Magical feats: Difference between revisions

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'''Magic Techniques''' modify the way you cast spells or otherwise interact with the spell system in some way. This can include anything from quantitative improvements in your performance to opening up a new abilities. All techniques cost one (1) [[Spell slot progressions|spell slot]] to learn and a varying cost in coins for the instructor's time and all require the [[Arcana skill]] and a relevant second skill.
Magical feats (also known as "spell feats" and "metaspells" are passive abilities that affect casting and other aspects of magic. Both spells and magical feats require spell slots to learn, although a few guilds have innate knowledge of some feats.

==Spell Preparation Techniques==

===Alternate Preparations===
Allows the magician to learn up to two alternate spell preparations.<br />
'''Skill Prerequisites: ''' Arcana, [[Stealth]].

===Subtle Preparations===
Allows the magician to learn special spell preparations that are harder to spot.<br />
'''Technique Prerequisites: ''' Alternate Preparations, Legerdemain.<br />
'''Skill Prerequisites: ''' Arcana, Stealth.

===Recognize Patterns===
Gives the magician a chance to identify the preparation of spells he does not know.<br />
'''Skill Prerequisites: '''Arcana, [[Perception]].

===Advanced Spell Recognition===
Increases the magician's chances of identifying a spell he does not know. There are five Advanced Recognition techniques, one for each realm:
*Advanced [[Holy Magic|Holy]] Recognition
*Advanced [[Life Magic|Life]] Recognition
*Advanced [[Elemental Magic|Elemental]] Recognition
*Advanced [[Lunar Magic|Lunar]] Recognition
*Advanced [[Arcane Magic|Arcane]] Recognition
'''Technique Prerequisites: ''' Recognize Patterns.<br />
'''Skill Prerequisites: ''' Arcana, Perception

===Legerdemain===
Decreases the chance that the magician's preparations will be identified by others.<br />
'''Skill Prerequisites: '''Arcana, Stealth.

===Faster Preparation===
Decreases the preparation time for spells. There are four Faster techniques, one for each kind of spell pattern:
*Faster Battle Preparations
*Faster Matrices
*Faster Rituals
*Faster [[: Category: Targeted Spells|Targeting]]
'''Skill Prerequisites: '''Arcana, [[Primary Magic]].

===Focused Preparations===
Increases the length of time the magician may hold a fully prepared spell at the ready.<br />
'''Skill Prerequisites: ''' Arcana, [[Scholarship]].

==Spell Casting Techniques==

===Sorcerous Patterns===
Reduces the chance that the magician will trigger a sorcerous backfire.<br />
'''Technique Prerequisites: ''' Cautious Casting, Magic Theorist.<br />
'''Skill Prerequisites: ''' Arcana, [[Sorcery skill|Sorcery]].

===Spell Mastery===
Increases the magician's effective skill in a particular application of magic. There are five Mastery techniques, one for each sub-skill of magic:
*[[Augmentation]] Mastery
*[[Debilitation]] Mastery
*[[Targeted Magic|Targeted]] Mastery
*[[Utility]] Mastery
*[[Warding]] Mastery
'''Skill Prerequisites: ''' Arcana, appropriate sub-skill.

===Improvised Rituals===
Allows the magician to use universal or realm-attuned [[Focus|ritual tools]].<br />
'''Skill Prerequisites: '''Arcana, Primary Magic.

===Cautious Casting===
Reduces the chance that a backfired spell will injure the magician.<br />
'''Skill Prerequisites: ''' Arcana, Primary Magic.

===Injured Casting===
Reduces the penalties for casting a spell while injured.<br />
'''Skill Prerequisites: ''' Arcana, Primary Magic.

==Attunement Techniques==

===Deep Attunement===
Increases the amount of mana the magician can sense at any given location or time.<br />
'''Skill Prerequisites: ''' Arcana, [[Attunement skill|Attunement]].

===Raw Channeling===
Allows the magician to power a [[: Category: Cyclic Spells|Cyclic spell]] directly from his attunement.<br />
'''Skill Prerequisites: ''' Arcana, Attunement.

===Efficient Channeling===
Reduces the cost of maintaining Cyclic spells.<br />
'''Skill Prerequisites: ''' Arcana, Attunement.

===Efficient Harnessing===
Reduces the cost of holding mana.<br />
'''Skill Prerequisites: ''' Arcana, Attunement.

===Cautious Harnessing===
Reduces the chance that held mana will injure the magician.<br />
'''Skill Prerequisites: ''' Arcana, Attunement.

==Scroll Techniques==

===Improved Memory===
Allows the magician to keep a second [[Spell Scrolls|scroll spell]] temporarily memorized.<br />
'''Skill Prerequisites: ''' Arcana, Scholarship

===Magic Theorist===
Allows the magician to temporarily memorize scrolls spells from other realms.<br />
'''Skill Prerequisites: ''' Arcana, Scholarship.

==Guild-Taught Techniques==
Magic Primary and Secondary guilds start with some techniques for free, as part of their guild training. However, it is important to remember there is no such thing as a guild-restricted or guild-only technique: anyone can learn a technique if they can qualify and pay for it.

BARDS: Raw Channeling

CLERICS: Efficient Channeling, Augmentation Mastery

EMPATHS: Injured Casting

MOON MAGES: Recognize Patterns, Utility Mastery

NECROMANCERS: Alternate Preparations

WARRIOR MAGES: Faster Targeting, Targeted Mastery

{{RefAl|r=y}}
{{cat|Magic}}

Revision as of 18:42, 27 November 2012


Magic Techniques modify the way you cast spells or otherwise interact with the spell system in some way. This can include anything from quantitative improvements in your performance to opening up a new abilities. All techniques cost one (1) spell slot to learn and a varying cost in coins for the instructor's time and all require the Arcana skill and a relevant second skill.

Spell Preparation Techniques

Alternate Preparations

Allows the magician to learn up to two alternate spell preparations.
Skill Prerequisites: Arcana, Stealth.

Subtle Preparations

Allows the magician to learn special spell preparations that are harder to spot.
Technique Prerequisites: Alternate Preparations, Legerdemain.
Skill Prerequisites: Arcana, Stealth.

Recognize Patterns

Gives the magician a chance to identify the preparation of spells he does not know.
Skill Prerequisites: Arcana, Perception.

Advanced Spell Recognition

Increases the magician's chances of identifying a spell he does not know. There are five Advanced Recognition techniques, one for each realm:

Technique Prerequisites: Recognize Patterns.
Skill Prerequisites: Arcana, Perception

Legerdemain

Decreases the chance that the magician's preparations will be identified by others.
Skill Prerequisites: Arcana, Stealth.

Faster Preparation

Decreases the preparation time for spells. There are four Faster techniques, one for each kind of spell pattern:

  • Faster Battle Preparations
  • Faster Matrices
  • Faster Rituals
  • Faster Targeting

Skill Prerequisites: Arcana, Primary Magic.

Focused Preparations

Increases the length of time the magician may hold a fully prepared spell at the ready.
Skill Prerequisites: Arcana, Scholarship.

Spell Casting Techniques

Sorcerous Patterns

Reduces the chance that the magician will trigger a sorcerous backfire.
Technique Prerequisites: Cautious Casting, Magic Theorist.
Skill Prerequisites: Arcana, Sorcery.

Spell Mastery

Increases the magician's effective skill in a particular application of magic. There are five Mastery techniques, one for each sub-skill of magic:

Skill Prerequisites: Arcana, appropriate sub-skill.

Improvised Rituals

Allows the magician to use universal or realm-attuned ritual tools.
Skill Prerequisites: Arcana, Primary Magic.

Cautious Casting

Reduces the chance that a backfired spell will injure the magician.
Skill Prerequisites: Arcana, Primary Magic.

Injured Casting

Reduces the penalties for casting a spell while injured.
Skill Prerequisites: Arcana, Primary Magic.

Attunement Techniques

Deep Attunement

Increases the amount of mana the magician can sense at any given location or time.
Skill Prerequisites: Arcana, Attunement.

Raw Channeling

Allows the magician to power a Cyclic spell directly from his attunement.
Skill Prerequisites: Arcana, Attunement.

Efficient Channeling

Reduces the cost of maintaining Cyclic spells.
Skill Prerequisites: Arcana, Attunement.

Efficient Harnessing

Reduces the cost of holding mana.
Skill Prerequisites: Arcana, Attunement.

Cautious Harnessing

Reduces the chance that held mana will injure the magician.
Skill Prerequisites: Arcana, Attunement.

Scroll Techniques

Improved Memory

Allows the magician to keep a second scroll spell temporarily memorized.
Skill Prerequisites: Arcana, Scholarship

Magic Theorist

Allows the magician to temporarily memorize scrolls spells from other realms.
Skill Prerequisites: Arcana, Scholarship.

Guild-Taught Techniques

Magic Primary and Secondary guilds start with some techniques for free, as part of their guild training. However, it is important to remember there is no such thing as a guild-restricted or guild-only technique: anyone can learn a technique if they can qualify and pay for it.

BARDS: Raw Channeling

CLERICS: Efficient Channeling, Augmentation Mastery

EMPATHS: Injured Casting

MOON MAGES: Recognize Patterns, Utility Mastery

NECROMANCERS: Alternate Preparations

WARRIOR MAGES: Faster Targeting, Targeted Mastery

References

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