Repair: Difference between revisions

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All armor, weapons, shields, and tools can be repaired. The exception to this is if the item actually reaches 0%, at which point it is beyond repair of even shopkeeps.
All armor, weapons, shields, and tools can be repaired. The exception to this is if the item actually reaches 0%, at which point it is beyond repair of even shopkeeps.


===Shop Repairs===
In Crossing, metal items may be repaired by [[Catrox]] just east of the bank (DIR METAL). Leather repair is done by [[Randal]] in [[RanikMap5|Wolf Clan]] beyond the brook outside the west gate (DIR NONMETAL).
In Crossing, metal items may be repaired by [[Catrox]] just east of the bank (DIR METAL). Leather repair is done by [[Randal]] in [[RanikMap5|Wolf Clan]] beyond the brook outside the west gate (DIR NONMETAL).


They may repair items on a one-by-one basis, or altogether. For single items, just GIVE the item to the repairman. To repair everything that they will work on at once, ASK <person> ABOUT REPAIR ALL. This command removes anything that you are wearing that the repairman works on and starts the repair process. Anything inside of containers that might require repair will have to be individually repaired.

===Career-Based Repairs===
Several careers enable individuals to do their own repairs. Each one has two separate techniques.<br />
Several careers enable individuals to do their own repairs. Each one has two separate techniques.<br />
The basic technique permits repairing, while the advanced technique makes their repairs more effective.
The basic technique permits repairing, while the advanced technique makes their repairs more effective.
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It should be noted that both Armorsmithing and Tailoring make shields. As such, it is important to know whether your shield is metal or nonmetal.
It should be noted that both Armorsmithing and Tailoring make shields. As such, it is important to know whether your shield is metal or nonmetal.

==Metal Weapon, Armor and Tool Repair==
Once the appropriate [[weaponsmithing techniques|weaponsmithing]], [[armorsmithing techniques|armorsmithing]] or [[blacksmithing techniques|blacksmithing]] are known, the repair process is a simple one.
:# RUB MY item WITH MY [[wire brush]]
:# POUR MY [[flask of oil|oil]] ON MY item

==Leather Armor Repair==
Once the appropriate [[tailoring techniques]] are known, the repair process is a simple one.
:# PUSH MY item WITH MY [[Sewing_needles|needles]]
:# RUB MY item WITH MY [[slickstone]]


==Conditions of Repairable Goods==
==Conditions of Repairable Goods==
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|0-19%||battered and practically destroyed
|0-19%||battered and practically destroyed
|}
|}

==Metal Weapon, Armor and Tool Repair==
Once the appropriate [[weaponsmithing techniques|weaponsmithing]], [[armorsmithing techniques|armorsmithing]] or [[blacksmithing techniques|blacksmithing]] are known, the repair process is a simple one.
:# RUB MY item WITH MY [[wire brush]]
:# POUR MY [[flask of oil|oil]] ON MY item

==Leather Armor Repair==
Once the appropriate [[tailoring techniques]] are known, the repair process is a simple one.
:# PUSH MY item WITH MY [[Sewing_needles|needles]]
:# RUB MY item WITH MY [[slickstone]]

Revision as of 18:27, 21 May 2016

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Repair Basics

All armor, weapons, shields, and tools can be repaired. The exception to this is if the item actually reaches 0%, at which point it is beyond repair of even shopkeeps.

Shop Repairs

In Crossing, metal items may be repaired by Catrox just east of the bank (DIR METAL). Leather repair is done by Randal in Wolf Clan beyond the brook outside the west gate (DIR NONMETAL).

They may repair items on a one-by-one basis, or altogether. For single items, just GIVE the item to the repairman. To repair everything that they will work on at once, ASK <person> ABOUT REPAIR ALL. This command removes anything that you are wearing that the repairman works on and starts the repair process. Anything inside of containers that might require repair will have to be individually repaired.

Career-Based Repairs

Several careers enable individuals to do their own repairs. Each one has two separate techniques.
The basic technique permits repairing, while the advanced technique makes their repairs more effective.

It should be noted that both Armorsmithing and Tailoring make shields. As such, it is important to know whether your shield is metal or nonmetal.

Metal Weapon, Armor and Tool Repair

Once the appropriate weaponsmithing, armorsmithing or blacksmithing are known, the repair process is a simple one.

  1. RUB MY item WITH MY wire brush
  2. POUR MY oil ON MY item

Leather Armor Repair

Once the appropriate tailoring techniques are known, the repair process is a simple one.

  1. PUSH MY item WITH MY needles
  2. RUB MY item WITH MY slickstone

Conditions of Repairable Goods

Health Description
98-100% in pristine condition
90-97% practically in mint condition
80-89% in good condition
70-79% rather scuffed up
60-69% some minor scratches
50-59% a few dents and dings
40-49% several unsightly notches
30-39% heavily scratched and notched
20-29% badly damaged
0-19% battered and practically destroyed