Glyph of Warding

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Paladin thumb.jpgPaladin Guild
Warding
Requirements: ​5th circle
Difficulty: None
Type / Skill: glyph / -
Description: This glyph, when traced on a dead body, allows a Paladin to protect a dead person's items when they depart for a limited period of time. When the owner TAPs the glyph his possessions will automatically be worn. A Paladin can retrace the glyph to see how much time is left, and if there are fewer than two minutes remaining the glyph will be refreshed. When traced on a living person, this glyph prevents an assailant from aiming ranged weapons or targeting spells.
Effect: always retain items regardless of depart option; hinders assailant's ability to aim or target
Messaging: Paladin sees: You trace the glyph of warding around <player>'s dead body!
Others see: <Paladin> traces the glyph of warding over <player>'s body until a soft red glow appears.

Upon departing: The warding glyph flares into a brilliant red light as it settles over <player>'s remains, protecting them.
On a living player: You trace the glyph of warding at <player> whose attention waivers from you.



Notes

  • Syntax: GLYPH WARD <BODY|ASSAILANT>
(The old warding glyph function is gone. You no longer leave a glyph that can go pop with any type of depart option.)
  • Quest granted by any guildleader.
  • Duration is dependent on Conviction.
  • Modest soul pool cost when used on the living (can preemptively apply the grave warding effect).
  • You will always retain your items on depart regardless of whether the option you chose would allow it or not. So, Glyph of Warding overrides DEPART GRAVE or zero-favor DEPART options.
  • DEPART COINS is now treated as DEPART FULL if you have Glyph of Warding on. The price remains at 2 favors after discount and you retain your items. This is an edge-case nerf for Paladins that were DEPART COINS-ing with the Glyph for a two-favor reduction of the cost of services rather than one.
  • When cast upon a PC, the glyph prevents them from using AIM and TARGET but not FIRE and CAST. It can be powerful in the right context since it prevents the accuracy bonuses from targeting and aiming and forces a "snap-shot" but doesn't literally prevent ranged attacks. (forum post)

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