Halt: Difference between revisions

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|slot=2
|slot=2
|desc=The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
|desc=The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
|buffs=No buffs
|debuffs=No debuffs
|effect=immobilizes target
|effect=immobilizes target
|messaging=You gesture.<br />
|messaging=You gesture.<br />

Revision as of 00:12, 31 August 2015


Paladin thumb.jpgPaladin Guild


Halt
Abbreviation: -
Prerequisites: Stun Foe
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 0 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: {{{dtype}}}, {{{htype}}}, immobilizes target
Example Messaging: You gesture.

You stare intently at <Target>, stopping <him/her/it> in <his/her/its> tracks with your gaze.

Contest Type: mind / willpower
Devices/Tattoos: Faceted onyx inkpot, Thick scroll

Notes

  • Does not cause first-strike penalties to Paladins.
  • Does not cause Empathic shock when being cast by an Empath.


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