Difference between revisions of "Zombie kobold savage"

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(3.1)
(In Depth)
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==In Depth==
 
==In Depth==
 
Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.
 
Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.
 +
 +
Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015
  
 
===3.1===
 
===3.1===

Revision as of 05:43, 16 December 2015

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on relative creature level
  • Infobox entry on skinning skill required
Zombie Kobold Savage
Unknown creature.jpg
Relative Level 55-60
Skill Cap 85 to 110
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil Undead
Corporeal Yes
Construct No
Backstabbable Back Stab
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Located:
Skinning Details
Part Name rotting kobold scalp
Part Weight 4
Ranks Required Unknown
Max Value 37 Dokoras
51.275 Kronars
41.02 Lirums
0.0513 LTBpoints
0.0513 Tickets
0.0513 Scrips
Max Arranged 104 Dokoras
144.124 Kronars
115.299 Lirums
0.144 LTBpoints
0.144 Tickets
0.144 Scrips
 
Manipulation
Manipulatable Unknown
Skill Required Unknown / Unknown
Teaching Cap Unknown



Description

The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn't been truly alive in quite some time. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.

In Depth

Still teaching weapons well at 120 ranks. Still getting good hits occasionally at 110 defenses.

Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015

3.1

  • General information.

Don't spawn the greatest on the Trail of Bones. Would eventually get 4 on me though.
Headhunters will stay at missile throwing spears. Once engaged at melee they will stop throwing their spears and attack normally.

I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.

Equipment/Loot

  • Boxes require 75 ranks of Lockpicking & Disarm
  • Hard caps Hiding and Stalking at 162

May be wearing any of the following:
(All armor is damaged)


May be carrying any of the following: