway}} {{tt|FOCUS}} <pathway> - Starts the pathway ability you specify. <br/>
{{com|pathway}} {{tt|CHECK}} - Displays which pathway ability you currently have active.<br>
{{com|pathway}} {{tt|STOP}} - Ends whichever Pathway ability you may be using.<br>
{{com|pathway}} {{tt|STOP}} - Ends whichever Pathway ability you may be using.<br>
{{com|pathway}} {{tt|SENSE}} - Lets you sense your charge level.
{{com|pathway}} {{tt|SENSE}} - Lets you sense your charge level.


Your ability to manipulate pathways is based on your [[elemental charge]]. Similar in concept to a mana pool, your charge drains constantly as long as a pathway is active; thus, you don't want to keep a pathway focused unless you are actually casting spells with it, and should stop the pathway when you take a break from casting.
==Elemental charge==
Your ability to manipulate pathways is based on your elemental charge. Similar in concept to a mana pool, this pool is used only for manipulating pathways. Your charge drains constantly as long as a pathway is active; thus, you don't want to keep a pathway focused unless you are actually casting spells with it, and should stop the pathway when you take a break from casting. <br />


Before you can manipulate pathways, you must {{com|align}} to an element and build charge. Charge can be built with {{com|summon}} {{tt|admittance}} or by casting spells of your aligned element. Manipulating pathways teaches the [[Summoning skill]]. You can see if you are currently focusing on a path by typing {{tt|PATH CHECK}}. You can check the status of your pool with {{tt|PATH SENSE}}.
Before you can manipulate pathways, you must {{com|align}} to an element and build charge.

===Elemental charge levels===
#You sense nothing out of the ordinary. Only magic could detect the useless trace of <element> still in your system.
#A small charge lingers within your body, just above the threshold of perception.
#A small charge lingers within your body.
#A charge dances through your body.
#A charge dances just below the threshold of discomfort.
#A charge circulates through your body, causing a low hum to vibrate through your bones.
#Elemental essence floats freely within your body, leaving little untouched.
#Elemental essence has infused every inch of your body. While you could contain more, you'd do so at the risk of your health.
#Extraplanar power crackles within your body, leaving you feeling mildly feverish.
#Extraplanar power crackles within your body, leaving you feeling acutely ill.
#Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.
#You have reached the limits of your body's capacity to store a charge. The laws of the Elemental Plane of [Element] scream demands upon your physiology, threatening your life.

===Casting spells===
*Aligned element: ''The complementary nature of the spell empowers you.''
*Opposing element: ''The conflicting nature of the spell diminishes you.''


==Summary of aethereal pathways==
==Summary of aethereal pathways==

Latest revision as of 17:47, 1 February 2017

Aethereal pathways are a Warrior Mage ability that manipulate targeted magic spells in various ways.

Syntax

PATHWAY LIST - Lists out which Aethereal Pathway abilities you know
PATHWAY FOCUS <pathway> - Starts the pathway ability you specify.
PATHWAY CHECK - Displays which pathway ability you currently have active.
PATHWAY STOP - Ends whichever Pathway ability you may be using.
PATHWAY SENSE - Lets you sense your charge level.

Your ability to manipulate pathways is based on your elemental charge. Similar in concept to a mana pool, your charge drains constantly as long as a pathway is active; thus, you don't want to keep a pathway focused unless you are actually casting spells with it, and should stop the pathway when you take a break from casting.

Before you can manipulate pathways, you must ALIGN to an element and build charge.

Summary of aethereal pathways

Ability Abbreviation Type Skill Element Prereqs Effect
Damage pathway summoning Fire ​4th Circle, Quest Increase damage of TM spells
Perceive pathway summoning Aether ​6th Circle Detects active aethereal pathways in use nearby.
Quickness quick pathway summoning Air ​8th Circle, Quest Reduce spell targeting time
Conserve pathway summoning Fire 10th Circle, Quest Reduces minimum prep of TM spells
Ease pathway summoning Water 12th Circle, Quest Decrease difficulty of TM spells
Power pathway summoning Earth 16th Circle, Quest Cast TM spells as though using more mana
Accuracy pathway summoning Electricity 20th Circle, Quest Increase accuracy of TM spells
Secrecy pathway summoning Water 28th Circle, Quest Improve ability to remain undetected while targeting from stealth
Elemental Barrage barrage pathway summoning Electricity 30th Circle, Quest Cast a TM spell in conjunction with a weapon attack
Precision precise pathway summoning Air 36th Circle, Quest Reduce penalty from finely targeting a body part
Defense defend pathway summoning Earth 44th Circle, Quest Reduces accuracy of incoming TM spells

Acquiring

See Aethereal Pathways (Walkthroughs) for the quest spoilers.

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