Spiteful Rebirth (2.0): Difference between revisions

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Revision as of 16:33, 30 November 2009


Necromancer thumb.jpgNecromancer Guild


Spiteful Rebirth
Abbreviation: Unknown
Prerequisites: Consume Flesh
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Among the most esoteric forms of transcendental magic are the dead patterns, which only those who have thrown off life may cast. Spiteful Rebirth is regarded as the most useful of this strange magic, which has the humble goal of defeating death itself.

Through Spiteful Rebirth, a Necromancer can replicate the iconic ability of liches to rise bodily from death with nothing but his own magic. Properly used, it knits together the corpse, then forces its heart to beat, nerves to flare and countless other somatic actions which resuscitate the dead from physical principles. The soul is said to "snap back" upon the restoration of life -- though this process is far from pleasant and leaves the Necromancer crippled for some time. Liches are said to gain some special benefit from this magic, but we do not know what, precisely, that is.

The seeming miraculous nature of this spell makes it the most... philosophically contentious of those we agree to teach. Some Philosophers regard it as spiritual necromancy for its treatment of the soul and steadfastly avoid its demonic taint. Others regard mastery of physical resuscitation as a vital preliminary to understanding the greater Alchemy of Flesh. If nothing else, Spiteful Rebirth is the worst possible thing to bring up in polite conversation.

Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes

  • With the spell up Necromancers may DEPART DEATH to resuscitate themselves with no memory loss. This temporarily cripples the Necromancer with a potent version of Death's Sting and brings him back at the very brink of life, but it allows him to remain in full control of his possessions and location. There are limits to how often a living necromancer can DEPART DEATH: there's a hard limit per 24 hour period based on his Spirit Health and Stamina, and a short-term limit that he cannot use it again while still laboring under the Death's Sting from a previous death.