Spirit Health: Difference between revisions

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'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health booster, [[play]]ing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health and regeneration booster, any spell or ability that boosts [[Charisma]], [[Discipline]], [[Wisdom]] or [[Intelligence]] will also indirectly boost spirit health while [[play]]ing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-[[depart]]) times of dead people.




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| >100%
| >100%
| mighty
| mighty
| mighty and unconquerable
| full of life
|-
|-
| 100%
| 100%
| none
| No Message
| full of life
| full of life
|-
|-

Revision as of 11:00, 4 January 2010

Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health and regeneration booster, any spell or ability that boosts Charisma, Discipline, Wisdom or Intelligence will also indirectly boost spirit health while playing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.


Formula

File:SpiritFormula.gif


Spirit Health Levels

Percentage Combat Message HEALTH Message
>100% mighty mighty and unconquerable
100% none full of life
99%-90% shaky very strong
89%-80% very shaky strong
79%-70% weak wavering slightly
69%-60% very weak rather shaky
59%-50% drained weak
49%-40% very drained very weak
39%-30% cold extremely weak
29%-20% very cold cold
19%-10% empty empty
9%-1% desolate lifeless
<1% nonexistent dead