Holy weapon: Difference between revisions

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*faintly glowing with holy power. 150
*faintly glowing with holy power. 150
*shining with holy power. 150
*shining with holy power. 150
*emanating a powerful sense of holiness.
*emanating a powerful sense of holiness.<br>
<br>

I first saw the "emanating a powerful sense of holiness" message at 72nd circle with 35 [[Charisma]]. --[[User:Isharon|Isharon]] 19:18, 18 September 2010 (UTC)
I first saw the "emanating a powerful sense of holiness" message at 72nd circle with 35 [[Charisma]]. --[[User:Isharon|Isharon]] 19:18, 18 September 2010 (UTC)



Revision as of 14:19, 18 September 2010


A Holy Weapon is a weapon a Paladin has imbued with holy power.

Requirements

Upon reaching 50th circle Paladins are eligible to perform the Holy Weapon Quest, which will make one mundane weapon holy. Most mundane weapons are able to be made holy, including swappable weapons and thrown weapons. A Paladin may only have one holy weapon at any given time. If a Paladin wishes to change their holy weapon, they may do so once per RL year but the weapon they are replacing will be destroyed in the process.

Benefits

  • Holy Weapons benefit from an increased chance to hit and increased damage against all foes
  • Holy Weapons are able to strike non-corporeal undead as if they were blessed
  • Higher levels of soulstate provide more dramatic effects, believed to be far greater than what is possible with the Bless spell.

Drawbacks

  • Using a Holy Weapon with a dark soul may be fatal to the wielder
  • Once imbued holy weapons must be periodically recharged to continue to act as Holy Weapons
  • Holy Weapons may only be recharged at specific charging sites, or with the use of a Holy Icon

Charging

A holy weapon will only function as a holy weapon when it is charged. When a Glyph of Renew is traced a number of charges is added to the weapon which will deplete as hits are landed with the weapon. The maximum number of charges is determined by the Paladin's Charisma and Circle and in contrast is far greater than the number of charges supplied by the typical bless spell.

Charging Syntax:
-------------------------------------------
>PRAY Chadatru
As you kneel down to pray, you feel your head is not cleared enough to pay proper respect to Chadatru.
(this message is normal, wait until you receive the following message to proceed.)
After clearing your thoughts, you pray deeply toward Chadatru.  A warm, soothing sensation washes over your soul.
>GLYPH renew <weapon>
*or
>TRACE renew <weapon>
You trace the Glyph of Renew upon your <weapon> causing it to glow intensely white.
-------------------------------------------

Charging Locations

Holy Weapons may be recharged at the following locations:

  • Eyes of the Thirteen, Eye of Chadatru (The Crossing)
  • Tower of Honor, Chapel (Shard)
  • Carillon Park, Stone Lions (Mer’Kresh)

Charge Levels

Looking at a Holy Weapon will give you an indication to the number of charges remaining, listed here from lowest to highest, followed by the maximum number of strikes that are in that category.

  • barely detectable. You will need to renew it before you can enjoy its true power.
  • flickering faintly with holy power. You should really renew it in order to continue to benefit from its power. 10
  • flickering slightly with holy power. 40
  • barely glowing with holy power. 150
  • faintly glowing with holy power. 150
  • shining with holy power. 150
  • emanating a powerful sense of holiness.


I first saw the "emanating a powerful sense of holiness" message at 72nd circle with 35 Charisma. --Isharon 19:18, 18 September 2010 (UTC)

Example Messaging

Driving in like an adept combatant, you bash an iron throwing hammer stamped with the image of a raven at a dark spirit. A dark spirit fails to block with a shadowy shield. The hammer suddenly cries out "Justice!" as it flares white hot and lands a spine-rattling strike that detonates the spirit's chest into a dazzling shower of brilliant white light.

Moving like a striking snake, you chop a bastard sword at a baby forest gryphon. A baby forest gryphon attempts to dodge, only partially avoiding the impact.The sword releases a deafening roar, calling out proudly to Chadatru and lands an earth-shaking strike that cleaves the right arm from the shoulder, lightly stunning it knocking it back and down.