Conviction skill: Difference between revisions

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m (ISHARON moved page Asceticism skill to Conviction skill)
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<blockquote>In very broad terms I'm looking to revamp the existing [[Soul system|soul system]] (including [[:Category:Glyphs|glyphs]], [[Smite|smite]], etc) to be powered by "Endurance" (Almost certain to be renamed - I'm in favor of Asceticism) and use that skill as a bridge to giving Paladins active ways to leverage & train their armor ranks.</blockquote>
<blockquote>In very broad terms I'm looking to revamp the existing [[Soul system|soul system]] (including [[:Category:Glyphs|glyphs]], [[Smite|smite]], etc) to be powered by "Endurance" (Almost certain to be renamed - I'm in favor of Asceticism) and use that skill as a bridge to giving Paladins active ways to leverage & train their armor ranks.</blockquote>


==Spells and abilities that boost Ascetism==
==Spells and abilities that boost Conviction==
{{#ask:[[Boosts::Ascetism skill]]
{{#ask:[[Boosts::Conviction skill]]
|?guild association is
|?guild association is
|format=ul
|format=ul
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}}
}}


==Spells and abilities that decrease Ascetism==
==Spells and abilities that decrease Conviction==
{{#ask:[[Debuffs::Ascetism skill]]
{{#ask:[[Debuffs::Conviction skill]]
|?guild association is
|?guild association is
|format=ul
|format=ul

Revision as of 03:55, 6 January 2018

This skill is not live yet.

Paladin-only skill that would power existing soul-related abilities and be used "as a bridge to giving Paladins active ways to leverage & train their armor ranks."

This skill was originally called Endurance and was proposed to counter damaging status effects, but on 3/23/2015, GM Raesh wrote:

The Paladin Guild Skill is a big part of the design I'm working on, but I would be shocked if it keeps the name and concept of Endurance.



I think Paladins will be in a significantly better place once the barrier review is finished and they have a functional guild skill (Tentatively renamed asceticism) and revamped soul system.



In very broad terms I'm looking to revamp the existing soul system (including glyphs, smite, etc) to be powered by "Endurance" (Almost certain to be renamed - I'm in favor of Asceticism) and use that skill as a bridge to giving Paladins active ways to leverage & train their armor ranks.

Spells and abilities that boost Conviction

None

Spells and abilities that decrease Conviction

None


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