Blend: Difference between revisions

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|minskill=80
|minskill=80
|maxskill=800
|maxskill=800
|minduration=2
|minduration=10
|maxduration=10
|maxduration=40
|validtarget=Self
|validtarget=Self
|guild=Ranger
|guild=Ranger
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|prereqs=[[Earth Meld]]
|prereqs=[[Earth Meld]]
|slot=1
|slot=1
|illegal=no
|desc=The Blend spell lets you blend into surrounding wilderness so well you'll be invisible. Be careful not to fidget too much though, as you'll betray your location.
|corrupt=no
|desc=The Blend spell changes the color and texture of the magician and their equipment, granting almost perfect camoflauge. While it works best in the wilderness, recent advances in the spell pattern have allowed for effective use while in urban areas as well.
|buffs=No buffs
|buffs=No buffs
|debuffs=No debuffs
|debuffs=No debuffs
|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|effect=invisibility
|effect=Pulsing self-invisibility.
|messaging=You gesture.
You blend smoothly into your surroundings, making yourself unseen.
|messaging=You blend smoothly into your surroundings, making yourself unseen.


You fade into view for all to see.
You fade into view for all to see.
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}}
}}
==Notes==
==Notes==
* Pulsing self-invisibility.
* Despite the wording in the description, you CAN move between rooms without breaking invisibility. However, once invisibility is lost, it does not pulse back until Blend is recast.
* You can move around with it, and use it in cities with some additional difficulty and increased pulse length (based on your personal wilderness level, adjusted by [[Memory of Nature]], in whatever room you happen to be standing in when the system needs to calculate a pulse).
* Blend grants [[Invisibility|invisibility]] strong enough to {{com|Burgle}} while [[Breaking and Entering|breaking and entering]] when used in neutral or friendlier [[Wilderness_bonus#Pace_messages|wilderness settings]]. Attempting to {{tt|burgle}} from Blend in less friendly wilderness settings than neutral will result in your arrest if you aren't also [[Stealth skill|hidden]].
* While an active Blend effect allows the {{tt|Burgle}} command in neutral wilderness rooms; it must be initially cast in a friendlier than neutral wilderness room.
* A capped or high-cast [[Memory of Nature]] can make unfriendly rooms wilderness friendly enough to then cast Blend for {{tt|Burgle}}.
{{RefAl}}
{{RefAl}}

Latest revision as of 15:20, 13 August 2023


Ranger thumb.jpgRanger Guild


Blend
Abbreviation: -
Prerequisites: Earth Meld
Signature: Yes
Spell Slots: 1
Mana Type: Life Magic
Spell Type: standard / utility
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Blend spell changes the color and texture of the magician and their equipment, granting almost perfect camoflauge. While it works best in the wilderness, recent advances in the spell pattern have allowed for effective use while in urban areas as well.
Effect: Pulsing self-invisibility.
Example Messaging: You blend smoothly into your surroundings, making yourself unseen.

You fade into view for all to see.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Pulsing self-invisibility.
  • You can move around with it, and use it in cities with some additional difficulty and increased pulse length (based on your personal wilderness level, adjusted by Memory of Nature, in whatever room you happen to be standing in when the system needs to calculate a pulse).

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