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[[Category:Guilds]]
From the Dragonrealms Website[http://www.play.net/dr/info/guilds/paladin.asp]:
A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild's teachings and through service to the [[Immortals]], the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!
A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild's teachings and through service to the [[Immortals]], the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!


Founded originally by [[Beren]], the Guild Hall in the [[Crossing]] is where most new members receive their training. [[Beren]] took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the [[Paladin council]] believed the guild members had grown too slack in their trainings and that the morality had deteriorated over time. [[Beren]] was subsequently removed, replaced by a more strict and harsh leader, [[Darius]]. Though the youngest guild leader in recorded history, [[Darius]] has maintained a stringent hold on not only the provincial guild, but the path of the [[Paladin]] itself.
Founded originally by [[Beren]], the Guild Hall in the [[Crossing]] is where most new members receive their training. [[Beren]] took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the [[Paladin council]] believed the guild members had grown too slack in their trainings and that the morality had deteriorated over time. [[Beren]] was subsequently removed, replaced by a more strict and harsh leader, [[Darius]]. Though the youngest guild leader in recorded history, [[Darius]] has maintained a stringent hold on not only the provincial guild, but the path of the [[Paladin]] itself.


==Official Information==
== Guild Hall Locations ==
Information courtesy of [http://www.play.net/dr/info/guilds/paladin.asp Dragonrealms Website].
=== Guild Hall Locations ===
; [[Crossing]]
; [[Crossing]]
: The leader of this guild hall is [[Paladin Titles | Sir]] [[Darius]]. For directions, type DIR PALADIN within the city limits of [[Crossing]]
: The leader of this guild hall is [[Paladin Titles | Sir]] [[Darius]]. For directions, type DIR PALADIN within the city limits of [[Crossing]]
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: The hall is headed by Lady [[Avant]].
: The hall is headed by Lady [[Avant]].


=== Skillsets and Common Races===
== Skills ==
A Paladin's primary [[Guilds#Specific_Skill_Sets|skillset]] is [[armor skillset | armor]]. [[lore skillset | Lore]] and [[weapons skillset | weapons]] are secondary skillsets, with [[magic skillset | magic]] and [[survival skillset | survival]] as tertiary skills.
A Paladin's primary [[Guilds#Specific_Skill_Sets|skillset]] is [[armor skillset | armor]]. [[lore skillset | Lore]] and [[weapons skillset | weapons]] are secondary skillsets, with [[magic skillset | magic]] and [[survival skillset | survival]] as tertiary skills.


== Stats ==
[[Strength]] and [[Charisma]] are the primary stats for paladins.

== Races ==
Paladins break down into the following races:
Paladins break down into the following races:


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== Special Abilities ==
== Guild Abilities ==
===Code of Honor===
Code of Honor: Paladins have a strict code of honor they must adhere to. By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul. This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild.
Paladins have a strict code of honor they must adhere to. By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul. This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild.


===Leadership===
Leadership: By LEADing in a battle, a Paladin can inspire people within his party to greater feats while in combat.
By LEADing in a battle, a Paladin can inspire people within his party to greater feats while in combat.


===[[Glyphs]]===
[[Glyphs]]: At certain circles, Paladins will be sent on a holy quest. Upon completion of these quests, the Paladin will be able to trace certain holy symbols on people, in the air, or on items.
At certain circles, Paladins will be sent on a holy quest. Upon completion of these quests, the Paladin will be able to trace certain holy symbols on people, in the air, or on items.


===Magic===
[[Holy Magic]]: Paladins use holy mana, and can learn spells from the [[Justice_Spellbook|Justice]], [[Inspiration_Spellbook|Inspiration]], and [[Sacrifice_Spellbook|Sacrifice]] spell books to aid in their quest to uphold justice, and combat evil within the realm.
Paladins use holy mana, and can learn spells from the [[Justice_Spellbook|Justice]], [[Inspiration_Spellbook|Inspiration]], and [[Sacrifice_Spellbook|Sacrifice]] spell books to aid in their quest to uphold justice, and combat evil within the realm.


==Miscellaneous Information==
[[Paladin Titles]]: In addition to the titles available to all guilds, Paladins can use certain titles unique to their guild upon meeting certain qualifications.
[[Paladin Titles]]: In addition to the titles available to all guilds, Paladins can use certain titles unique to their guild upon meeting certain qualifications.

[[Category:Guilds]]

Revision as of 06:41, 21 March 2006

A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild's teachings and through service to the Immortals, the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!

Founded originally by Beren, the Guild Hall in the Crossing is where most new members receive their training. Beren took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the Paladin council believed the guild members had grown too slack in their trainings and that the morality had deteriorated over time. Beren was subsequently removed, replaced by a more strict and harsh leader, Darius. Though the youngest guild leader in recorded history, Darius has maintained a stringent hold on not only the provincial guild, but the path of the Paladin itself.

Official Information

Information courtesy of Dragonrealms Website.

Guild Hall Locations

Crossing
The leader of this guild hall is Sir Darius. For directions, type DIR PALADIN within the city limits of Crossing
Therenbrough
The leader of this guild hall is Sir Cleworth.
Shard
The guild halls is also called the Tower of Honor, and is headed by Lady Snow.
Ratha
This hall is headed by Sir Eamonn.
Mer'Kresh
The hall is headed by Lady Avant.

Skillsets and Common Races

A Paladin's primary skillset is armor. Lore and weapons are secondary skillsets, with magic and survival as tertiary skills.

Paladins break down into the following races:

Human 46%
Kaldar 13%
Elven 10%
Gor'Tog 10%\

Guild Abilities

Code of Honor

Paladins have a strict code of honor they must adhere to. By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul. This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild.

Leadership

By LEADing in a battle, a Paladin can inspire people within his party to greater feats while in combat.

Glyphs

At certain circles, Paladins will be sent on a holy quest. Upon completion of these quests, the Paladin will be able to trace certain holy symbols on people, in the air, or on items.

Magic

Paladins use holy mana, and can learn spells from the Justice, Inspiration, and Sacrifice spell books to aid in their quest to uphold justice, and combat evil within the realm.

Miscellaneous Information

Paladin Titles: In addition to the titles available to all guilds, Paladins can use certain titles unique to their guild upon meeting certain qualifications.