Rite of Grace

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Necromancer thumb.jpgNecromancer Guild


Rite of Grace Cyclic spell
Abbreviation: ROG
Prerequisites: Eyes of the Blind
Signature: No
Spell Slots: 1
Mana Type: Arcane Magic
Spell Type: cyclic / utility
Difficulty: intermediate
Prep (min/max): 5 / 25
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): Indefinite
Pulse Timing: 15 seconds
Justice: Unknown
Corruption: Unknown
Description: While it is considered a sister to the Rite of Contrition spell, the two matrices are at their hearts very different. Where Rite of Contrition weaves sublime corruption to fool supernatural senses, the Rite of Grace bombards the physical senses. The Rite of Grace captures the magician's self-image and uses that as the centerpiece of a psychic miasma that attacks everyone's senses and clear thinking in the area. Transcendental mutations can thus be hidden and what is not hidden is rendered unspeakable. The spell is not flawless and can only hide a certain number of mutations.
Effect: Hides 1-7 Transcendental Necromancy buffs.
Example Messaging: Without a Transcendental Necromancy spell up: You project your self-image outward on a gust of psychic miasma, to little effect.

With a Transcendental Necromancy spell up: You project your self-image outward on a gust of psychic miasma, masking your transcendental mutations under mixed currents of befuddlement and delusion.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Can be cast in standard justice zones.
  • Allows you to hide 1-7 Transcendental Necromancy buffs from view. Transcendental buffs under this effect retain their full effectiveness, but do not appear when looking at the Necromancer or in the room (for Calcified Hide).
  • Mana thresholds:
Spells Hidden Minimum Mana
1 5 mana
2 8 mana
3 11 mana
4 14 mana
5 16 mana
6 20 mana
  • Note that this cloaking effect is similar to an item hider, rather than a complete suppression of all messaging. If the spell messages (such as when casting them), it messages and that's that. This is intentional, reflecting the imperfect nature of the Necromancer's "illusion" (and the limits of the GMs' personal sanity).

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