Stance command

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Revision as of 19:38, 24 June 2009 by YAMCER (talk | contribs)
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The STANCE command is used to view/adjust how efforts are allocated to offense and defense.

Additionally, STANCE can also be used to display the last combat maneuver used. This is important since the last combat maneuver can impact the effectiveness of the next combat maneuver used.

Syntax

  • STANCE
  • STANCE MANEUVER
  • STANCE VIEW
  • STANCE <ATTACK/EVASION/PARRY/SHIELD> <#>
  • STANCE <ATTACK/EVASION/PARRY/SHIELD/CUSTOM>
  • STANCE <ATTACK/EVASION/PARRY/SHIELD/CUSTOM> VIEW
  • STANCE <ATTACK/EVASION/PARRY/SHIELD/CUSTOM> SAVE

Typing STANCE alone or with VIEW will display your current stance setup, as well as your last manuever, while the MANEUVER option will just display the last move. STANCE <option> <#> will set the indicated defense to the number indicated, so long as the total number of stance points is not exceeded.

STANCE <option> will cause you to change to the presaved stance setup, which is set via <option> SAVE. Saving will store your current stance in whichever setting you specify, and <option> VIEW will show you that stance without changing your current one.

Usage

Setting your stance allows you to determine in what ways you defend yourself. It translates to what percentage of your actual skill you will be using, i.e. STANCE PARRY 80 will have you using 80% of your parry skill to defend.

For starting characters, the maximum number of defensive stance points is 180, with an additional 1 for every 5 taken from the ATTACK stance. However, Barbarians and Paladins gain a bonus defense point for every 10 circles. and Warrior mage"Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.s gain a bonus defense point for every 15 circles. All other guilds gain a bonus defense point for every 20 circles.

Stance Set

To use STANCE SET, type STANCE SET [EVASION #] [PARRY #] [SHIELD #] [ATTACK #]. Evasion, Parry, and Shield are all required, while Attack is optional.