Will of Winter: Difference between revisions

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|slot=2
|slot=2
|desc=The Will of Winter spell was [[Karovaas]]'s first derivation of the [[Words of the Wind]] spell. By combining that spell's ground breaking approach to Bardic Magic with a much simpler Albarian pattern brought to us by [[Nisonin]], he was able to adapt the ritual for use with Water. The resulting pattern enhances determination and reinforces the flows of magic used for targeting. Note that the flows of Water are tenacious and will wash away any other element instilled within the magician at the time of casting.
|desc=The Will of Winter spell was [[Karovaas]]'s first derivation of the [[Words of the Wind]] spell. By combining that spell's ground breaking approach to Bardic Magic with a much simpler Albarian pattern brought to us by [[Nisonin]], he was able to adapt the ritual for use with Water. The resulting pattern enhances determination and reinforces the flows of magic used for targeting. Note that the flows of Water are tenacious and will wash away any other element instilled within the magician at the time of casting.
|effect=Discipline and Targeted Magic buff. Changes Bard damage spells to include cold.
|buffs=Targeted Magic skill, Discipline (stat)
|debuffs=No debuffs
|effect=Changes Bard damage spells to include cold.
|messaging=You gaze about seeking the trace flows of Water within the air.<br />
|messaging=You gaze about seeking the trace flows of Water within the air.<br />
Mentally steeling yourself in preparation for the unnatural action, you inhale sharply filling yourself with the frigid element. As the Water courses through your body it extinguishes your passion and washes away distraction leaving you completely focused and indomitable.
Mentally steeling yourself in preparation for the unnatural action, you inhale sharply filling yourself with the frigid element. As the Water courses through your body it extinguishes your passion and washes away distraction leaving you completely focused and indomitable.
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[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].
[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].


{{in|Discipline}} and {{in|Targeted Magic}} buff. Changes damage types of [[Phoenix's Pyre]] from fire/impact to fire/cold and [[Breath of Storms]] from electricity/puncture to cold/puncture.
Changes damage types of [[Phoenix's Pyre]] from fire/impact to fire/cold and [[Breath of Storms]] from electricity/puncture to cold/puncture.

Revision as of 01:25, 31 August 2015


Bard thumb.jpgBard Guild


Will of Winter
Abbreviation: WILL
Prerequisites: 30th circle, Breath of Storms
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: ritual / augmentation
Difficulty: advanced
Prep (min/max): 100 / 600
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Will of Winter spell was Karovaas's first derivation of the Words of the Wind spell. By combining that spell's ground breaking approach to Bardic Magic with a much simpler Albarian pattern brought to us by Nisonin, he was able to adapt the ritual for use with Water. The resulting pattern enhances determination and reinforces the flows of magic used for targeting. Note that the flows of Water are tenacious and will wash away any other element instilled within the magician at the time of casting.
Effect: +Targeted Magic skill, +Discipline (stat), {{{dtype}}}, {{{htype}}}, Changes Bard damage spells to include cold.
Example Messaging: You gaze about seeking the trace flows of Water within the air.

Mentally steeling yourself in preparation for the unnatural action, you inhale sharply filling yourself with the frigid element. As the Water courses through your body it extinguishes your passion and washes away distraction leaving you completely focused and indomitable.

Devices/Tattoos: Frozen shard encapsulating a purple mountain jacaranda, Icy blue crystal, Icy-blue inkpot

Ritual spells may require the use of a ritual focus.

Changes damage types of Phoenix's Pyre from fire/impact to fire/cold and Breath of Storms from electricity/puncture to cold/puncture.