Sleeping Dragon Corn Maze 447/End loot
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- There is "a wide trail that leads around to the end of the corn maze" that can take you to the kernel items without having to redeem a pass and go through the maze.
- The kernel cost listed is for Prime. Platinum costs are reduced by 25%.
- Items in bold are new or have been upgraded from the previous year's version.
Map
- A tiny Halfling wanders all the rooms - ask questions about the maze lore & NPC's
Room 1
- A harried Halfling - REDEEM a corn maze pass and then JOIN HALFLING for the short version; 1,000 simucoin, rewards 10 kernels + 1 incidental per completed TASK, up to 10 TASKS (100 kernels) maximum.
Room 2
white plank | ||
---|---|---|
Item | Price | Done |
"All armor pieces on the white plank are enchanted with a glitter flare." | ||
foggy grey leathers edged in seasilk braiding | 100 | |
darkstone chain hauberk with imbricated pauldrons spiked with blood rubies | 100 |
purple plank | ||
---|---|---|
Item | Price | Done |
"All armor pieces on the purple plank are enchanted with a glitter flare." | ||
cloudy blue leather helm spiked with a row of tempest sapphires | 30 | |
cloudy blue leather gloves lined with foggy grey seasilk | 30 | |
darkstone chain helm adorned with blood ruby horns | 30 | |
darkstone chain gloves embellished with blood rubies | 30 |
pink plank | ||
---|---|---|
Item | Price | Done |
"All armor pieces on the pink plank are enchanted with a glitter flare." | ||
foggy grey seasilk mask embellished with tempest sapphires | 20 | |
sleek darkstone chain mask encrusted in blood rubies | 20 |
black plank | ||
---|---|---|
Item | Price | Done |
"All shields on the black plank are enchanted with a glitter flare." | ||
glittery cupcake-shaped targe sprinkled with raspberry-pink spikes | 90 | |
hammered ka'hurst shield of abyssal black | 90 |
red shelf | ||
---|---|---|
Item | Price | Done |
"The plate armor piece has an electric flare." | ||
silversteel light plate aventail brushed with black gold filigree | 10 |
orange shelf | ||
---|---|---|
Item | Price | Done |
"The plate armor pieces have an electric flare, the chain armor pieces have a fire flare, and the leather armor pieces have a frost flare." | ||
contoured demonscale mask darkened to a deep abyssal black | 20 | |
silversteel dome helm brushed with black gold filigree | 20 | |
silversteel light plate mask brushed with black gold filigree | 20 |
yellow shelf | ||
---|---|---|
Item | Price | Done |
"The plate armor pieces have an electric flare, the chain armor pieces have a fire flare, and the leather armor pieces have a frost flare." | ||
tapered demonscale helm darkened to a deep abyssal black | 30 | |
sleek demonscale gloves darkened to a deep abyssal black | 30 | |
heavy chain gloves bearing a blue-white phoenix | 30 | |
silversteel light plate gauntlets brushed with black gold filigree | 30 |
green shelf | ||
---|---|---|
Item | Price | Done |
"The chain armor piece has a fire flare." | ||
heavy chain balaclava with wide accents resembling flaming phoenix wings | 50 |
blue shelf | ||
---|---|---|
Item | Price | Done |
"The plate armor pieces have an electric flare, the chain armor pieces have a fire flare, and the leather armor pieces have a frost flare." | ||
sleek demonscale leathers darkened to a deep abyssal black | 100 | |
heavy chain hauberk emblazoned with a blue-white phoenix | 100 | |
silversteel light full plate brushed with black gold filigree | 100 |
agonite counter | ||
---|---|---|
Item | Price | Done |
"Look at the stuff on the mannequin. Really focus on it. All that stuff is in the backpack. Really. I don't know how it doesn't just burn right through the backpack, either. It must be magic!" | ||
dusky dreamweave backpack clasped with a shimmering dragon fire opal | 15000 |
armor stand | ||
---|---|---|
Item | Price | Done |
"If you're a swordsman and you've been looking for some swordsman's armor, you could buy this." | ||
swordsman's pack fortified with a multitude of leather straps | 100 |
gold hook | ||
---|---|---|
Item | Price | Done |
diamondwood shield reinforced with silversteel spikes | 750 |
silver hook | ||
---|---|---|
Item | Price | Done |
triangular black tursa sipar inlaid with the emblem of Saint Detlef | 80 | |
ceremonial vardite aegis bristling with kertig spikes | 80 |
bronze hook | ||
---|---|---|
Item | Price | Done |
"The pot lid has a fire flare enchantment." | ||
dented pot lid dappled with scorch marks | 20 |
diacan hook | ||
---|---|---|
Item | Price | Done |
"The medium shield here can be RUBbed to repair it once every three days, provided it has enough charge. It does not bond, and any Paladin or Cleric can MEDIDATE upon it and then PRAY upon it to replenish charges. This shield comes with enough charge for 10 repairs before needing recharging." | ||
spiked medium shield enameled with the image of an imposing scarecrow | 230 |
Room 3
- circuitous path that goes around to the start of the maze - takes you out of the area and back towards the Arthe Dale road
- A tired Halfling - REDEEM a corn maze ticket and then JOIN TIRED HALFLING to run the single task version of the maze; 100 simucoin, rewards 10 kernals + 1 incidental.
A sign reads: "ATTENTION: The tickets on this surface are only valid with the tired Halfling here. You cannot use them with the harried Halfling nearby nor the other Halflings or Gor'Togs elsewhere. For the passes that the others take, please visit the other store." [ OOC: http://play.net/dr/store ]
On the gold table
Item | Type | Details | Kernels |
---|---|---|---|
handful of corn maze tickets | five (5) tickets for the single task version | 500 SimuCoins | |
corn maze ticket | one (1) ticket for the single task version | 100 SimuCoins |
Room 4
- A shop attendant - modifies nouns for tie items. Remove a noun for 1 kernel; add a noun for 4 kernels.
Room 5
Room 6
Room 7
Room 8
Room 9
Room 10
Room 11
- A shifty Halfling - ASK halfling for sack and she will give you a sack in which you can put 6 incidentals (excluding bags/packs/sacks/pouch type containers) that you'd like to trade in for 1 random incidental. Once you have a minimum of 6 items in your sack, GIVE sack to halfling and she will take 6 items from the sack and insert 1 random incidental. You can put more than 6 incidentals in the sack and she will only take 6 at a time (which CAN include any random incidental she has given you that you leave in the sack).