Climbing skill: Difference between revisions

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{{Obsolete|Climbing is no longer its own skill. It is now controlled by [[Athletics skill]]}}
{{RTOC}}
The '''Climbing skill''' is both used and learned by climbing obstacles. A wide variety of such obstacles exist, from the easiest stairs, steps, and ramps to the hardest sheer cliff walls and barricades.
The '''Climbing skill''' is both used and learned by climbing obstacles. A wide variety of such obstacles exist, from the easiest stairs, steps, and ramps to the hardest sheer cliff walls and barricades.


Under [[DR 3.0]], Climbing and [[Swimming skill|Swimming]] will be combined into the new [[Athletics skill]].


==Uses/Learning==
==Uses/Learning==
*Not every example of simple obstacles such as steps or stairs may be climbed. If it can't be climbed, just {{tt|GO}} as you would through a door or gate.
*Not every example of simple obstacles such as steps or stairs may be climbed. If it can't be climbed, just {{tt|GO}} as you would through a door or gate.
*Learning for climbing is on a ~25 second timer. Which means you can only learn from one climb of any particular obstacle once every 25 seconds. If an obstacle is climbable from two directions, each direction is considered a separate obstacle that can be learned from.
*Learning for climbing is on a 60 second (1 minute) timer. Which means you can only learn from one climb of any particular obstacle once every 60 seconds. If an obstacle is climbable from two directions, each direction is considered a separate obstacle that can be learned from. The timer was tested by Zihnj using a favor orb. An obstacle was climbed, exp was granted, and a stop watch was started. A favor orb was rubbed until climbing was clear. Zihnj then climbed back and forth until climbing got exp again. The timer was confirmed on 3 different climbing spots.
*Failing to climb an obstacle teaches just as well or better than successfully climbing an obstacle, so an ideal training strategy is to ''attempt'' to climb many obstacles in a 25 second time, then repeat the loop if not mindlocked.
*Failing to climb an obstacle teaches just as well or better than successfully climbing an obstacle, so an ideal training strategy is to ''attempt'' to climb many obstacles in a 60 second time, then repeat the loop if not mindlocked.
*Holding a weapon in one or both hands while climbing increases the amount of experience gained from the climb.
*Holding a weapon in one or both hands while climbing increases the amount of experience gained from the climb. (This was true under climbing 2.0, but has not been confirmed for climbing 3.0)
*You may now also use CLIMB PRACTICE <obstacle> and STOP CLIMB to practice climbing on reasonably challenging obstacles. Note that practicing will not actually move you, nor will it invoke the experience timers. You would need at least 8 climbs (4 going both ways assuming both ways are roughly equal) in an area that teach you for a climbing script to be as efficient as practice.<ref>[[Post:PRACTICE: Forage? - 1/3/2009 - 11:48:48]]</ref>

*You now have the option to CLIMB <obstacle> WITH <tool>. If you have an appropriate tool (currently the coiled ropes like those sold at the Crossing General Store are the only ones supported) you will gain a bonus to your climb attempt. However, this comes at the cost of a reduction in experience gained.


==Things that Hinder Climbing==
==Things that Hinder Climbing==
*The biggest hindrance to climbing is injuries
*The biggest hindrance to climbing is injuries. Climbs more difficult than stairs/steps will now also check all limb wounds, not just legs like before.
*Additional burden hinders climbing
* [[Encumbrance]] hinders climbing
*Fatigue hinders climbing. The more difficult the climb, the greater the fatigue cost. The better your success (where applicable) the lower the cost.
*Holding weapons hinders climbing
*You may now attempt climbs with items in your hands (any type), but there will be a penalty involved based on the size of the item, and an additional penalty if both hands are filled. Note: climbing tools (see above) are exempt and will not incur a penalty in and of themselves, although the penalty for having both hands filled will be applied if you have something in the other hand as well.
*Holding non-weapon items completely prevents climbing (though some items can be <tt>DRAG</tt>ged past a climb).



==Abilities and Spells that Boost Climbing==
==Abilities and Spells that Boost Climbing==
*Appraising an obstacle before attempting the climb helps based on your success at appraising. Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.
*Being led by a superior climber increases climbing ability. Being led by a superior climbing ''Ranger'' increases it even more.
*Being led by a superior climber increases climbing ability. Being led by a superior climbing ''Ranger'' increases it even more.
*Ranger [[Spider Climb]]
*Ranger [[Athletics]] spell
*Ranger wilderness bonus
*Ranger wilderness bonus
*Warrior Mage [[Sure Footing]] spell
*Warrior Mage [[Sure Footing]] spell
*Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, "You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don't have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence."
*Bard [[Drums of the Snake]]
*The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.
*Thief - no abilities to boost climbing.



==What to Climb==
==What to Climb==
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).


===Zoluren===
{{ClimbTable|Zoluren}}
{{ClimbItem|rockslide|NTR near Dirge (canyon where you get knocked down)|0?|>77||can just GO TRAIL if you can't CLIMB ROCKSLIDE}}
{{ClimbItem|Jadewater trellis|Jadewater Mansion|0|||}}
{{ClimbItem|Ancient Tower stairs|Zoluren, Ancient Tower, Stairwell|0|N/A||incidental feature}}
{{ClimbItem|Temple stairs and ladders|Crossing Temple|0|||incidental feature}}
{{ClimbItem|felled tree|on way to Knife Clan|0||>19|}}
{{ClimbItem|Vreeland Pear Tree|Crossing, Grassland Road, Meadow|0||80|in Crossing Goblins}}
{{ClimbItem|Arthe Dale tree|Arthe Dale, Greensward, Swimming Hole|5|30|140|}}
{{ClimbItem|Apple tree|Midton Circle|10|||}}
{{ClimbItem|Crossing Moon Mage Guild stairs|Middens|20?|||}}
{{ClimbItem|Siergalde Cliffs (By favors, beware bobcats)|Siergalde Cliffs|20?|||}}
{{ClimbItem|monolith|entrance to Leth Moss Meys|45|||}}
{{ClimbItem|stream bank in Moss Meys|Leth Moss Mey area|45?|||}}
{{ClimbItem|Mine shaft|Silverwater Mines|<60|||UP and DOWN also teach}}
{{ClimbItem|Ladder/Creeper/Rope to Beisswurms|Abandoned Mine|30|||high skill to drag bodies up}}
{{ClimbItem|Cliff and Trail to Crossing Ogres|Rocky OutCrop|65|||}}
{{ClimbItem|Crossing NE gate embrasures|Crossing|110|200?|350?|1 embrasure}}
{{ClimbItem|Crossing E gate embrasures|Crossing|85?|225?|350?|2 embrasures}}
{{ClimbItem|Crossing NE gate walls|Crossing|150?|200?|350?|2 walls}}
{{ClimbItem|Crossing NE gate crenellations|Crossing|150?|200?|350?|1 crenellation}}
{{ClimbItem|Crossing W gate walls|Crossing|150?|200?|350?|3 walls}}
{{ClimbItem|Crossing W gate embrasures|Crossing|150?|200?|350?|3 embrasure}}
{{ClimbItem|Crossing W gate crenellations|Crossing|150?|200?|350?|1 crenellations}}
{{ClimbItem|Geni Oak Tree|Geni Wilderness|180|||}}
{{ClimbItem|Crossing E gate walls|Crossing|200?|225?|350?|3 walls}}
{{ClimbItem|Crossing E gate crenellations|Crossing|225?|200?|350?|1 crenellation}}
{{ClimbItem|Empath Pole|Crossing Empath Guild||||}}
{{ClimbItem|Geni Branch|Geni Wilderness|220|||}}
{{ClimbItem|Fireplace in Germish'din|Oshu'Ehhrsk Manor Grounds, Catacombs|220|||one way?}}
{{ClimbItem|Geni Bough|Geni Wilderness|250|||}}
{{ClimbItem|Geni Limb|Geni Wilderness|250|||}}
{{ClimbItem|Ladder on Ledge|Silverwater Mine shaft|>250|||}}
{{ClimbItem|Vine into Kartais|Oshu'Ehhrsk Manor|>250|||}}
|}


===Therengia===
{{ClimbTable|Therengia}}
{{ClimbItem|Salt Yard ladder|Riverhaven Salt Yard|0|||}}
{{ClimbItem|East Gate rope|Riverhaven, East Gate guardhouse 3rd floor|0|||}}
{{ClimbItem|tree in Pejek Bog|Pejek Bog|0|||in heggi frog area}}
{{ClimbItem|slippery ladder|Riverhaven, underwharf|10|||}}
{{ClimbItem|Riverhaven city towers|Riverhaven, gates|10||90|}}
{{ClimbItem|stream bank in Pejek Bog|Pejek Bog|10?|||watch for vipers and serpents}}
{{ClimbItem|stream bank in West Meadows|Riverhaven West Wilds|10?|||}}
{{ClimbItem|salt mound|Riverhaven Salt Yard|20?|||Beware of rats/crabs, four sides to climb}}
{{ClimbItem|Logs|between Lang and El Bain's|60?|110|140|}}
{{ClimbItem|Birch Tree|Lang, Blufe Path|60|||near gwenalion fens}}
{{ClimbItem|Oak Tree|Lang, Blufe Path|60|||near gwenalion fens}}
{{ClimbItem|oak tree in Barghests|Cecline's Meadow|70||150|three levels of climbing}}
{{ClimbItem|Boulder in West Wilds|Riverhaven West Wilds|75?|||west, south, and southeast faces}}
{{ClimbItem|footholds on Mistwood Road|near Barghests/Unyns|100|||need about 100 perc to search for them}}
{{ClimbItem|Deobar Tree|Langenfirth, Blufe Path|120|||near housing area stream}}
{{ClimbItem|Pine Tree|Langenfirth, Blufe Path|150?|||near Gwenalion Fens}}
{{ClimbItem|Cliffs/Walls south of Fornsted|Ker'Leor|200|250|>300|}}
{{ClimbItem|Fir Tree|Langenfirth, Blufe Path|250?|||near Gwenalion Fens}}
{{ClimbItem|large tree|Faldesu Inlet|>250|||between boas and crocs}}
|}


===Ilithi===
{{ClimbTable|Ilithi}}
{{ClimbItem|Shard Gate ladders|Inside N, S, E, and W Gates|10?|40?||}}
{{ClimbItem|Tall stone|Diving rock near eels|<40?|||}}
{{ClimbItem|Ice Cave walls|Whistling Wood, Ice Caves|70?|||beware water current in pool}}
{{ClimbItem|Track/Trail to Dragon Priests|Gilen Otso Steppes|80?|||Near Horse Clan}}
{{ClimbItem|Wall in DPs|Gilen Otso Steppes||||Near Horse Clan, wall type of object}}
{{ClimbItem|Talus Trail|near Corik's Wall|80|125||}}
{{ClimbItem|Undergondola Red Leucros Cliffs |Shard, Undergondola|110?|||}}
{{ClimbItem|Embrasures|Atop N, S, E, and W gate battlements|110?|<180|||}}
{{ClimbItem|Log and Embankment|Red Leucro area|~140|<183||}}
{{ClimbItem|La'tami Cliffs|Undergondola|~140?|<183||}}
{{ClimbItem|City Walls|N, S, E, and W Bridges|185|210?|350?|}}
{{ClimbItem|Deep Pit|La'tami Cliff area|>183|||}}
{{ClimbItem|Corik's Wall|Corik's Wall|525|||}}
{{ClimbItem|Branch to Undergondola|Undergondola|530|570|>700|}}
|}


===Qi'Reshalia===
====Ratha====
{{ClimbTable|Ratha}}
{{ClimbItem|Fences|1st Tier near clinic, 2nd Tier at Meadow Park|0|5|45<>85|}}
{{ClimbItem|Retaining Wall|[[RanikMap90|2nd Tier by cliffs to 1st Tier]]|0|5|60ish|}}
{{ClimbItem|Sandy Embankment|2nd Tier Meadow Park near cliffs|5|10|85ish|}}
{{ClimbItem|Ladder/Rung|[[RanikMap90b|Sewers]] between 3rd and 4th tier|5|25|90|}}
{{ClimbItem|Sana'ati Tree and Limb|2nd Tier Meadow Park near cliffs|8|25|75|}}
{{ClimbItem|Steep Bank|2nd Tier Meadow Park near cliffs|<10|10<>28|<185|}}
{{ClimbItem|Drainpipe|3rd Tier Hota'grathi Theater|15|35|85<>185|}}
{{ClimbItem|Oak Tree|Reshalia Trade Road near turnoff to Merrows|25|35|80|Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.}}
{{ClimbItem|Paths|[[RanikMap94|Egress Bluffs to Merrows]]|<28|25-35|85<>185|8 paths to climb down/up, not all exactly the same difficulty}}
{{ClimbItem|Rope Swing|2nd Tier Meadow Park near cliffs|27|45|<185|}}
{{ClimbItem|Sana'ati Tree Rope|2nd Tier Meadow Park near cliffs|27|45|85<>185|}}
{{ClimbItem|Foremast|[[RanikMap90a|La'heke in Ratha]]|<29|<29|45<>185|need about 130 to drag down, must swim and pass through [[Water Sprite]]s to get there}}
{{ClimbItem|Rough Handholds|[[RanikMap92|Deadman's Confide]] path to undead beach|<185|<185|<185|Must <tt>LOOK CLIFF</tt> to find handholds}}
{{ClimbItem|Narrow Path|[[RanikMap92|Deadman's Confide]] path to undead|30|40|185+|}}
{{ClimbItem|Gorge/Trail|[[RanikMap95|Reshalion Coastal Road]] to Pokekehepi Beach|45|85|185+|}}
{{ClimbItem|Basalt Slabs|[[RanikMap90|Near Hermit's Shack on 1st Tier]]|45|85|185+|}}
{{ClimbItem|Cliff/Narrow Ledge|[[RanikMap90|Between 1st and 2nd tiers]]|65|80|185+|}}
{{ClimbItem|Slide/Washout/Rockface/Slope|[[RanikMap92|Deadman's Confide]] path to undead|100<>130|<185|185+|This area has 7-18 second RTs.}}
{{ClimbItem|Immense Boulder|[[RanikMap95|Reshalion Coastal Road]] to Pokekehepi Beach|130|<185|185+|}}
{{ClimbItem|Deep Crack|[[RanikMap94|Old Field Road to Merrows]]|180|>185|<645|}}
{{ClimbItem|Sea Vine|[[RanikMap94a|From the Crack into Merrows]]|240|<600|<645|}}
|}

====Aesry====
{{ClimbTable|Aesry}}
{{ClimbItem|Aesry Stairs|Jama and around Aesry Surlaenis'a|0 |N/A|unlimited|incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer. }}
{{ClimbItem|Fissure|Aesry|30?|||}}
{{ClimbItem|La'tami Cliffs|Aesry|80?||250|}}
{{ClimbItem|Fireplace|Aesry, Sea Caves|240?||500?|in with nightstalker unyns}}
|}

====M'Riss====
{{ClimbTable|M'Riss}}
{{ClimbItem|Piling|M'Riss|240|||}}
{{ClimbItem|Crossbrace|M'Riss|310|||}}
{{ClimbItem|Pier|M'Riss|>300|||}}
|}

====Hara'jaal====
{{ClimbTable|Hara'jaal}}
{{ClimbItem|cliff into Moradu|Hara'jaal|140|||}}
{{ClimbItem|Lava shaft|hara'jaal|>350?|||}}
|}


===Forfedhar===
{{ClimbTable|Forfedhdar}}
{{ClimbItem|Bridge Rubble|Hrendh Skogar|>80|||}}
{{ClimbItem|Tree, Slopes, Boulder, and Barricade|Hrendh Skogar|<80|||}}
{{ClimbItem|Stones out of Hav'roth Altar|Hawkstaal Road|80|||REALLY hard to pull off at 80}}
{{ClimbItem|Peregan Tree|Boar Clan|<80||>80|}}
{{ClimbItem|Barb Guild Chain|Outer Hibarnhvidar|||>80|wall type of climb}}
{{ClimbItem|Various precipices, escarpments, cliffs, and slopes|Ain Ghazal|>80|||}}
{{ClimbItem|Sinkhole into Cave Trolls|Ain Ghazal|<80|||slight difficulties at 80}}
|}


===Vehicles and Misc===
{{ClimbTable|Vehicles and Misc}}
{{ClimbItem|ladders and stairs|various ships|0|||}}
|}


===Uncategorized Items===
*Quarry Chute and Cliff (Crossing, Temple Hill)
*Tree in Leth Manor
*Mason in Kartais
*Sinkhole in/out of Germish'din
*Forlon(sp?) Hope Cave
*Oak tree middle branch (barghest)
*Oak tree upper branch (barghest)
*Ironwood and Pine Trees (darkling wood)
*Ladder to Rossman's Pier
*Tree in Peccarries (Rossman's Landing)
*Trees in Caracals
*Linden tree (willow walk)
*vineyards terraced hills (crossing, 3 climbs)
*Crossing paladin guild manure pit wall (you smell like manure, can't climb up the wall)


For a list of climbing locations, see [[Climbing_and_Swimming_list#Climbing|Climbing and Swimming list]].


==Climbing Scripts==
==Climbing Scripts==
*[[Scripts#Survival_Skills|Crossing Climbing Script]]
*[[Scripts#Survival_Skills|Crossing Climbing Script]]
*[[Scripts#Survival_Skills|Shard Climbing Script]]
*[[Scripts#Survival_Skills|Shard Climbing Script]]
*[[Scripts#Survival_Skills|Ratha Climbing Script]]


==Titles==

*See [[Climbing Titles]]
[[Category:Survival Skillset]]
{{RefAl|r=y}}
[[Category:Skills]]

Latest revision as of 02:53, 9 May 2018

The Climbing skill is both used and learned by climbing obstacles. A wide variety of such obstacles exist, from the easiest stairs, steps, and ramps to the hardest sheer cliff walls and barricades.

Under DR 3.0, Climbing and Swimming will be combined into the new Athletics skill.

Uses/Learning

  • Not every example of simple obstacles such as steps or stairs may be climbed. If it can't be climbed, just GO as you would through a door or gate.
  • Learning for climbing is on a 60 second (1 minute) timer. Which means you can only learn from one climb of any particular obstacle once every 60 seconds. If an obstacle is climbable from two directions, each direction is considered a separate obstacle that can be learned from. The timer was tested by Zihnj using a favor orb. An obstacle was climbed, exp was granted, and a stop watch was started. A favor orb was rubbed until climbing was clear. Zihnj then climbed back and forth until climbing got exp again. The timer was confirmed on 3 different climbing spots.
  • Failing to climb an obstacle teaches just as well or better than successfully climbing an obstacle, so an ideal training strategy is to attempt to climb many obstacles in a 60 second time, then repeat the loop if not mindlocked.
  • Holding a weapon in one or both hands while climbing increases the amount of experience gained from the climb. (This was true under climbing 2.0, but has not been confirmed for climbing 3.0)
  • You may now also use CLIMB PRACTICE <obstacle> and STOP CLIMB to practice climbing on reasonably challenging obstacles. Note that practicing will not actually move you, nor will it invoke the experience timers. You would need at least 8 climbs (4 going both ways assuming both ways are roughly equal) in an area that teach you for a climbing script to be as efficient as practice.[1]
  • You now have the option to CLIMB <obstacle> WITH <tool>. If you have an appropriate tool (currently the coiled ropes like those sold at the Crossing General Store are the only ones supported) you will gain a bonus to your climb attempt. However, this comes at the cost of a reduction in experience gained.

Things that Hinder Climbing

  • The biggest hindrance to climbing is injuries. Climbs more difficult than stairs/steps will now also check all limb wounds, not just legs like before.
  • Encumbrance hinders climbing
  • Fatigue hinders climbing. The more difficult the climb, the greater the fatigue cost. The better your success (where applicable) the lower the cost.
  • You may now attempt climbs with items in your hands (any type), but there will be a penalty involved based on the size of the item, and an additional penalty if both hands are filled. Note: climbing tools (see above) are exempt and will not incur a penalty in and of themselves, although the penalty for having both hands filled will be applied if you have something in the other hand as well.

Abilities and Spells that Boost Climbing

  • Appraising an obstacle before attempting the climb helps based on your success at appraising. Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.
  • Being led by a superior climber increases climbing ability. Being led by a superior climbing Ranger increases it even more.
  • Ranger Athletics spell
  • Ranger wilderness bonus
  • Warrior Mage Sure Footing spell
  • Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, "You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don't have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence."
  • The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.

What to Climb

For a list of climbing locations, see Climbing and Swimming list.

Climbing Scripts

Titles

References

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