Elemental weapon

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Wm thumb.jpgWarrior Mage Guild
Elemental weapon
Requirements: None
Difficulty: None
Type / Skill: other / summoning
Path: Earth
Description: A ritual that summons a weapon made of stone.
Effect: , , , , Create a tier 2 elemental weapon
Messaging: Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.

Roundtime: 17 sec.

You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec.

Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.


Syntax

  • SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
  • You may SUMMON WEAPON <SKILL> if you know Expansive Infusions.
  • You may SUMMON WEAPON <ICE/ICY> if you know Icy Infusions.
  • You may SUMMON WEAPON <ELECTRIC> if you know Shocking Infusions.
  • You may SUMMON WEAPON <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SUMMON WEAPON <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
  • You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
  • You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
  • You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
  • You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • TURN <WEAPON> to swap between two templates for the weapon's skill
  • BREAK <WEAPON> dismisses the weapon

Notes

  • Available to all WMs immediately after joining the guild.
  • This uses elemental charge, and is an Earth ability.
  • Roundtime for all verbs scales down fairly quickly with summoning skill.
  • The weapon cannot be GIVEN to another person.
  • The weapons crumble a short period after being dropped.
  • The weapon will move out of reach if someone else tries to pick it up.
E.g. As you reach for the broadsword, it slides quickly out of reach.
  • There are six metaspells that modify this ability, one in each book.
  • Knowledge of any metaspell raises the base weapon to Tier 3.
  • The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
  • The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
  • The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
  • The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
  • The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
  • The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.
  • Shaping to an elemental type will transfer the highest damage type of the weapon into that element.

Templates

  • Conjured weapons are of the form <quality> <element> <template>.
  • Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency
crude tier 2 Not knowing any Infusions metaspells below average storebought
<no adjective> tier 3 Knowing at least one Infusions metaspell best storebought
<???> tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel
<???> tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel
<???> tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
  • Possible elements are stone (default), fiery (Fiery Infusions), icy (Icy Infusions), and electric(Shocking Infusions.)
  • The templates are all standard crafting templates.
  • Weight appears to be constant across tiers within each template.
Skill Template W/S Tech Weight 2nd tier 3rd tier 4th tier 5th tier
Small Edged scimitar (me) Basic Bladed 30 poor/moderate/low fair/decent a.susceptible poor/s. heavy/s. fair decently/decently low/heavy/s.fair dismally decently/decently
Small Edged (TURNed) short sword (le) Basic Bladed 15 s.fair/low/poor soundly/poorly a.susceptible fair/s. fair/poor well/poorly s.mod/s.fair/poor terribly well/poorly
Large Edged broadsword Proficient Bladed 35 no/poor/moderate reasonably/decently poor/v. heavy/fair poorly decently/reasonably
Large Edged (TURNed) nimsha Proficient Bladed 40 s. fair/moderate/s. fair decently/decently fair/s.heavy/fair poorly decently/decently
Twohanded Edged claymore Advanced Bladed 70 fair/severe/moderate poorly/very well s. moderate/v. severe/moderate inadequately poorly/extremely well
Twohanded Edged (TURNed) greatsword Advanced Bladed 90 low/extreme/v. heavy poorly/well low/mighty/great decently poorly/very well
Small Blunt mallet (mb) Basic Blunt 35 no/poor/heavy inadequately/soundly no/poor/v. heavy soundly inadequately/soundly
Small Blunt (TURNed) cudgel (lb) Basic blunt 20 no/dismal/moderate decently/decently no/dismal/moderate decently decently/decently
Large Blunt hara Advanced Blunt 50 no/poor/v. great poorly/soundly no/poor/severe very well inadequately/well
Large Blunt (TURNed) heavy mace Advanced Blunt 50 poor/low/v. heavy inadequately/reasonably poor/low/great soundly fairly/soundly
Twohanded Blunt maul Expert Blunt 80 fair/poor/v. extreme poorly/very well fair/poor/v. extreme excellently poorly/very well
Twohanded Blunt (TURNed) heavy sledgehammer Expert Blunt 80 fair/poor/v. extreme excellently poorly/very well
Staves quarterstaff Simple Martial 60 s. fair/dismal/v. heavy soundly/decently fair/dismal/v. great reasonably well/decently
Staves (TURNed) nightstick Simple Martial 35 no/poor/moderate reasonably/decently no/poor/moderate decently soundly/reasonably
Polearms lance (pike) Advanced Pole 75 severe/s. fair/fair decently/reasonably extreme/s. fair/s. moderate inadequately decently/soundly
Polearms (TURNed) bardiche (halberd) Advanced Pole 50 moderate/v.heavy/s. fair decently/decently moderate/great/fair poor decently/decently
Light Thrown bola Advanced Blunt 25 no/no/moderate fairly/decently no/no/moderate decently fairly/decently
Light Thrown (TURNed) boomerang Advanced Blunt 15 dismal/poor/low fairly/dently dismal/poor/low dismal fairly/decently
Heavy Thrown javelin Basic Pole 35 s. heavy/s. fair/s. fair reasonably/fairly heavy/s. fair/s. fair poor soundly/fairly
Heavy Thrown (TURNed) spear Basic Pole 50 v. heavy/s. fair/s. fair decently/decently great/fair/s. fair poor reasonably/decently