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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description is" with value "Close combat distance between a character and a target.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Elbow command  + (Brawling maneuver that strikes an opponent with your elbow. It is very quick and balance building, and does not require a free hand.)
  • Punch command  + (Brawling maneuver that strikes an opponent with your fist. It is very quick and balance building, and one of the specific maneuvers that make up weapon combos.)
  • Slap command  + (Brawling maneuver that strikes an opponent with an open palm, dealing impact damage. It is also a role-playing command for slapping yourself or another character.)
  • Yank command  + (By itself the command does nothing. If given a target, you will try (unsuccessfully) to pull someone to you, or tug your own ear.)
  • Clean command  + (CLEAN command is used to keep yourself and various things in proper working condition.)
  • Suggest command  + (Can be used as a role-playing command, or to note things in certain categories for GMs to look into.)
  • Sit command  + (Causes one to sit down if they are standing or kneeling, or sit up if they are lying down.)
  • Language command  + (Change the language you're speaking.)
  • Quit command  + (Close connection to the game.)
  • Pummel command  + (Combat maneuver that makes a quick, balance-neutral impact attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos.)
  • Thrust command  + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to puncture damage. It is one of the specific maneuvers that make up weapon combos.)
  • Slam command  + (Combat maneuver that makes a reasonably paced impact attack with a held melee weapon, at a high cost in fatigue and balance. It is one of the specific maneuvers that make up weapon combos.)
  • Swing command  + (Combat maneuver that makes a reasonably paced, balance-building impact attack with a held melee weapon. The verb is also used outside combat to swing on ropes and to swing held items.)
  • Slice command  + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to slice damage. It is one of the specific maneuvers that make up weapon combos.)
  • Lunge command  + (Combat maneuver that makes a slow, heavily fatiguing puncture attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.)
  • Sweep command  + (Combat maneuver that makes a slow, heavily fatiguing attack with a held melee weapon, equally suited to every damage type. It is one of the specific maneuvers that make up weapon combos.)
  • Bash command  + (Combat maneuver that makes a slow, heavily fatiguing impact attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.)
  • Chop command  + (Combat maneuver that makes a slow, heavily fatiguing slice attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.)
  • Jab command  + (Combat maneuver that makes a very quick, balance-building attack with a held melee weapon, best suited to puncture damage. It is one of the specific maneuvers that make up weapon combos.)
  • Feint command  + (Combat maneuver that makes a very quick, barely fatiguing, balance-building attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos, and the usual choice for staying safely engaged while training defenses.)
  • Autocast command  + (Command for toggling settings for automatically casting prepared spells.)
  • Weather command  + (Command to check the weather, and can be used to determine whether you are in an indoor or outdoor type room. For RP purposes, you look up at the sky.)
  • Smell command  + (Command to define your personal smell, or Command to define your personal smell, or role-playing command to sniff someone or something in your environment. You can define a default scent, but your scent can be temporarily affected by wearing perfume or cologne, or by encountering something in the environment such as a stink bomb.g in the environment such as a stink bomb.)
  • Mail command  + (Command to mail letters and items to other players.)
  • Take command  + (Command to pick up items from the ground and command used by Empaths to transfer wounds, poison, and disease from other players or to grant vitality to other players.)
  • Point command  + (Command to point at yourself or others.)
  • Rummage command  + (Command to search through containers with various types of filters.)
  • Tune command  + (Command to tune an instrument, or role-playing command to touch your or other player's nose.)
  • Turn command  + (Command to turn a variety of items in the environment, custom messaging for verbed items, and to manipulate facial hair.)
  • Accept command  + (Complete various transactions between characters.)
  • Touch command  + (Create an Empathic link; roleplaying verb to touch your nose to to touch someone else.)
  • Cut command  + (Cut facial hair. Cut additional items?)
  • Dive command  + (DIVE can allow entrance to some water areas by diving into them rather than just going or moving in that direction.)