Vigil (2.0)

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Cleric thumb.jpgCleric Guild
Vigil
Abbreviation: N/A
Prerequisites: Rejuvenation
Minimum Prep: 6
Casting Cap: 66
Valid Spell Target: Self, Others
Description: Through discipline and focus, the Cleric learns to manipulate the ebb and flow of an energy foreign to all but fellow clergy -- the spirit. The Vigil spell will form a conduit of Holy essence between yourself and the target which will foster the passage of this spiritual energy. Whichever party lacks spirit while the other's cup overflows shall be the benefactor of this osmosis. This is especially useful to preserve the spirit of a fallen friend while ministering the rites of death.

Certain spiritual spells may be cast through this conduit, even if you are not in the same vicinity as the target, or the target is concealed. In this manner, spells such as Rejuvenation, Soul Bonding or Soul Shield may aid a friend from safety.

Alternately, the spell may be cast with no target. This will form a similar conduit of magical essence between yourself and the spiritual plane -- commonly referred to as the Starry Road -- to bolster your spirit's strength and the rate at which it recovers from harm.

Example Messaging: A shaft of brilliant white light descends from the heavens, bathing you in its radiance.
Your spirit sings with a sudden added vigor.

Notes

  • Provides a boost to the caster's Charisma of about 1 point for every 4 mana above minimum prep.
  • RELEASE VIGIL will remove the spell from you and break all links; RELEASE VIGIL <pc> will break your link to that PC.
  • Max duration is 30 minutes.

References / Also See

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