Awaken (spell)

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Awaken
Abbreviation: AWAKEN
Prerequisites: Mental Focus
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / warding, utility
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self, PC
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: This spell will attempt to awaken any living thing which is unconscious, and may also free the mind from other stuporous confines. A self-cast Awaken spell pattern will settle over the Empath quiescently, rousing to activity when his mental equilibrium is disrupted.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, -stuns/unconsciousness
Example Messaging: You gesture.

The vivacious energies of your spell focalize around your head. As the pattern reaches deeply beyond your conscious mind, you are pervaded by a feeling of sobered vigilance.

Devices/Tattoos: No devices or tattoos documented.

Misconceptions

There is a myth that the spell Awaken helps to save patients who are "in shock and dying." This was confirmed false by GM Naohhi in a forum post on 1/11/2015[1].

While I sometimes enjoy reading the stupid that sprouts up..


Awaken

  • Attempts to cure the states known as Unconscious and Stunned.
  • Does nothing to the state known as Dying state that may also be referred to as Pre Death Shock, not to be confused with Empathic Shock.


Using Awaken on someone in the dying state is as useless as offering lavender to Meraud. Meaning, you can do it, but those of us that know better are just laughing at you while you make yourself look silly.

References

Play.net posts

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