Elemental weapon

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Wm thumb.jpgWarrior Mage Guild
Elemental weapon
Requirements: None
Difficulty: None
Type / Skill: other / summoning
Path: Earth
Description: A ritual that summons a weapon made of stone.
Effect: , , , , Create a tier 2 elemental weapon
Messaging: Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.

Roundtime: 17 sec.

You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec.

Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.


Notes

  • Available to all WMs immediately after joining the guild.
  • SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
  • This uses elemental charge, and is an Earth ability.
  • You may TURN the summoned weapon to swap it between the two templates for that skill
  • Roundtime for all verbs scales down fairly quickly with summoning skill.
  • The weapon cannot be GIVEN to another person.
  • The weapons crumble a short period after being dropped.
  • The weapon crumbles if someone else tries to pick it up.
  • You can BREAK the weapon to dismiss it
  • There are six metaspells that modify this ability, one in each book.
  • Knowledge of any metaspell raises the base weapon to Tier 3.
  • The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
  • The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
  • The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
  • The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
  • The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
  • The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.

Templates

Conjured weapons are of the form <quality> <element> <template>.

The templates are all standard crafting templates.

Elements are stone (default), fiery (fiery infusions), icy (icy infusions), ??(shocking infusions).

Skill Template Base stats (crude/2nd tier) Metaspell known stats (?/3rd tier) Technique reinforced stats (?/? tier) Very rare metal reinforced stats (?/? tier) Very rare metal technique reinforced stats (?/? tier)
Small Edged scimitar (me) poor/moderate/low fair/decent a.susceptible poor/s. heavy/s. fair decently/decently 30 stones
Small Edged (TURNed) short sword (le) s.fair/low/poor soundly/poorly a.susceptible fair/s. fair/poor well/poorly 15 stones
Large Edged broadsword
Large Edged (TURNed) nimsha
Twohanded Edged claymore fair/severe/moderate poorly/very well 70 stones
Twohanded Edged (TURNed) greatsword low/extreme/v. heavy poorly/well 90 stones
Small Blunt mallet (mb)
Small Blunt (TURNed) cudgel (lb)
Large Blunt hara
Large Blunt (TURNed) heavy mace
Twohanded Blunt maul fair/poor/v. extreme poorly/very well 80 stones
Twohanded Blunt (TURNed) heavy sledgehammer fair/poor/v. extreme poorly/very well 80 stones
Staves quarterstaff
Staves (TURNed) nightstick
Polearms lance (pike) severe/s. fair/fair decently/reasonably 75 stone
Polearms (TURNed) bardiche (halberd) moderate/v.heavy/s. fair decently/decently 50 stone
Light Thrown bola no/no/moderate fairly/decently 25 stones
Light Thrown (TURNed) boomerang dismal/poor/low fairly/dently 15 stones
Heavy Thrown javelin s. heavy/s. fair/s. fair reasonably/fairly 35 stones
Heavy Thrown (TURNed) spear v. heavy/s. fair/s. fair decently/decently 50 stones
  • Known quality of weapons:
  1. crude (tier 2 base)
  2. stone (tier 3 base) Average construction (9/18)