Drathrok's Duskruin 438/Raffle

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Dispenser Rules

Raffle Details
You can SHOP and purchase an origami "ticket" from any dispenser. The ticket's noun is aligned to the grand prize from that dispenser. You can purchase as many tickets as you wish from all dispensers during the course of the event. Each ticket purchased will increase your odds of winning that dispenser's random draw.

Toward the end of the event, all dispenser ticket sales will stop. After that, TWO winners will be selected from EACH dispenser and they will BOTH win a copy of the grand prize. Winner 1 and Winner 2 will be selected in the following manner:

Winner 1 will be the player with the highest individual ticket total from that dispenser. In the case of a tie, there will be a random drawing for just those individuals. Winner 1's tickets will then be removed from the pool.

Winner 2 will be drawn at random from the entire remaining pool of tickets purchased from that dispenser. You do not need to be present or even logged in at the time of this drawing to be selected as Winner 2.

If you do not win a grand prize from an individual dispenser, then all of your tickets purchased from that dispenser will instead count toward a memory orb prize which will gain 25% drain per ticket you purchased. This singular memory orb prize is created based on all tickets purchased across all dispensers from this event, excluding any dispenser you win a grand prize from.

Examples:

  • 1 ticket = 25%; 1 use at 25% drain
  • 2 tickets = 50%; 1 use at 50% drain
  • 3 tickets = 75%; 1 use at 75% drain
  • 4 tickets = 100%; 1 use at 100% drain
  • 5 tickets = 125%; 1 use at 100% drain and 1 use 25% drain
  • 14 tickets = 350%; 3 uses at 100% drain and 1 use at 50% drain
  • 52 tickets = 1300%; 13 uses at 100% drain
  • 143 tickets = 3575%; 35 uses at 100% drain and 1 use at 75% drain

The memory orb can be activated to immediately drain field experience into ranks. The orb will always try to drain 100% when activated, and it will not be destroyed until the balance is completely used up. There is a 100-minute cooldown between using 100% drain across any combination of memory orbs. The orb will be unaligned at first, and you can TURN it to a specific skill of your choosing before its first use. After you select the skill for the orb it will remain aligned to that skill and cannot be changed again.

The memory orb prize can be retrieved using the CLAIM MEMORYORB command, which will be set up and available within 24 hours of the grand prize drawings. We will post here again when the updated CLAIM MEMORYORB is available after the event.

You can read the ledger on each dispenser throughout the event to see current ticket totals for that dispenser.

Raffle Dispensers

hunting strap dispenser
Item Price Done
origami strap 200   No
stormtouched shortbow dispenser
Item Price Done
origami shortbow 200   No
forgemaster's toolkit dispenser
Item Price Done
origami toolkit 200   No
shadowbark wardrobe dispenser
Item Price Done
origami wardrobe 200   No
thrusting blade dispenser
Item Price Done
origami blade 200   No

Raffle Winners

Prize Prime Platinum The Fallen
Highest
Total
Random
Draw
Highest
Total
Random
Draw
Highest
Total
Random
Draw
wide enaada hunting strap clasped with a bumblebee jasper Vanzok (98) [1] Ataelos Uzmam (20) Anomander Shroom (11) Warneck
wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay Thires (210) Max Arathael (30) Hok Shroom (10) Vizzini
Dwarven iron forgemaster's toolkit lined in dragon-scale leather Ataelos (140) Max Uzmam (25) Hok Shepherd (10) Breckin
shadowbark wardrobe with a blood ruby rose latch Oziris (100) Betlind Amythyste (4) [2] Zenga Shepherd (10) Breckin
frost-coated icesteel thrusting blade set with an enruned Sunderstone Mortifer (280) Ainien (1) miracles do happen! Uzmam (20) Phez Shroom (10) Shepherd

References

  1. Tied in final ticket count with Ataelos. A random draw declared Vanzok the winner.
  2. Tied in final ticket count with Hok. A random draw declared Amythyste the winner.

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