Forest geni (1): Difference between revisions

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{{Critter
{{Critter
|new=Yes
|Critter Name=Forest Geni
|Province=Zoluren, Therengia
|City=Stone Clan
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}
|MapList2=*{{rmap|43 | Estate Holder, Ker'Leor (43)}}
|simulevel=50
|levelvariancedown=2
|levelvarianceup=2
|naturallevel=50
|weaponlevel=50
|defenselevel=50
|level=50
|flex=No
|MinCap=250
|MinCap=250
|MaxCap=350
|MaxCap=350
|BodyType2=creatural
|BodyType=Biped
|BodySize=medium
|Skinnable=no
|Attack Range=Melee
|Has Coins=yes
|Has Coins=yes
|Has Gems=yes
|Has Gems=yes
|Has Boxes=yes
|Has Boxes=yes
|Special=no
|Evil=yes
|Evil=cursed
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|BackStabbable=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Defense=yes
|Special=no
|Premium=no
|Attack Range=Melee
|Skinnable=no
|Province=Zoluren
|City=Stone Clan
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}
|hasskin=No
|hasskin=No
|Skin Name=
|Skin Weight=
|haspart=No
|haspart=No
|Part Name=
|Part Weight=
|hasbone=No
|hasbone=No
|Manipulated=yes
|Bone Name=
|Bone Weight=
|hasorgan=No
|Organ Name=
|Organ Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|mskill1=
|mskill2=
|mcap=
}}
}}
__NOTOC__
__NOTOC__
{{disambig2|Forest geni}}

The premium version of this creature is a bit harder than the standard version. This is the standard version.


==Description==
==Description==
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.

==={{ilink|i|Geni anatomy chart|Anatomy Chart}}===
==={{ilink|i|Geni anatomy chart|Anatomy Chart}}===
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.


==Abilities==
==Abilities==
Forest Geni appear to be immune to stunning.

Did an appraisal of these guys about 10 times to make sure it was accurate.

You are certain that the forest geni is healthy.
You are certain that it is about as strong as you are.
You are certain that it is about as agile as you are.
You think it is likely that it is about as disciplined as you are.
You are certain that it is about as quick to react as you are.
You are certain that it is about as conditioned as you are.
Taking stock of its offensive abilities, and defending with a crimson-scale targe with fitted seams and a kertig pasabas, you are certain that the forest geni is a rather difficult opponent.
Taking stock of its defensive abilities, and attacking with a kertig pasabas, you are certain that the forest geni is something that you'd kill quickly.

My stats are:
Strength : 31 Reflex : 36
Agility : 35 Charisma : 21
Discipline : 37 Wisdom : 30
Intelligence : 30 Stamina : 27

225 LE, 241 evasion, 206 light armor, 193 parry, and 180 shield.




===Special defense===
*Immune to stunning.


===Area===
===Area===
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue. Peering can cause roundtime as you climb a tree to look around. You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction. As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.


Some other things to note:
* Moving around teaches minimal perception and scouting (if a ranger).
* Moving around drains your fatigue.
* Peering can cause roundtime as you climb a tree to look around.
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers.
* Claw attacks cause armor damage to chain.


===Notes===
With Perception of 172 I could not find the trails to enter the area.
* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers.
* Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.
* Area requires approximately 300 [[Perception]] to enter. Can enter the area with approximately 100 perception, many failed searches/navigations.
* Boxes require around 200 ranks. 175 ranks with 44 agility.


9/23/18 - Barb - Parry Dabbling(1/34) @356, Evasion Dabbling(1/34) @357, Light Armor Dabbling (1/34) @ 359 Stealth still rolling @ 316 tho :)
With approximately 275 perception and 35 intelligence/wisdom I could begin seeing signs of the trail as a thief with little/no bonus suggested by SMIRK. With 44 discipline and KHRI SIGHT I can find the trail with a few/several attempts.


11/3/23
With 250 in perception and a capped Clear Sight spell, I could get in and out consistently.
* Stealth still locks easily at 390+
* Backstab can move slowly if spamming ambush clout (10/34) at 340+
* Evasion (1/34) at 340
* 12-15 boxes can still mind lock at 350 via pick quick/blind
* Dissect became usable around 210 @ 50+10 agility
* Lower weapons trainable at 150 & 350 mastery


The tree in this area is listed on the Elanthipedia [[Climbing#What_to_Climb]] chart.


50 agility/reflex post 300 learning really slows down.


Good box droppers. Need around 175 ranks, unbonused, to disarm safely (careful/45 agil).
{{RefAl}}
{{RefAl}}

Latest revision as of 12:08, 3 November 2023


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forest geni (1)
Unknown creature.jpg
Creature Levels:
    Overall 50
    Level Variance (-2 ⁄ +2)
48–52
    Natural Attack 50
    Weapon Attack 50
    Defense 50
    Player Estimated 50
Potential overall skill: 220
Skill Cap 250 to 350
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Yes
Body Type unknown
Body Type (Alt) creatural
Body Size medium
Located:
Premium-Only No
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


There are other pages that use the name "Forest geni." Follow the link for more details.


The premium version of this creature is a bit harder than the standard version. This is the standard version.

Description

Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.

Anatomy Chart

A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.

Abilities

Special defense

  • Immune to stunning.

Area

The areas where the genis live is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue. Peering can cause roundtime as you climb a tree to look around. You can use a machete to HACK in a certain direction. This will make it easier to move in that direction. As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.

Notes

  • Genis will attempt to kill any Giant Black Leucros in the area before attacking adventurers.
  • Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.
  • Area requires approximately 300 Perception to enter. Can enter the area with approximately 100 perception, many failed searches/navigations.
  • Boxes require around 200 ranks. 175 ranks with 44 agility.

9/23/18 - Barb - Parry Dabbling(1/34) @356, Evasion Dabbling(1/34) @357, Light Armor Dabbling (1/34) @ 359 Stealth still rolling @ 316 tho :)

11/3/23

  • Stealth still locks easily at 390+
  • Backstab can move slowly if spamming ambush clout (10/34) at 340+
  • Evasion (1/34) at 340
  • 12-15 boxes can still mind lock at 350 via pick quick/blind
  • Dissect became usable around 210 @ 50+10 agility
  • Lower weapons trainable at 150 & 350 mastery



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