Glyph of Warding: Difference between revisions

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{{GuildAbility
{{GuildAbility
|name=Glyph of Warding
|name=Warding
|guild=paladin
|reqs=5th circle
|teacher=-
|teacher=quest
|prereqs=5th circle
|cost=Soul
|slots=-
|effect=This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they basic depart. Instead of the person's posessions falling into a grave which is then susceptible to grave robbing, the glyph protects the items for a time. Only the original owner of the items can {{com|TAP}} the glyph, which then causes all items to be replaced upon the person's body. A Paladin can retrace the glyph to see how much time is left, and if there is under two minutes remaining a retrace will refresh the glyph. If a more advanced {{tt|depart}} is used, it acts as if {{tt|depart full}} was chosen, but at the cost of only 2 [[favor]]s. When traced on a living person, this glyph prevents an assailant from using ranged weapons (including [[Magic#Targeted Magic|Targeted Magic]]).
|diff=-
|messaging=You trace the glyph of warding around ''<player>'''s dead body!<br />
''<Paladin>'' traces the glyph of warding over <player>'s body until a soft red glow appears.<br />
<br />
The warding glyph flares into a brilliant red light as it settles over ''<player>'''s remains, protecting them.<br />
<br />
You trace the glyph of warding at ''<player>'' whose attention waivers from you.
|type=glyph
|type=glyph
|contest1=-
|contest2=-
|skill=-
|path=-
|desc=This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart for a limited period of time. When the owner TAPs the glyph his possessions will automatically be worn. A Paladin can retrace the glyph to see how much time is left, and if there are fewer than two minutes remaining the glyph will be refreshed. When traced on a living person, this glyph prevents an assailant from aiming ranged weapons or targeting spells.
|effect=protect a dead person's items when they depart for a limited period of time
|messaging=''Paladin sees:'' You trace the glyph of warding around <player>'s dead body!<br>''Others see:'' <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears.<br>

''Upon departing:'' The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them.<br>
''On a living player:'' You trace the glyph of warding at <player> whose attention waivers from you.
}}
}}
==Notes==

*Quest granted by any guildleader.
==Syntax==
*Duration is dependent on circle and [[Charisma]].
* {{com|trace}} {{tt|ward}} ''<body/assailant>''
OR
* {{com|glyph}} {{tt|ward}} ''<body/assailant>''

==Duration==
Dependant on circle and {{stat|charisma}}.
{{RefAl}}
{{RefAl}}

Revision as of 14:33, 11 October 2014

Paladin thumb.jpgPaladin Guild
Warding
Requirements: 5th circle
Difficulty: None
Type / Skill: glyph / -
Description: This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart for a limited period of time. When the owner TAPs the glyph his possessions will automatically be worn. A Paladin can retrace the glyph to see how much time is left, and if there are fewer than two minutes remaining the glyph will be refreshed. When traced on a living person, this glyph prevents an assailant from aiming ranged weapons or targeting spells.
Effect: , , , , protect a dead person's items when they depart for a limited period of time
Messaging: Paladin sees: You trace the glyph of warding around <player>'s dead body!
Others see: <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears.

Upon departing: The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them.
On a living player: You trace the glyph of warding at <player> whose attention waivers from you.


Notes

  • Quest granted by any guildleader.
  • Duration is dependent on circle and Charisma.

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