Stance command

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Revision as of 20:26, 28 June 2009 by CARAAMON (talk | contribs)
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The STANCE command is used to view/adjust how efforts are allocated to offense and defense.

Additionally, STANCE can also be used to display the last combat maneuver used. This is important since the last combat maneuver can impact the effectiveness of the next combat maneuver used.

Syntax

  • STANCE - Will display the current defensive stance and last attack.
  • STANCE MANEUVER - Will display last attack.
  • STANCE VIEW - Same as STANCE
  • STANCE <ATTACK/EVASION/PARRY/SHIELD> <#> - Will set specified defense to #.
  • STANCE <ATTACK/EVASION/PARRY/SHIELD/CUSTOM> - Will change to stance setup in specified slot.
  • STANCE <ATTACK/EVASION/PARRY/SHIELD/CUSTOM> VIEW - Will show stance setup stored in specified slot.
  • STANCE <ATTACK/EVASION/PARRY/SHIELD/CUSTOM> SAVE - Will store current stance in specified slot.
  • STANCE SET <evasion #> <parry #> <shield #> (<attack #>) - Allows setting of all stances with one command.


Usage

Setting your stance allows you to determine in what ways you defend yourself. It translates to what percentage of your actual skill you will be using, i.e. STANCE PARRY 80 will have you using 80% of your parry skill to defend.

For starting characters, the maximum number of defensive stance points is 180, with an additional 1 for every 5 taken from the ATTACK stance. However, Barbarians and Paladins gain a bonus defense point for every 10 circles. and Warrior mage"Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.s gain a bonus defense point for every 15 circles. All other guilds gain a bonus defense point for every 20 circles.

Also See

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