Post:Tuesday Tidings - 110 - Many Sign of Many Savage - 03/29/2022 - 21:01

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Tuesday Tidings - 110 - Many Sign of Many Savage · on 03/29/2022 21:01 1938
Happy Tuesday, all!

This week is a little something different, and I have a lot of words to explain! There were recent issues with a group of players using siegery pieces to mark areas as part of a PvP event they were engaged in. We like the idea of this! But siegery pieces weren't the best mechanic since they've been used to clutter areas before and staff has no way of knowing if it's part of the ongoing events or a lingering remnant someone left or lost.

So! There's a new permanent shop in Inner Hibarnhvidar -- Many Sign of Many Savage. Here, you'll find a handful of items that are meant to help this type of RP without the confusion of something being abandoned vs event-related. They automatically clean up -- after X days, the janitor puts them in the Lost & Found. If the owner is online, they'll be messaged. These items are intentionally expensive -- 250+ plat per day they're allowed to linger. This is meant to help curb area clutter.

You can buy as many as you like, but only ONE can be placed in any given room at a time. You have to (fake) bond it before placing it by RUBbing it. This is permanent and cannot be changed. This allows the janitor to identify who to tag it for in the Lost & Found. Only the owner may place/remove an item. TURN adjusts how others see your 'mark' (generally based on the owner's last name, but can be a group/family/organization). An alterer may add a custom TURN option, at their discretion.

We tried to protect these as much as we could, but it is possible a badly timed crash or something unforeseen could cause them to be lost. Staff's general stance here is to not replace them. The owner must confirm they've been advised of this before placing it -- it's in the STUDY. These may only be placed in the normal provincial areas. They cannot be placed in Fang Cove, and most quest areas should also be blocked. Safe rooms, homes, vaults, and warded areas (that block locate/familiars) are also off limits.

We hope this helps both sides going forward, and we look forward to the creative ways these will be used! Big thanks to Paklin for QCing the mechanics and the shop! Let us know if you run into any issues!

Zadraes
(for the team!)

This message was originally posted in Discussions with DragonRealms Staff and Players / Game Master and Official Announcements, by DR-ZADRAES on the play.net forums.