Forest geni (1)

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forest geni (1)
Unknown creature.jpg
Creature Levels:
    Overall 50
    Level Variance (-2 ⁄ +2)
48–52
    Natural Attack 50
    Weapon Attack 50
    Defense 50
    Player Estimated 50
Potential overall skill: 220
Skill Cap 250 to 350
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Yes
Body Type unknown
Body Type (Alt) creatural
Body Size medium
Located:
Premium-Only No
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


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The premium version of this creature is a bit harder than the standard version. This is the standard version.

Description

Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you. Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover his stocky body. Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.

Anatomy Chart

A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.

Abilities

Special defense

  • Immune to stunning.

Area

The areas where the genis live is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue. Peering can cause roundtime as you climb a tree to look around. You can use a machete to HACK in a certain direction. This will make it easier to move in that direction. As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.

Notes

  • Genis will attempt to kill any Giant Black Leucros in the area before attacking adventurers.
  • Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.
  • Area requires approximately 300 Perception to enter. Can enter the area with approximately 100 perception, many failed searches/navigations.
  • Boxes require around 200 ranks. 175 ranks with 44 agility.

9/23/18 - Barb - Parry Dabbling(1/34) @356, Evasion Dabbling(1/34) @357, Light Armor Dabbling (1/34) @ 359 Stealth still rolling @ 316 tho :)

11/3/23

  • Stealth still locks easily at 390+
  • Backstab can move slowly if spamming ambush clout (10/34) at 340+
  • Evasion (1/34) at 340
  • 12-15 boxes can still mind lock at 350 via pick quick/blind
  • Dissect became usable around 210 @ 50+10 agility
  • Lower weapons trainable at 150 & 350 mastery



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