Elemental weapon: Difference between revisions

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*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.
*The weapons crumble a short period after being dropped.
*The weapons crumble a short period after being dropped.
*The weapon crumbles if someone else tries to pick it up.
*The weapon will move out of reach if someone else tries to pick it up.
:''E.g. As you reach for the broadsword, it slides quickly out of reach.''
*There are six metaspells that modify this ability, one in each book.
*There are six metaspells that modify this ability, one in each book.
:*Knowledge of any metaspell raises the base weapon to Tier 3.
:*Knowledge of any metaspell raises the base weapon to Tier 3.

Revision as of 16:44, 25 March 2015

Wm thumb.jpgWarrior Mage Guild
Elemental weapon
Requirements: None
Difficulty: None
Type / Skill: other / summoning
Path: Earth
Description: A ritual that summons a weapon made of stone.
Effect: , , , , Create a tier 2 elemental weapon
Messaging: Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.

Roundtime: 17 sec.

You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec.

Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.


Syntax

  • SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
  • You may SUMMON WEAPON <SKILL> if you know Expansive Infusions.
  • You may SUMMON WEAPON <ICE/ICY> if you know Icy Infusions.
  • You may SUMMON WEAPON <ELECTRIC> if you know Shocking Infusions.
  • You may SUMMON WEAPON <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SUMMON WEAPON <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
  • You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
  • You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
  • You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
  • You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • TURN <WEAPON> to swap between two templates for the weapon's skill
  • BREAK <WEAPON> dismisses the weapon

Notes

  • Available to all WMs immediately after joining the guild.
  • This uses elemental charge, and is an Earth ability.
  • Roundtime for all verbs scales down fairly quickly with summoning skill.
  • The weapon cannot be GIVEN to another person.
  • The weapons crumble a short period after being dropped.
  • The weapon will move out of reach if someone else tries to pick it up.
E.g. As you reach for the broadsword, it slides quickly out of reach.
  • There are six metaspells that modify this ability, one in each book.
  • Knowledge of any metaspell raises the base weapon to Tier 3.
  • The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
  • The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
  • The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
  • The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
  • The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
  • The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.
  • Shaping to an elemental type will transfer the highest damage type of the weapon into that element.

Templates

  • Conjured weapons are of the form <quality> <element> <template>.
  • Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency
crude tier 2 Not knowing any Infusions metaspells below average storebought
<no adjective> tier 3 Knowing at least one Infusions metaspell best storebought
<???> tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel
<???> tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel
<???> tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
Skill Template W/S Tech 2nd tier 3rd tier 4th tier 5th tier
Small Edged scimitar (me) Basic Bladed poor/moderate/low fair/decent a.susceptible poor/s. heavy/s. fair decently/decently 30 stones low/heavy/s.fair decently/decently
Small Edged (TURNed) short sword (le) Basic Bladed s.fair/low/poor soundly/poorly a.susceptible fair/s. fair/poor well/poorly 15 stones s.mod/s.fair/poor well/poorly
Large Edged broadsword Proficient Bladed no/poor/moderate reasonably/decently 35 stone poor/v.heavy/fair decently/reasonably
Large Edged (TURNed) nimsha Proficient Bladed s. fair/moderate/s. fair decently/decently 40 stones fair/s.heavy/fair decently/decently
Twohanded Edged claymore Advanced Bladed fair/severe/moderate poorly/very well 70 stones s.moderate/v.severe/moderate poorly/extremely well 70 stones
Twohanded Edged (TURNed) greatsword Advanced Bladed low/extreme/v. heavy poorly/well 90 stones low/mighty/great poorly/very well
Small Blunt mallet (mb) Basic Blunt no/poor/heavy inadequately/soundly 35 stones
Small Blunt (TURNed) cudgel (lb) Basic blunt no/dismal/moderate decently/decently 20 stones
Large Blunt hara Advanced Blunt no/poor/v. great poorly/soundly 50 stones no/poor/severe inadequately/well rather reinforced 50 stones.
Large Blunt (TURNed) heavy mace Advanced Blunt poor/low/v. heavy inadequately/reasonably 50 stones
Twohanded Blunt maul Expert Blunt fair/poor/v. extreme poorly/very well 80 stones
Twohanded Blunt (TURNed) heavy sledgehammer Expert Blunt fair/poor/v. extreme poorly/very well 80 stones
Staves quarterstaff Simple Martial s. fair/dismal/v. heavy soundly /decently 60 stones
Staves (TURNed) nightstick Simple Martial no/poor/moderate reasonably/decently 35 stone
Polearms lance (pike) Advanced Pole severe/s. fair/fair decently/reasonably 75 stone
Polearms (TURNed) bardiche (halberd) Advanced Pole moderate/v.heavy/s. fair decently/decently 50 stone
Light Thrown bola Advanced Blunt no/no/moderate fairly/decently 25 stones
Light Thrown (TURNed) boomerang Advanced Blunt dismal/poor/low fairly/dently 15 stones
Heavy Thrown javelin Basic Pole s. heavy/s. fair/s. fair reasonably/fairly 35 stones
Heavy Thrown (TURNed) spear Basic Pole v. heavy/s. fair/s. fair decently/decently 50 stones