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Revision as of 06:42, 21 March 2006
A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild's teachings and through service to the Immortals, the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!
Founded originally by Beren, the Guild Hall in the Crossing is where most new members receive their training. Beren took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the Paladin council believed the guild members had grown too slack in their trainings and that the morality had deteriorated over time. Beren was subsequently removed, replaced by a more strict and harsh leader, Darius. Though the youngest guild leader in recorded history, Darius has maintained a stringent hold on not only the provincial guild, but the path of the Paladin itself.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- Crossing
- The leader of this guild hall is Sir Darius. For directions, type DIR PALADIN within the city limits of Crossing
- Therenbrough
- The leader of this guild hall is Sir Cleworth.
- Shard
- The guild halls is also called the Tower of Honor, and is headed by Lady Snow.
- Ratha
- This hall is headed by Sir Eamonn.
- Mer'Kresh
- The hall is headed by Lady Avant.
Skillsets and Common Races
A Paladin's primary skillset is armor. Lore and weapons are secondary skillsets, with magic and survival as tertiary skills.
Paladins break down into the following races:
Human | 46% |
Kaldar | 13% |
Elven | 10% |
Gor'Tog | 10% |
Guild Abilities
Code of Honor
Paladins have a strict code of honor they must adhere to. By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul. This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild.
Leadership
By LEADing in a battle, a Paladin can inspire people within his party to greater feats while in combat.
Glyphs
At certain circles, Paladins will be sent on a holy quest. Upon completion of these quests, the Paladin will be able to trace certain holy symbols on people, in the air, or on items.
Magic
Paladins use holy mana, and can learn spells from the Justice, Inspiration, and Sacrifice spell books to aid in their quest to uphold justice, and combat evil within the realm.
Miscellaneous Information
Paladin Titles: In addition to the titles available to all guilds, Paladins can use certain titles unique to their guild upon meeting certain qualifications.