Halt: Difference between revisions

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|minprep=5
|minprep=5
|castcap=100
|castcap=100
|minskill=0
|validtarget=single target
|maxskill=600
|validtarget=PC, Creature
|guild=Paladin
|guild=Paladin
|spellbook=Justice
|spellbook=Justice
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|sig=No
|sig=No
|diff=basic
|diff=basic
|source=scroll
|source=standard
|type=debilitation
|type=debilitation
|ctype=battle
|ctype=battle

Revision as of 06:34, 10 July 2014


Paladin thumb.jpgPaladin Guild


Halt
Abbreviation: HALT
Prerequisites: Stun Foe
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 0 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, immobilizes target
Example Messaging: You gesture.

You stare intently at <Target>, stopping <him/her/it> in <his/her/its> tracks with your gaze.

Contest Type: magic / fortitude
Devices/Tattoos: Faceted onyx inkpot, Thick scroll

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