Damage: Difference between revisions

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=Fresh=
==Fresh Damage==
==External==
===Fresh External Damage===
The first two levels of damage are the same across all locations, but beyond those the precise messaging begins to depend on the location.
The first two levels of damage are the same across all locations, but beyond those the precise messaging begins to depend on the location.
* minor abrasions
: minor abrasions
* tiny scratches
: tiny scratches
===Head===
* Head
* cuts and bruises about the head
: cuts and bruises about the head
* moderately deep cuts about the head ''(Bleeding will occur at this point)''
: moderately deep cuts about the head ''(Bleeding will occur at this point)''
===Neck===
* Neck
* cuts and bruises about the neck
: cuts and bruises about the neck
* deep cuts across the neck ''(Bleeding will occur at this point)''
: deep cuts across the neck ''(Bleeding will occur at this point)''
===Limbs===
* Limbs
* cuts and bruises about the <limb>
: cuts and bruises about the ''<limb>''
* deep cuts across the <limb> ''(Bleeding will occur at this point)''
: deep cuts across the ''<limb>'' ''(Bleeding will occur at this point)''
* deep slashes across the <limb>
: deep slashes across the ''<limb>''
===Chest===
* Chest
* cuts and bruises about the chest area
: cuts and bruises about the chest area
* deep cuts across the chest area ''(Bleeding will occur at this point)''
: deep cuts across the chest area ''(Bleeding will occur at this point)''
===Abdomen===
* Abdomen
* cuts and bruises about the abdomen
: cuts and bruises about the abdomen
* deep cuts across the abdomen ''(Bleeding will occur at this point)''
: deep cuts across the abdomen ''(Bleeding will occur at this point)''
* deep slashes across the abdomen
: deep slashes across the abdomen
===Back===
* Back
* cuts and bruises about the back
: cuts and bruises about the back
* deep cuts across the back ''(Bleeding will occur at this point)''
: deep cuts across the back ''(Bleeding will occur at this point)''
===Eyes===
* Eyes
* a black and blue <right/left> eye
: a black and blue ''<right/left>'' eye
* a bruised and swollen <right/left> eye
: a bruised and swollen ''<right/left>'' eye


==Internal==
===Fresh Internal Damage===
"Insignificant" internal damage is not visible through the health command
"Insignificant" internal damage is not visible through the health command<br />
"Significant" injury messaging begins with:
"Significant" injury messaging begins with:
* minor swelling and bruising
: minor swelling and bruising
===Head===
* Head
* bruised head
: bruised head
* deeply bruised head (light bleeding)
: deeply bruised head (light bleeding)
===Neck===
* Neck
===Limbs===
* Limbs
===Chest===
* Chest
===Abdomen===
* Abdomen
===Back===
* Back
===Eyes===
* Eyes
===Skin===
* Skin (Nerves)
* some minor twitching
: some minor twitching
* some severe twitching
: some severe twitching
* difficulty controlling actions
: difficulty controlling actions

==Lodged Items==



==Bleeding Levels==
==Bleeding Levels==
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*Beyond Measure
*Beyond Measure
*Death Awaits
*Death Awaits

=Scars=
==External==
==Scars==

* few nearly invisible scars
===External Scars===
* tiny scars
: few nearly invisible scars
* minor scarring
: tiny scars
* severe scarring
: minor scarring
==Internal==
: severe scarring
"Insignificant" internal scarring is not visible through the health command

===Internal Scars===
"Insignificant" internal scarring is not visible through the health command<br />
"Significant" messaging begins with:
"Significant" messaging begins with:
* occasional twitching
: occasional twitching
* constant twitching
: constant twitching
===Head===
* Head
* occasional twitch on the forehead
: occasional twitch on the forehead
===Neck===
* Neck
===Limbs===
* Limbs
===Chest===
* Chest
===Abdomen===
* Abdomen
===Back===
* Back
===Eyes===
* Eyes
===Skin===
* Skin (Nerves)
* numbness in fingers and toes
: numbness in fingers and toes

=Disease=
===Gangrene===
==Status Effects==

Gangrene occurs randomly due to the presence of bleeding wounds. Tended wounds have a lower chance of contracting gangrene, but are not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene it will turn scars into wounds. It shows up under {{com|health}} and {{com|look}} as an infection.
===Disease===
There are a variety of diseases that occur in DragonRealms, all of which are heavily dependent on the victim's {{stat|stamina}} for severity and duration.

====Gangrene====
The most common form of disease, gangrene usually occurs randomly due to the presence of bleeding wounds, though some creatures also can cause it. Though tending of the wounds will grant a lower chance of contracting gangrene, it is not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene, minor wounds and even scars will become more severe fresh wounds. It shows up under {{com|health}} and {{com|look}} as an infection.

A gangrene infection will go dormant if no wounds are scars are present, ceasing to do damage, and will eventually fade, even if the victim still possesses wounds.

====Flesh Rot====
Flesh Rot is most commonly acquired by touching certain environment items, the most notorious being the mushroom in the underground area of the farmhouse near the [[Crossing]]. It causes external wounds to open in various locations as your flesh rots away, progressively getting worse the longer you have it. It visually shows up as "skin covered with open oozing sores."

====Consumption====
Cosumption is a respiratory disease that has yet to be seen outside of major GM planned events. The beginning stages of this disease are often not visible. Eventually, it will progress to causing internal wounds to your chest (lungs), neck (throat), and head (mouth). It will periodically cause coughing fits, which has a high chance of infecting anyone in the same area with consumption as well.

===Poison===

===Acid===

===On Fire===

===Frostbite===


==Infection==
===Parasites===
Parasites are generally acquired from spending time in an environment which they are present. They are not always immediately visible using the {{tt|health}} command, possibly being a function of the viewer's {{skill|First Aid}} and/or {{skill|Perception}}. They cause vitality damage over time, and their mere presence increases the likelyhood of wounds becoming infected.
===Flesh Rot===
Causes external wounds to open in various locations as your flesh rots away, it progressively get worse the longer you have it. Shows up as skin covered with open oozing sores.


Like projectiles, parasites are removed using the {{tt|TEND}} command, though eventually they will drop off on their own, either when sapping a certain total amount of vitality, or killing the host. If the TENDer is holding a knife (may be limited to skinning knife?), they will receive a bonus to the removal attempt.
===Consumption===
Causes internal wounds to your chest(lungs), neck(throat), and head(mouth). It is also very contagious.


Known parasites:
=Poison=
=On Fire=
=Frostbite=
=Parasites=
* [[red sand leech]] - Muspar'i
* [[red sand leech]] - Muspar'i
* [[green blood worm]] - Croc marsh
* [[green blood worm]] - Croc marsh
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==Also See==
==Also See==
* {{PostLink}}
{{PostLink}}
{{cat|combat}}
{{cat|combat}}
{{cat|statistics}}
{{cat|statistics}}

Revision as of 20:28, 16 March 2010

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


Fresh Damage

Fresh External Damage

The first two levels of damage are the same across all locations, but beyond those the precise messaging begins to depend on the location.

minor abrasions
tiny scratches
  • Head
cuts and bruises about the head
moderately deep cuts about the head (Bleeding will occur at this point)
  • Neck
cuts and bruises about the neck
deep cuts across the neck (Bleeding will occur at this point)
  • Limbs
cuts and bruises about the <limb>
deep cuts across the <limb> (Bleeding will occur at this point)
deep slashes across the <limb>
  • Chest
cuts and bruises about the chest area
deep cuts across the chest area (Bleeding will occur at this point)
  • Abdomen
cuts and bruises about the abdomen
deep cuts across the abdomen (Bleeding will occur at this point)
deep slashes across the abdomen
  • Back
cuts and bruises about the back
deep cuts across the back (Bleeding will occur at this point)
  • Eyes
a black and blue <right/left> eye
a bruised and swollen <right/left> eye

Fresh Internal Damage

"Insignificant" internal damage is not visible through the health command
"Significant" injury messaging begins with:

minor swelling and bruising
  • Head
bruised head
deeply bruised head (light bleeding)
  • Neck
  • Limbs
  • Chest
  • Abdomen
  • Back
  • Eyes
  • Skin (Nerves)
some minor twitching
some severe twitching
difficulty controlling actions

Lodged Items

Bleeding Levels

  • Tended
  • Clotted
  • Slight
  • Light
  • Moderate
  • Bad
  • Very Bad
  • Heavy
  • Very Heavy
  • Severe
  • Very Severe
  • Profuse
  • Very Profuse
  • Gushing
  • Massive Stream
  • Uncontrollable
  • Unbelievable
  • Beyond Measure
  • Death Awaits

Scars

External Scars

few nearly invisible scars
tiny scars
minor scarring
severe scarring

Internal Scars

"Insignificant" internal scarring is not visible through the health command
"Significant" messaging begins with:

occasional twitching
constant twitching
  • Head
occasional twitch on the forehead
  • Neck
  • Limbs
  • Chest
  • Abdomen
  • Back
  • Eyes
  • Skin (Nerves)
numbness in fingers and toes

Status Effects

Disease

There are a variety of diseases that occur in DragonRealms, all of which are heavily dependent on the victim's stamina for severity and duration.

Gangrene

The most common form of disease, gangrene usually occurs randomly due to the presence of bleeding wounds, though some creatures also can cause it. Though tending of the wounds will grant a lower chance of contracting gangrene, it is not complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene, minor wounds and even scars will become more severe fresh wounds. It shows up under HEALTH and LOOK as an infection.

A gangrene infection will go dormant if no wounds are scars are present, ceasing to do damage, and will eventually fade, even if the victim still possesses wounds.

Flesh Rot

Flesh Rot is most commonly acquired by touching certain environment items, the most notorious being the mushroom in the underground area of the farmhouse near the Crossing. It causes external wounds to open in various locations as your flesh rots away, progressively getting worse the longer you have it. It visually shows up as "skin covered with open oozing sores."

Consumption

Cosumption is a respiratory disease that has yet to be seen outside of major GM planned events. The beginning stages of this disease are often not visible. Eventually, it will progress to causing internal wounds to your chest (lungs), neck (throat), and head (mouth). It will periodically cause coughing fits, which has a high chance of infecting anyone in the same area with consumption as well.

Poison

Acid

On Fire

Frostbite

Parasites

Parasites are generally acquired from spending time in an environment which they are present. They are not always immediately visible using the HEALTH command, possibly being a function of the viewer's First Aid skill and/or Perception skill. They cause vitality damage over time, and their mere presence increases the likelyhood of wounds becoming infected.

Like projectiles, parasites are removed using the TEND command, though eventually they will drop off on their own, either when sapping a certain total amount of vitality, or killing the host. If the TENDer is holding a knife (may be limited to skinning knife?), they will receive a bonus to the removal attempt.

Known parasites:

Also See

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