Halt: Difference between revisions

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|validtarget=PC, Creature
|validtarget=PC, Creature
|guild=Paladin
|guild=Paladin
|magic=Holy Magic
|spellbook=Justice
|spellbook=Justice
|prereqs=[[Stun Foe]]
|prereqs=[[Stun Foe]]

Revision as of 03:18, 23 September 2018


Paladin thumb.jpgPaladin Guild


Halt
Abbreviation: -
Prerequisites: Stun Foe
Signature: No
Spell Slots: 2
Mana Type: Holy Magic
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: immobilizes target
Example Messaging: You gesture.
You stare intently at <Target>, stopping <him/her/it> in <his/her/its> tracks with your gaze.
Contest Type: mind / willpower
Devices/Tattoos: Faceted onyx inkpot, Thick scroll

Notes

  • Does not cause first-strike penalties to Paladins.
  • Does not cause Empathic shock when being cast by an Empath.


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