Template:Armor

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Revision as of 19:43, 3 November 2008 by CARAAMON (talk | contribs)
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Armor
Look: Unknown
Core Noun: Unknown
Type: SKILLCODE ERROR"SKILLCODE ERROR" is not in the list (Light Edged, Medium Edged, Heavy Edged, Twohanded Edged, Light Blunt, Medium Blunt, Heavy Blunt, Twohanded Blunt, Slings, Short Bow, ...) of allowed values for the "Is combat type" property.
Areas Covered: {{{area}}}"{{{area}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area2}}}"{{{area2}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area3}}}"{{{area3}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area4}}}"{{{area4}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area5}}}"{{{area5}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area6}}}"{{{area6}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property.
Hindrance: {{{hindrance}}}"{{{hindrance}}}" is not in the list (no, insignificant, trivial, light, minor, fair, mild, moderate, noticeable, high, ...) of allowed values for the "Hindrance is" property. (/15) / {{{stealth}}}"{{{stealth}}}" is not in the list (no, insignificant, trivial, light, minor, fair, mild, moderate, noticeable, high, ...) of allowed values for the "Stealth hindrance is" property. (/15) for stealth
Protection: {{{puncture}}}"{{{puncture}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Puncture protection is" property. (/15) protection and {{{punctureab}}}"{{{punctureab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Puncture absorption is" property. (/17) damage absorption for puncture attacks.
{{{slice}}}"{{{slice}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Slice protection is" property. (/15) protection and {{{sliceab}}}"{{{sliceab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Slice absorption is" property. (/17) damage absorption for slice attacks.
{{{impact}}}"{{{impact}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Impact protection is" property. (/15) protection and {{{impactab}}}"{{{impactab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Impact absorption is" property. (/17) damage absorption for impact attacks.
{{{fire}}}"{{{fire}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Fire protection is" property. (/15) protection and {{{fireab}}}"{{{fireab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Fire absorption is" property. (/17) damage absorption for fire attacks.
{{{cold}}}"{{{cold}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Cold protection is" property. (/15) protection and {{{coldab}}}"{{{coldab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Cold absorption is" property. (/17) damage absorption for cold attacks.
{{{electric}}}"{{{electric}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Electric protection is" property. (/15) protection and {{{electricab}}}"{{{electricab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Electric absorption is" property. (/17) damage absorption for electrical attacks.
Construction: {{{construction}}}"{{{construction}}}" is not in the list (extremely weak, very delicate, quite fragile, rather flimsy, particularly weak, somewhat unsound, appreciably susceptible, marginally vulnerable, average construction, a bit safeguarded, ...) of allowed values for the "Construction is" property. (/18)
Metal: Unknown
Weight: Unknown
Appraised Cost: Unknown
Properties:
Dimensions: ? length x ? width x ? height
Sources: Unknown

Usage Documentation

This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.

Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will be soon.

name name of the object if it's different than the page name
look the description gained by LOOKing at it.
noun the single word noun used to interact with it
type LA/CA/LC/HC/LP/HP/BA Use the skill codes under EXP SKILLS
area# arms/legs/abdomen/back/neck
/head/eyes/hands/chest
What areas are covered
hindrance
stealth Stealth hindrance.
absorbance If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones.
puncture
slice
impact
fire
cold
electric
Protection value against various damage types
punctureab
impactab
sliceab
fireab
coldab
electricab
Damage absorbance value against various damage types
construction
metal yes/no Is it made with metal and therefor repairable at a metal forge?
weight # Weight in stones
appcost # The cost given by an expert (trader preferred) appraisal. Given in kronars.
traderapp yes/no Was the cost appraisal done by a trader?
special magic/cambrinth/gives light/quest/tack/(race) style/(guild) style Does it have special properties? Check Property:has item property for more information.
sourcetype# sold by,other Gives the appropriate display of the source of the item. Note: "dropped by" is now handled by script.
source details on the source. If sourcetype is "sold by" or "dropped by," links will be generated automatically
cost # Kronars/Lirums/Dokoras If sold, the cost at the preceeding shop. Include currency.


{{Armor
|name=
|look=
|noun=
|type=
|area=
|hindrance=
|stealth=
|absorbance=
|puncture=
|punctureab=
|slice=
|sliceab=
|impact=
|impactab=
|fire=
|fireab=
|cold=
|coldab=
|electric=
|electricab=
|construction=
|metal=
|weight=
|appcost=
|traderapp=
|special=
.....
|special5=
|sourcetype=
|source=
|cost=
|sourcetype2=
|source2=
|cost2=
|sourcetype3=
|source3=
|cost3=
....
|sourcetype10=
|source10=
|cost10=
}}

Also See