Glyph of Warding: Difference between revisions

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{{GuildAbility
{{GuildAbility
|name=Glyph of Warding
|name=Warding
|guild=paladin
|reqs=5th circle
|prereqs=5th circle
|teacher=-
|slots=-
|cost=Soul
|diff=-
|effect=This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart. Instead of the person's posessions falling into a grave which is then susceptible to grave robbing, the glyph protects the items for a time. Only the original owner of the items can {{com|TAP}} the glyph, which then causes all items to be replaced upon the person's body. A Paladin can retrace the glyph to see how much time is left, and if there is under two minutes remaining a retrace will refresh the glyph. When traced on a living person, this glyph prevents an assailant from using ranged weapons (including [[Magic#Targeted Magic|Targeted Magic]]).
|messaging=You trace the glyph of warding around ''<player>'''s dead body!<br />
''<Paladin>'' traces the glyph of warding over <player>'s body until a soft red glow appears.<br />
<br />
The warding glyph flares into a brilliant red light as it settles over ''<player>'''s remains, protecting them.<br />
<br />
You trace the glyph of warding at ''<player>'' whose attention waivers from you.
|type=glyph
|type=glyph
|contest1=-
|contest2=-
|skill=-
|path=-
|desc=This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart for a limited period of time. When the owner TAPs the glyph his possessions will automatically be worn. A Paladin can retrace the glyph to see how much time is left, and if there are fewer than two minutes remaining the glyph will be refreshed. When traced on a living person, this glyph prevents an assailant from aiming ranged weapons or targeting spells.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|effect=always retain items regardless of depart option; hinders assailant's ability to aim or target
|messaging=''Paladin sees:'' You trace the glyph of warding around <player>'s dead body!<br>''Others see:'' <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears.<br>

''Upon departing:'' The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them.<br>
''On a living player:'' You trace the glyph of warding at <player> whose attention waivers from you.
|teacher=quest
}}
}}
==Notes==


*Syntax: {{tt|GLYPH WARD <body<nowiki>|</nowiki>assailant>}}
==Syntax==
: (The old warding glyph function is gone. You no longer leave a glyph that can go pop with any type of depart option.)
{{tt|trace ward}} ''<body/assailant>''
*Quest granted by any guildleader.

*Duration is dependent on [[Conviction]].
==Duration==
*Modest soul pool cost when used on the living (can preemptively apply the grave warding effect).
Dependant on circle and {{stat|charisma}}.
* You will always retain your items on depart regardless of whether the option you chose would allow it or not. So, Glyph of Warding overrides {{com|DEPART}} {{tt|GRAVE}} or zero-favor {{tt|DEPART}} options.

* {{tt|DEPART}} {{tt|COINS}} is now treated as {{tt|DEPART}} {{tt|FULL}} if you have Glyph of Warding on. The price remains at 2 favors after discount and you retain your items. This is an edge-case nerf for Paladins that were {{tt|DEPART}} {{tt|COINS}}-ing with the Glyph for a two-favor reduction of the cost of services rather than one.

*When cast upon a PC, the glyph prevents them from using AIM and TARGET but not FIRE and CAST. It can be powerful in the right context since it prevents the accuracy bonuses from targeting and aiming and forces a "snap-shot" but doesn't literally prevent ranged attacks. ([http://forums.play.net/forums/DragonRealms/The%20Paladins/Holy%20Glyphs/thread/1920223 forum post])

{{RefAl}}


----



Death, Depart, and Wards! · on 7/28/2009 9:59:56 PM Generate a link to this post in a pop-up window. 2855
reply Reply
Heyo!

A few updates and fixes to dying, departing, and glyphes of warding are now live in Prime & Platinum with TF to follow in a day or two.

(1) A major bug in glyphs of warding that was causing them to prematurely dump their contents has been squished.

(2) Glyph of Warding will continue to act as it has in the past for normal departs.

(3) If someone under the affects of a Glyph of Warding uses one of the advanced Depart options (Coins, Items, and Full), they will always get Depart Full, but at only a two favor cost.

(4) The EXP verb will now track your total number of departs and total number of deaths separately. Please note that since there was no way to track them separately in the past, this change is not retroactive. From now on, the Deaths counter will now track total deaths. The Departs counter will count total departs.

- GM Dartenian

If you think you can do a thing or think you can't do a thing, you're right. - Henry Ford



Oh... you trace. · on 2/28/2010 1:06:59 PM Generate a link to this post in a pop-up window. 1452
reply Reply
Attention Paladins: As a quality of life release, TRACE and GLYPH have been reworked.

You will now find that GLYPH does all the things you used to rely on TRACE for, but better. TRACE will still work of course -- mostly for the benefit of returning Paladins who don't see this post -- but GLYPH is 100% more efficient. To show you what I mean, here's a bit of GLYPH HELP.

>glyph help
Syntax:
GLYPH -- Tells you what glyphs you know.
GLYPH <type> -- Performs the proper glyph on yourself, if possible.
GLYPH <type> [person|object] -- Performs the proper glyph on the target.

As you can see, the point here is that you have to type a bit less to get the results you want. This is live in Plat/Prime as of right now, and will move to Fallen when I'm content I didn't break anything.

~ GMBasilisc ~

Latest revision as of 20:58, 2 December 2021

Paladin thumb.jpgPaladin Guild
Warding
Requirements: 5th circle
Difficulty: None
Type / Skill: glyph / -
Description: This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart for a limited period of time. When the owner TAPs the glyph his possessions will automatically be worn. A Paladin can retrace the glyph to see how much time is left, and if there are fewer than two minutes remaining the glyph will be refreshed. When traced on a living person, this glyph prevents an assailant from aiming ranged weapons or targeting spells.
Effect: always retain items regardless of depart option; hinders assailant's ability to aim or target
Messaging: Paladin sees: You trace the glyph of warding around <player>'s dead body!
Others see: <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears.

Upon departing: The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them.
On a living player: You trace the glyph of warding at <player> whose attention waivers from you.


Notes

  • Syntax: GLYPH WARD <BODY|ASSAILANT>
(The old warding glyph function is gone. You no longer leave a glyph that can go pop with any type of depart option.)
  • Quest granted by any guildleader.
  • Duration is dependent on Conviction.
  • Modest soul pool cost when used on the living (can preemptively apply the grave warding effect).
  • You will always retain your items on depart regardless of whether the option you chose would allow it or not. So, Glyph of Warding overrides DEPART GRAVE or zero-favor DEPART options.
  • DEPART COINS is now treated as DEPART FULL if you have Glyph of Warding on. The price remains at 2 favors after discount and you retain your items. This is an edge-case nerf for Paladins that were DEPART COINS-ing with the Glyph for a two-favor reduction of the cost of services rather than one.
  • When cast upon a PC, the glyph prevents them from using AIM and TARGET but not FIRE and CAST. It can be powerful in the right context since it prevents the accuracy bonuses from targeting and aiming and forces a "snap-shot" but doesn't literally prevent ranged attacks. (forum post)

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