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Compel: Difference between revisions
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|guild=Empath |
|guild=Empath |
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|spellbook=Protection |
|spellbook=Protection |
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|prereqs=[[ |
|prereqs=[[Mental Focus]] |
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|slot= |
|slot=1 |
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|desc=The Compel spell allows you to bring your will to bear upon a target to induce them to remove themselves from your presence. Unlike the brutal methods of other guilds, however, the Compel spell relies on on your supernatural empathy, reinforcing your will with a subtle but unyielding pattern of life mana. Creatures or people thus compelled find themselves elsewhere in a state of confusion, often unable to recall how they arrived or why they left. The most powerful empaths may find that the target believes he chose to leave himself -- never realizing that the impetus originated with the empath. |
|desc=The Compel spell allows you to bring your will to bear upon a target to induce them to remove themselves from your presence. Unlike the brutal methods of other guilds, however, the Compel spell relies on on your supernatural empathy, reinforcing your will with a subtle but unyielding pattern of life mana. Creatures or people thus compelled find themselves elsewhere in a state of confusion, often unable to recall how they arrived or why they left. The most powerful empaths may find that the target believes he chose to leave himself -- never realizing that the impetus originated with the empath. |
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|effect=Forces target to leave the room |
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|messaging=:You gesture at PLAYER. |
|messaging=:You gesture at PLAYER. |
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:You focus your magical senses upon PLAYER's life essence, attempting to subtly compel her to go elsewhere. |
:You focus your magical senses upon PLAYER's life essence, attempting to subtly compel her to go elsewhere. |
Revision as of 11:52, 24 June 2014
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | - | |
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Prerequisites: | Mental Focus | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | standard / debilitation | |
Difficulty: | advanced | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Area of Effect | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Compel spell allows you to bring your will to bear upon a target to induce them to remove themselves from your presence. Unlike the brutal methods of other guilds, however, the Compel spell relies on on your supernatural empathy, reinforcing your will with a subtle but unyielding pattern of life mana. Creatures or people thus compelled find themselves elsewhere in a state of confusion, often unable to recall how they arrived or why they left. The most powerful empaths may find that the target believes he chose to leave himself -- never realizing that the impetus originated with the empath. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Forces target to leave the room | |
Example Messaging: |
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Contest Type: | charm / willpower | |
Devices/Tattoos: | Tiny platinum crown studded with molten-core diamonds |
Notes
- Makes players or creatures leave the room the Empath is in, and prevents them from returning via some means for a while. This will be most effective on creatures, but will still have some utility versus players.
- Compel will be, which is the spell which holds the former "shoo away" mechanic that used to reside in Innocence. Innocence is meant to completely prevent an Empath from being attacked by non-undead creatures so long as the Empath doesn't take aggressive actions, so it's not really possible to target it from what I am imagining. It's something that works on the Empath more than on some individual creature. Compel is what you want for crowd control.
- Despawning is going away. Creatures who are successfully compelled will go away and will not come back, but they will still exist. This will have to work differently on players, to prevent abuse, but we're not prepared to discuss the PvP aspects right now.