Appraisal skill: Difference between revisions
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|Light||?||? |
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|Minor||?||? |
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|Fair||?||? |
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|Mild||?||? |
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|Moderate||?||? |
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|Noticeable||?||? |
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|High||?||? |
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|Significant||?||? |
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|Great||?||? |
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|Extreme||?||? |
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|Debilitating||?||? |
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|Overwhelming |
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|Insane||?||? |
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===Armor Protection |
===Armor Protection === |
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#Poor |
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#Low |
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#Fair |
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#Moderate |
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#Good |
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#Very Good |
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#High |
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#Very High |
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#Great |
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#Very Great |
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#Extreme |
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#Exceptional |
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#Incredible |
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#Amazing |
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#Unbelieveable |
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===Absorption=== |
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#None |
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#Very Poor |
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#Poor |
#Poor |
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#Low |
#Low |
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#Somewhat Fair |
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#Fair |
#Fair |
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#Moderate |
#Moderate |
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#Good |
#Good |
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#Very Good |
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#High |
#High |
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#Very High |
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#Great |
#Great |
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#Very Great |
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#Extreme |
#Extreme |
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#Exceptional |
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#Incredible |
#Incredible |
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#Amazing |
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#Impressive |
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#Unbelievable |
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#God-like |
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===Shield Protection=== |
===Shield Protection=== |
Revision as of 21:50, 16 July 2011
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Need info on creature strength, other stats, health and injuries
- Please see Category:Incomplete articles for more articles that are incomplete.
Appraisal can tell you the value of your items, the stats on your equipment, and skills of your opponent and much more.
Use
APPRAISE will give you an assessment of something's abilities. COMPARE will give you a relative assessment of two items' attributes.
Appraisal, at least for comparing creatures, is based on base skills rather than factoring Agility. However, it does take your current STANCE settings into account.
When comparing armor, it will give an assessment of the armor's overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks.
You can appraise cambrinth items to determine their capacity. Appraisal is the primary factor, but arcana also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.
Training
There are many ways to train this skill. The first way is to appraise items. The quickest way to learn is to appraise something very valuable that has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can't do this, the next best option is to appraise all of your inventory, the more valuable, the better.
The second way to learn is to appraise critters. One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability. Besides being a good way to gain appraisal experience, this is a good habit to develop. It's useful to know in advance how a critter's skill compares to yours.
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It's not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks. Successfully appraising a swim or a climb may give you a bonus ("You think you have determined the best route to take") to climbing or swimming the appraised barrier.
The fourth way to learn is through the creation process of several items. Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item. For example, when braiding grass/vines, you will learn appraisal. Every time you braid you are automatically appraising the item to see the quality of the item. Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll. This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit. I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).
Traders get a bonus to Appraisal.
Accuracy
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. (Traders have a bonus.)
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.
Only when "you are certain" about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.
Accuracy Levels (from best to worst)
- are/feel certain that
- are/feel confident that
- think that
- believe that
- are pretty sure that
- think it is likely that
- estimate that
- guess that
- wonder if
Appraisal Values
Weapons
Damage | Min Value | Max Value |
---|---|---|
no | 0 | 0 |
dismal | 1 | 5 |
poor | 5 | 10 |
low | 10 | 15 |
somewhat fair | 15 | 20 |
fair | 20 | 25 |
somewhat moderate | 25 | 30 |
moderate | 30 | 35 |
somewhat heavy | 35 | 40 |
heavy | 40 | 45 |
very heavy | 45 | 50 |
great | 50 | 55 |
very great | 55 | 60 |
severe | 60 | 65 |
very severe | 65 | 70 |
extreme | 70 | 75 |
very extreme | 75 | ?? |
mighty | ||
very mighty | ||
bone-crushing | ||
very bone-crushing | ||
devastating | ||
very devastating | ||
overwhelming | ||
annihilating | ||
obliterating |
Balance/Power | Min Value | Max Value |
---|---|---|
not | 0 | 0 |
terribly | 1 | 9 |
dismally | 10 | 19 |
poorly | 20 | 29 |
inadequately | 30 | 39 |
fairly | 40 | 49 |
decently | 50 | 59 |
reasonably | 60 | 69 |
soundly | 70 | 79 |
well | 80 | 89 |
excellently | 90 | 99 |
superbly | 100 | ? |
incredibly | ? | ? |
unbelievably | ? | ? |
Brawling Gear Damage | Min Value | Max Value |
---|---|---|
no | ? | ? |
poor | ? | ? |
fair | ? | ? |
some | ? | ? |
moderate | ? | ? |
a lot | ? | ? |
quite a bit | ? | ? |
heavy | ? | ? |
Brawling Gear appraise as "some" or "quite a bit of" damage. This is a separate scale from normal weapons.
The values for Damage and Balance/Power were derived from Copernicus' Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power. Some information is still missing or incomplete.
Armor & Shield
Hindrance
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.
- 4/15/09 - Minimally hindered is now within the range of Insignificant. Unhindered truly means unhindered by your armor.
Hindrance | Min Ranks | Max Ranks |
---|---|---|
No | ? | ? |
Insignificant | ? | ? |
Trivial | ? | ? |
Light | ? | ? |
Minor | ? | ? |
Fair | ? | ? |
Mild | ? | ? |
Moderate | ? | ? |
Noticeable | ? | ? |
High | ? | ? |
Significant | ? | ? |
Great | ? | ? |
Extreme | ? | ? |
Debilitating | ? | ? |
Overwhelming | ||
Insane | ? | ? |
Armor Protection
- Poor
- Low
- Fair
- Moderate
- Good
- Very Good
- High
- Very High
- Great
- Very Great
- Extreme
- Exceptional
- Incredible
- Amazing
- Unbelieveable
Absorption
- Very Poor
- Poor
- Low
- Somewhat Fair
- Fair
- Moderate
- Good
- Very Good
- High
- Very High
- Great
- Very Great
- Extreme
- Exceptional
- Incredible
- Amazing
- Unbelievable
Shield Protection
Paladins see more specific shield protection ratings than non-Paladins.
Paladin | Non-Paladin |
---|---|
very poor | very poor |
poor | very poor |
rather low | rather low |
low | rather low |
fair | fair |
better than fair | fair |
moderate | moderate |
moderately good | moderate |
good | good |
very good | good |
high | high |
very high | high |
great | great |
very great | great |
impressive | impressive |
very impressive | impressive |
tremendous | tremendous |
incredible | incredible |
god-like | god-like |
Equipment Construction and Condition
- extremely weak
- very delicate
- quite fragile
- rather flimsy
- particularly weak
- somewhat unsound against damage
- appreciably susceptible to damage
- marginally vulnerable to damage
- of average construction
- a bit safeguarded against damage
- rather reinforced against damage
- quite guarded against damage
- highly protected against damage
- very strong
- extremely resistant to damage
- unusually resilient to damage
- nearly impervious to damage
- practically invulnerable to damage
Condition | Min Health | Max Health |
---|---|---|
in pristine condition | 98% | 100% |
practically in mint condition | 90% | 97% |
in good condition | 80% | 89% |
rather scuffed up | 70% | 79% |
some minor scratches | 60% | 69% |
few dents and dings | 50% | 59% |
several unsightly notches | 40% | 49% |
heavily scratched and notched | 30% | 39% |
badly damaged | 20% | 29% |
battered and practically destroyed | 0% | 19% |
Creature
- Can start appraising creatures with 10 ranks of Appraisal.
- In order from low threat to high threat
Difficulty
Difficulty | Difference |
---|---|
completely beneath | |
wipe the floor with | |
tear to shreds | |
you'd kill quickly | |
harmless | |
very easy | |
well beneath | |
simple | |
easy | |
relatively easy | |
definitely less skilled | |
less skilled | |
slightly less skilled | |
worthy | Perfectly at range ?? |
something in your skill range | |
challenging | |
solid | |
difficult | |
rather difficult | |
quite difficult | |
very difficult | |
truly skilled | |
well above | |
couldn't hope to hurt | |
master that's well beyond | |
mythical being |
Statistics
Strength | Min Difference | Max Difference | Agility / Reflex | Min Difference | Max Difference | |
---|---|---|---|---|---|---|
Great deal less | ? | -30 | ||||
Significantly | -29 | -25 | ||||
Quite a bit less | -24 | -20 | ||||
Definitely less | -19 | -15 | ||||
Rather less | -14 | ? | ||||
Somewhat less | -10 | -6 | ||||
Not quite | -5 | -1 | ||||
About as | 0 | 0 | ||||
A little more | 1 | 5 | ||||
Somewhat more | 6 | 10 | ||||
Definitely more | 11 | 15 | ||||
Quite a bit more | 16 | 20 | ||||
Significantly more | 21 | 25 | ||||
Great deal more | 30 | ? |
Condition
- Dead or horrible injury to perfect health
Health | Injury | |
---|---|---|
Dead | ? |
"Minor Wound" with bleeding injury "Major Wound" occurred with badly bleeding injury.
Cambrinth
Difficulty
Capacity | Verbal Description |
---|---|
<50 | a little mana |
<108 | a moderate amount of mana |
Climbing and Swimming
See Also
Play.net Posts
Click here to search for related posts.
Scripts
- See 'n Say Appraisal (script): Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways
- See 'n Say Comparison (script): Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.