Aether Wolves: Difference between revisions

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{{Spell
{{Spell
|abbrev=aewo
|abbrev=aewo
|minprep=3
|minprep=1
|castcap=30
|castcap=33
|minskill=20
|minskill=0
|maxskill=500
|maxskill=400
|minduration=-
|validtarget=Special
|validtarget=PC, Creature
|guild=Bard
|guild=Bard
|magic=Elemental Magic
|spellbook=Fae Arts
|spellbook=Fae Arts
|prereqs=-
|prereqs=[[Glythtide's Joy 3.0|Glythtide's Joy]]
|slot=2
|slot=2
|illegal=no
|desc=The use of Aether Wolves will cause eerie, unearthly howls to be heard by those who are outside of your group -- so realistic as to seem like actual giant wolves approaching in slavering fury! Those who succumb to this auditory illusion will freeze or flee from the area, depending upon your skill and the strength of the enchante. In addition, the distracting howls may reduce the deceived's ability to focus on magic abilities, effectively draining their attunement. Such misdirection is nothing new to the Bards, and this enchante is a prime example of how they can be used effectively to influence those around you.
|corrupt=no
|effect=Immobilizes and slows mana regen.
|desc=The use of Aether Wolves will cause eerie, unearthly howls to be heard by whatever foe you face -- so realistic as to seem like actual giant wolves approaching in slavering fury! Any who succumb to this auditory illusion will forfeit its ability to move, frozen in place from their lack of fortitude. In addition, the distracting howls may reduce the deceived's ability to focus on magic abilities, effectively retarding their ability to regain attunement. Such misdirection is nothing new to the Bards, and this spell is a prime example of how it can be used effectively to influence their advesaries.
|buffs=No buffs
|debuffs=Attunement pool regeneration
|dtype=No damage
|htype=No heal
|poststring=No
|effect=Immobilizes
|messaging=Slow, rich tones form a somber introduction as you begin to sing the "Aether Wolves" enchante.
|messaging=Slow, rich tones form a somber introduction as you begin to sing the "Aether Wolves" enchante.
|offtype=charm
|offtype=charm
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|source=standard
|source=standard
|type=debilitation
|type=debilitation
|ctype=cyclic
|ctype=battle
}}
}}
==Notes==
Cannot be cast in extremely deep water.
*Converted from cyclic to single-target on 2/21/2023.
*Cannot be cast in extremely deep water.
* Associated with Aether, but is not affected by the [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] system.

Latest revision as of 22:04, 8 August 2023


Bard thumb.jpgBard Guild


Aether Wolves
Abbreviation: AEWO
Prerequisites: -
Signature: Yes
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: battle / debilitation
Difficulty: intro
Prep (min/max): 1 / 33
Skill Range (min/max): 0 / 400
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The use of Aether Wolves will cause eerie, unearthly howls to be heard by whatever foe you face -- so realistic as to seem like actual giant wolves approaching in slavering fury! Any who succumb to this auditory illusion will forfeit its ability to move, frozen in place from their lack of fortitude. In addition, the distracting howls may reduce the deceived's ability to focus on magic abilities, effectively retarding their ability to regain attunement. Such misdirection is nothing new to the Bards, and this spell is a prime example of how it can be used effectively to influence their advesaries.
Effect: -Attunement pool regeneration, Immobilizes
Example Messaging: Slow, rich tones form a somber introduction as you begin to sing the "Aether Wolves" enchante.
Contest Type: charm / fortitude
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Converted from cyclic to single-target on 2/21/2023.
  • Cannot be cast in extremely deep water.
  • Associated with Aether, but is not affected by the Elemental Efficacy system.