Slings skill: Difference between revisions

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{{RTOC}}
== '''General Information''' ==
{{UpdateDR3|Article needs development}}
Historically slings are considered to be one of the earliest ranged weapons after the simple throwing spear. The principle of the weapon is quite simple: using the momentum created by rapid rotation to launch a small projectile with deadly force. Within Dragonrealms, there are two classes of sling weapons: sling and staff sling.


Slings and [[Staff Sling skill|Staff Slings]] have been combined under the Slings Skill in the DR 3.0 update.


==Spells and abilities that boost Slings==
Slings are designed to be a very friendly weapon class to new players, allowing the use of arm-worn shields in conjunction with slings without defensive penalties, rank requirements, or equipment requirements. This newbie-friendly mentality seems to have been detrimental to slings in the long run, however; whereas other newbie-friendly weapons like swords remain powerful for a character's entire career, players using slings almost always upgrade to bows, crossbows or thrown weapons eventually. Additionally, unlike bows and crossbows, slings lack powerful guild-specific weapon abilities like dual load that grants the other weapon classes more power or versatility.
{{#ask:[[Boosts::Slings skill]]
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==Spells and abilities that decrease Slings==
{{#ask:[[Debuffs::Slings skill]]
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=Sling weapons=
Slings are an extremely convenient weapon class, being the only weapon able to fit into small containers like quivers. Weighing in at only five stones, they are light enough for even the lightest of races to easily handle. Players seeking to use slings should be warned, however, that the lack of decent slings (as well as the lack of decent ammunition) makes using slings as a primary or secondary weapon extremely difficult, requiring much effort with little return of power, versatility, or potential.
There are two weapon classes that fall under this skill:
*sling
*staff sling


Neither slings nor staff slings are affected by the presence of an arm-worn shield. Shield use is also not affected.
== '''Advantages and Disadvantages''' ==


===Slings===
'''Advantages'''
A sling is a strip of leather or cloth. This becomes a deadly weapon when someone holds both ends and drops a rock into the loop they make. The weapon is spun once before one end is released, sending the rock flying at deadly speeds.<br/>
*Lightweight and extremely easy to store
*Allows the use of shield with no skill requirement
*Very newbie-friendly


Slings have a load time time of 2 seconds from in hand, 3 seconds from a pouch/quiver.
'''Disadvantages'''
*Abyssmal attack power compared to other weapon classes
*Lack of powerful player-made templates
*Lack of powerful ammunition
*Lack of long-term potential
*Little versatility in attack power or philosophy


===Staff slings===
== '''Guild-Specific Abilities''' ==
A staff sling is a long staff with a sling attached to the end, which is used to throw stones. These are currently the only ranged weapons that can {{com|parry}}. Staff slings generally appraise the same as slings, but are ten times heavier.
None


Due to the high weight, dismal damage, and absence of variety in staff slings, their use has been highly neglected except for the purposes of comedy or novelty. Still, staff slings occupy a slowly growing niche--they can parry attacks, something no other ranged weapon can do, and as they allows the wielder to use a shield unimpeded, they have become a viable hunting tool.<br/>
== '''Recommended Weapons''' ==

*None. Every non-player-made sling template, no matter how uncommon or ubiquitous, is heavily derived from the original template bought in the Crossing shop (if not a carbon copy of that template). All non-player made sling patterns weigh five stones and have fair balance and fair suitability. Find a player-made sling (marginally better than normal slings at best) or find the prettiest one you can, as they're mostly the same.
Staff slings have a load time of 4 seconds from in hand, 5 seconds from pouch/quiver.
[[Category:Weapon Skillset]]

[[Category:Skills]]
===Guild-specific abilities===
*[[Ranger|Rangers]] and [[Thief|Thieves]] can [[snipe]] with both types of sling, allowing them to strike a target without coming out of hiding.
*[[Barbarian|Barbarians]] and [[Paladin|Paladins]] can {{com|parry}} ranged attacks with a staff sling, so long as the attacker is at melee range.

===Recommended sling weapons===

*All Staff Slings are identical.
*Old player-crafted slings could have higher balance or suitedness, depending on the template.


=Sling ammo=
Sling Ammo has been drastically changed with the release of [[Carving]].

{{RefAl}}
{{cat|Weapon skillset,Skills}}[[page type is::skill| ]]

Latest revision as of 15:28, 24 June 2019

Slings and Staff Slings have been combined under the Slings Skill in the DR 3.0 update.

Spells and abilities that boost Slings

Spells and abilities that decrease Slings

None

Sling weapons

There are two weapon classes that fall under this skill:

  • sling
  • staff sling

Neither slings nor staff slings are affected by the presence of an arm-worn shield. Shield use is also not affected.

Slings

A sling is a strip of leather or cloth. This becomes a deadly weapon when someone holds both ends and drops a rock into the loop they make. The weapon is spun once before one end is released, sending the rock flying at deadly speeds.

Slings have a load time time of 2 seconds from in hand, 3 seconds from a pouch/quiver.

Staff slings

A staff sling is a long staff with a sling attached to the end, which is used to throw stones. These are currently the only ranged weapons that can PARRY. Staff slings generally appraise the same as slings, but are ten times heavier.

Due to the high weight, dismal damage, and absence of variety in staff slings, their use has been highly neglected except for the purposes of comedy or novelty. Still, staff slings occupy a slowly growing niche--they can parry attacks, something no other ranged weapon can do, and as they allows the wielder to use a shield unimpeded, they have become a viable hunting tool.

Staff slings have a load time of 4 seconds from in hand, 5 seconds from pouch/quiver.

Guild-specific abilities

  • Rangers and Thieves can snipe with both types of sling, allowing them to strike a target without coming out of hiding.
  • Barbarians and Paladins can PARRY ranged attacks with a staff sling, so long as the attacker is at melee range.

Recommended sling weapons

  • All Staff Slings are identical.
  • Old player-crafted slings could have higher balance or suitedness, depending on the template.


Sling ammo

Sling Ammo has been drastically changed with the release of Carving.


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