Magical feats: Difference between revisions
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'''Magic Techniques''' modify the way you cast spells or otherwise interact with the spell system in some way. This can include anything from quantitative improvements in your performance to opening up a new abilities. All techniques cost one (1) [[Spell slot progressions|spell slot]] to learn and a varying cost in coins for the instructor's time and all require the [[Arcana skill]] and a relevant second skill. |
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Magical feats (also known as "spell feats" and "metaspells" are passive abilities that affect casting and other aspects of magic. Both spells and magical feats require spell slots to learn, although a few guilds have innate knowledge of some feats. |
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==Spell Preparation Techniques== |
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===Alternate Preparations=== |
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Allows the magician to learn up to two alternate spell preparations.<br /> |
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'''Skill Prerequisites: ''' Arcana, [[Stealth]]. |
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===Subtle Preparations=== |
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Allows the magician to learn special spell preparations that are harder to spot.<br /> |
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'''Technique Prerequisites: ''' Alternate Preparations, Legerdemain.<br /> |
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'''Skill Prerequisites: ''' Arcana, Stealth. |
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===Recognize Patterns=== |
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Gives the magician a chance to identify the preparation of spells he does not know.<br /> |
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'''Skill Prerequisites: '''Arcana, [[Perception]]. |
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===Advanced Spell Recognition=== |
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Increases the magician's chances of identifying a spell he does not know. There are five Advanced Recognition techniques, one for each realm: |
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*Advanced [[Holy Magic|Holy]] Recognition |
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*Advanced [[Life Magic|Life]] Recognition |
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*Advanced [[Elemental Magic|Elemental]] Recognition |
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*Advanced [[Lunar Magic|Lunar]] Recognition |
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*Advanced [[Arcane Magic|Arcane]] Recognition |
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'''Technique Prerequisites: ''' Recognize Patterns.<br /> |
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'''Skill Prerequisites: ''' Arcana, Perception |
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===Legerdemain=== |
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Decreases the chance that the magician's preparations will be identified by others.<br /> |
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'''Skill Prerequisites: '''Arcana, Stealth. |
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===Faster Preparation=== |
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Decreases the preparation time for spells. There are four Faster techniques, one for each kind of spell pattern: |
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*Faster Battle Preparations |
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*Faster Matrices |
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*Faster Rituals |
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*Faster [[: Category: Targeted Spells|Targeting]] |
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'''Skill Prerequisites: '''Arcana, [[Primary Magic]]. |
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===Focused Preparations=== |
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Increases the length of time the magician may hold a fully prepared spell at the ready.<br /> |
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'''Skill Prerequisites: ''' Arcana, [[Scholarship]]. |
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==Spell Casting Techniques== |
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===Sorcerous Patterns=== |
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Reduces the chance that the magician will trigger a sorcerous backfire.<br /> |
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'''Technique Prerequisites: ''' Cautious Casting, Magic Theorist.<br /> |
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'''Skill Prerequisites: ''' Arcana, [[Sorcery skill|Sorcery]]. |
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===Spell Mastery=== |
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Increases the magician's effective skill in a particular application of magic. There are five Mastery techniques, one for each sub-skill of magic: |
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*[[Augmentation]] Mastery |
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*[[Debilitation]] Mastery |
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*[[Targeted Magic|Targeted]] Mastery |
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*[[Utility]] Mastery |
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*[[Warding]] Mastery |
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'''Skill Prerequisites: ''' Arcana, appropriate sub-skill. |
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===Improvised Rituals=== |
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Allows the magician to use universal or realm-attuned [[Focus|ritual tools]].<br /> |
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'''Skill Prerequisites: '''Arcana, Primary Magic. |
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===Cautious Casting=== |
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Reduces the chance that a backfired spell will injure the magician.<br /> |
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'''Skill Prerequisites: ''' Arcana, Primary Magic. |
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===Injured Casting=== |
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Reduces the penalties for casting a spell while injured.<br /> |
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'''Skill Prerequisites: ''' Arcana, Primary Magic. |
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==Attunement Techniques== |
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===Deep Attunement=== |
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Increases the amount of mana the magician can sense at any given location or time.<br /> |
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'''Skill Prerequisites: ''' Arcana, [[Attunement skill|Attunement]]. |
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===Raw Channeling=== |
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Allows the magician to power a [[: Category: Cyclic Spells|Cyclic spell]] directly from his attunement.<br /> |
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'''Skill Prerequisites: ''' Arcana, Attunement. |
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===Efficient Channeling=== |
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Reduces the cost of maintaining Cyclic spells.<br /> |
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'''Skill Prerequisites: ''' Arcana, Attunement. |
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===Efficient Harnessing=== |
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Reduces the cost of holding mana.<br /> |
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'''Skill Prerequisites: ''' Arcana, Attunement. |
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===Cautious Harnessing=== |
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Reduces the chance that held mana will injure the magician.<br /> |
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'''Skill Prerequisites: ''' Arcana, Attunement. |
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==Scroll Techniques== |
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===Improved Memory=== |
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Allows the magician to keep a second [[Spell Scrolls|scroll spell]] temporarily memorized.<br /> |
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'''Skill Prerequisites: ''' Arcana, Scholarship |
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===Magic Theorist=== |
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Allows the magician to temporarily memorize scrolls spells from other realms.<br /> |
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'''Skill Prerequisites: ''' Arcana, Scholarship. |
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==Guild-Taught Techniques== |
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Magic Primary and Secondary guilds start with some techniques for free, as part of their guild training. However, it is important to remember there is no such thing as a guild-restricted or guild-only technique: anyone can learn a technique if they can qualify and pay for it. |
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BARDS: Raw Channeling |
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CLERICS: Efficient Channeling, Augmentation Mastery |
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EMPATHS: Injured Casting |
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MOON MAGES: Recognize Patterns, Utility Mastery |
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NECROMANCERS: Alternate Preparations |
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WARRIOR MAGES: Faster Targeting, Targeted Mastery |
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{{RefAl|r=y}} |
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{{cat|Magic}} |
Revision as of 17:42, 27 November 2012
Magic Techniques modify the way you cast spells or otherwise interact with the spell system in some way. This can include anything from quantitative improvements in your performance to opening up a new abilities. All techniques cost one (1) spell slot to learn and a varying cost in coins for the instructor's time and all require the Arcana skill and a relevant second skill.
Spell Preparation Techniques
Alternate Preparations
Allows the magician to learn up to two alternate spell preparations.
Skill Prerequisites: Arcana, Stealth.
Subtle Preparations
Allows the magician to learn special spell preparations that are harder to spot.
Technique Prerequisites: Alternate Preparations, Legerdemain.
Skill Prerequisites: Arcana, Stealth.
Recognize Patterns
Gives the magician a chance to identify the preparation of spells he does not know.
Skill Prerequisites: Arcana, Perception.
Advanced Spell Recognition
Increases the magician's chances of identifying a spell he does not know. There are five Advanced Recognition techniques, one for each realm:
- Advanced Holy Recognition
- Advanced Life Recognition
- Advanced Elemental Recognition
- Advanced Lunar Recognition
- Advanced Arcane Recognition
Technique Prerequisites: Recognize Patterns.
Skill Prerequisites: Arcana, Perception
Legerdemain
Decreases the chance that the magician's preparations will be identified by others.
Skill Prerequisites: Arcana, Stealth.
Faster Preparation
Decreases the preparation time for spells. There are four Faster techniques, one for each kind of spell pattern:
- Faster Battle Preparations
- Faster Matrices
- Faster Rituals
- Faster Targeting
Skill Prerequisites: Arcana, Primary Magic.
Focused Preparations
Increases the length of time the magician may hold a fully prepared spell at the ready.
Skill Prerequisites: Arcana, Scholarship.
Spell Casting Techniques
Sorcerous Patterns
Reduces the chance that the magician will trigger a sorcerous backfire.
Technique Prerequisites: Cautious Casting, Magic Theorist.
Skill Prerequisites: Arcana, Sorcery.
Spell Mastery
Increases the magician's effective skill in a particular application of magic. There are five Mastery techniques, one for each sub-skill of magic:
- Augmentation Mastery
- Debilitation Mastery
- Targeted Mastery
- Utility Mastery
- Warding Mastery
Skill Prerequisites: Arcana, appropriate sub-skill.
Improvised Rituals
Allows the magician to use universal or realm-attuned ritual tools.
Skill Prerequisites: Arcana, Primary Magic.
Cautious Casting
Reduces the chance that a backfired spell will injure the magician.
Skill Prerequisites: Arcana, Primary Magic.
Injured Casting
Reduces the penalties for casting a spell while injured.
Skill Prerequisites: Arcana, Primary Magic.
Attunement Techniques
Deep Attunement
Increases the amount of mana the magician can sense at any given location or time.
Skill Prerequisites: Arcana, Attunement.
Raw Channeling
Allows the magician to power a Cyclic spell directly from his attunement.
Skill Prerequisites: Arcana, Attunement.
Efficient Channeling
Reduces the cost of maintaining Cyclic spells.
Skill Prerequisites: Arcana, Attunement.
Efficient Harnessing
Reduces the cost of holding mana.
Skill Prerequisites: Arcana, Attunement.
Cautious Harnessing
Reduces the chance that held mana will injure the magician.
Skill Prerequisites: Arcana, Attunement.
Scroll Techniques
Improved Memory
Allows the magician to keep a second scroll spell temporarily memorized.
Skill Prerequisites: Arcana, Scholarship
Magic Theorist
Allows the magician to temporarily memorize scrolls spells from other realms.
Skill Prerequisites: Arcana, Scholarship.
Guild-Taught Techniques
Magic Primary and Secondary guilds start with some techniques for free, as part of their guild training. However, it is important to remember there is no such thing as a guild-restricted or guild-only technique: anyone can learn a technique if they can qualify and pay for it.
BARDS: Raw Channeling
CLERICS: Efficient Channeling, Augmentation Mastery
EMPATHS: Injured Casting
MOON MAGES: Recognize Patterns, Utility Mastery
NECROMANCERS: Alternate Preparations
WARRIOR MAGES: Faster Targeting, Targeted Mastery