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Return to the Keep 423
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Announcement
First Email
When the Keep fell, something long forgotten was disturbed within its rubble.
Something so threatening that the Elpalzi forces attempted to secure it for their own.
Adventurers once prevented this, but now magical experiments threaten the fabric of space-time itself!
An ancient power has intervened to preserve the past and allow a chance to save the present.
Will you traverse time and Return to Ulf'Hara Keep once again to save Elanthia from this terrifying menace?
Beginning July 21st, become a hero once again and stop these power-hungry mages before it is too late!
Second Email
Deep in the bowels of a noble estate, myriad lunar mages toiled away. Experiment after experiment, they continued almost endlessly and with a fervor rarely seen. Most of these experiments were of little note, but one was a most resounding and unfortunate success. It caused an anomaly of a most serious nature indeed, for you see, this particular test managed to disrupt Fate itself!
The ruins of the royal Keep -- not so long ago this once-regal symbol of the First Land was teeming with renegade Elpalzi, searching for a relic that would give them the power to rule. With the combined work of adventurers, soldiers, and gentry alike over the course of many years, not only was this prevented, but these rebels met their ultimate defeat! An uneasy peace has been created in the wake of this, and the people have finally begun their healing.
With the plucking of Fate’s strands, however, all of this is now at risk! Things which have already come to pass are in perilous danger of being irrevocably altered. Deep within the Plane of Probability, a being prickles at the waves of potential damage to come from it all and steps in, sealing the point of contamination away.
The featureless, abstractly Human-shaped being looks upon its creation, this moment of distorted time and potentiality trapped within starlight pulled from its own body. Amidst the Keep’s rubble, an ancient relic once thought destroyed has been recovered by the warring Elpalzi. This device allows its user to tap into the consciousness of a single individual – even one amongst those long gone from this world!
The creature sees what will become of this: that the rebels will contact the powerful mage who once commanded them, and, with his vast knowledge, they will begin the creation of a new artifact of even greater power, a tome of time-bending magics.
The starlight-hued head tilts as it scrys further, following all of the potential outcomes. Fate’s strands must be returned to their proper placement. Time must be preserved. The Elpalzi cannot be allowed to finish writing this Tome.
Brave adventurers are called upon once again to Journey back to the Keep and correct the course of history itself!
Will you travel back in time to save Elanthia before the Tome is complete?
Time travel is dangerous and forbidden, but drastic times call for drastic measures. Will the renegade Elpalzi reign supreme and claim the lives of many more victims?
Can you stop the power hungry Elpalzi rebels and ensure their eventual defeat?
Or will they complete the Tome and rule over Elanthia with the mastery of space and time at their fingertips?
Join your fellow adventurers as the story unfolds, beginning July 21st!
Third Email
Travel back in time to save Elanthia before the Tome is complete!
~ July 21st until July 30th ~
STOP THE RENEGADE ELPALZI BEFORE IT IS TOO LATE!
IF THE TOME IS COMPLETED ALL IS LOST!
THE CALL TO ACTION STARTS AT 9PM EASTERN.
With the plucking of Fate's strands the future itself stands at the precipice of being irrevocably altered. The ancient relic must be recovered. The embers of war must not be rekindled.
Heroes are needed to go back in time to prevent this catastrophe from taking form! The future must be protected! Prepare yourselves to travel back to the Ruins from July 21st until July 30th!
Are you up to the task?
Help Lord Zukir by completing TASKs that need to be done. A single pass will grant you one hour within the quest area to complete as many missions as you can. Completing more missions allows you to claim greater rewards, and you can wait to select your treasure until a later run if you want to save up! There are many new items but lots of old favorites are making their return as well. Don't forget there are a wide variety of missions and Empaths are not forced into combat missions.
What can you do with the credits you earn?
LEGACY ITEM!
- A Spectral Reaper medallion! Summon your minion to slay your foes!
NEW REWARDS ADDED!
- Feature Mirrors! Change your appearance with a multitude of new options to choose from. Make your character look unique!
- Potency and Infuser Wallets. A popular item makes its return. Stack up all those stones and reduce your item count!
- Scroll Stacker! A new scroll stacker special for the Ruins makes its debut. Collect your scrolls and store them neatly in your stacker!
- Familiar Talismans! A few new looks for some old favorites.
- Sorcerous Backlash Absorber! Backlash be gone! This device can completely negate or significantly reduce the effects of sorcery gone wrong!
- Carapace armor! Choose from mail or light armor!
- And more to come!
.... AND MORE!
Be the hero Elanthia needs and stop the Elpalzi!
Forum Post
As noted in the mailer for this event, most of the prizes from last run are still present, and at the same price point as before. Mechanically, the event is the same. We've made some QoL updates to the tasks.
Task Adjustments:
- Abandoning tasks now has a cooldown.
- Altered the kill critter task to have one less possible critter (4 to 6)
- Altered the recover treasure (creature) task to only require 2 to 3 treasures.
Prize additions:
- a glossy blue-black orb
- Carapace armor using mail hauberk template:
- APPRAISAL: The carapace armor is chain armor.
- The armor looks like it offers protection for the following areas:
- right arm left arm right leg left leg chest abdomen back
- You feel certain that some waxy-black carapace armor appears to impose high maneuvering hindrance and moderate stealth hindrance, offering:
- very good protection and very great damage absorption for puncture attacks.
- very good protection and very great damage absorption for slice attacks.
- good protection and very great damage absorption for impact attacks.
- moderate protection and very good damage absorption for fire attacks.
- moderate protection and very good damage absorption for cold attacks.
- low protection and fair damage absorption for electrical attacks.
- If you were only wearing some waxy-black carapace armor your maneuvering would be lightly hindered and your stealth would be fairly hindered.
- But considering all the armor and shields you are wearing or carrying, you are currently lightly hindered and your stealth is fairly hindered.
- You are certain that the carapace armor is extremely resistant to damage, and are in pristine condition.
- The carapace armor is fairly soft.
- You are certain that the carapace armor weighs exactly 450 stones.
- a bone-white orb
- Carapace armor using segmented bone hauberk template:
- APPRAISAL: The carapace armor is light armor.
- The armor looks like it offers protection for the following areas:
- right arm left arm right leg left leg chest abdomen back
- You feel certain that some waxy-black carapace armor appears to impose high maneuvering hindrance and fair stealth hindrance, offering:
- great protection and good damage absorption for puncture attacks.
- great protection and good damage absorption for slice attacks.
- great protection and good damage absorption for impact attacks.
- very good protection and fair damage absorption for fire attacks.
- good protection and somewhat fair damage absorption for cold attacks.
- moderate protection and low damage absorption for electrical attacks.
- If you were only wearing some waxy-black carapace armor your maneuvering would be barely hindered and your stealth would be insignificantly hindered.
- But considering all the armor and shields you are wearing or carrying, you are currently barely hindered and your stealth is insignificantly hindered.
- You are certain that the carapace armor is extremely resistant to damage, and are in pristine condition.
- The carapace armor is fairly malleable.
- You are certain that the carapace armor weighs exactly 232 stones.
WARRIOR MAGE FAMILIAR TALISMANS: PLEASE NOTE THESE TALISMANS BIND IF YOU TAKE THEM OUT OF THEIR POUCH. NON WARRIOR MAGES CAN BUY THE POUCH.
- a grey talisman pouch embroidered with the image of a grizzled back panther
- CONTAINS: a panther talisman: Appearance: a grizzled black panther with razor-sharp fangs
- a beige-white talisman pouch embroidered with the image of a scarred lynx
- CONTAINS: a lynx talisman: Appearance: a viciously scarred beige-white lynx with black-tipped ears
- a talisman pouch embroidered with the image of a white-faced owl in mid-flight
- CONTAINS: an owl talisman: Appearance: a white-faced owl with piercing red eyes
- a black and white talisman pouch embroidered with a grinning panda bear
- CONTAINS: a bear talisman: Appearance: a bright eyed panda bear with soft downy fur
- a pure white talisman pouch embroidered with the image of a running snow leopard
- CONTAINS: a leopard talisman: Appearance: a muscular white snow leopard with piercing blue eyes
- a polished leather talisman pouch embroidered with a snarling grizzly bear
- CONTAINS: a bear talisman: Appearance: a gigantic brown grizzly bear with massive sharp claws
- a darkened leather hip pouch branded with a rolled scroll
- This is a scroll grab bag. A random scroll is contained within.
- a lucid crystalline ampoule
- This is a sorcery backlash absorber. A few things to note about this item is that they use charges which can be recharged with infuser stones. This device will negate MINOR sorcerous backlashes and dampen the effect of more severe ones to be less severe. One final thing to note is you can ADJUST the ampoule to be worn either on the neck or on the belt.
- a classic black umbrella with an elaborately carved green parrot's head handle
- The classic black umbrella is a magical device which will fly its user from place to place. This uses charges which can be restored with infuser stones. You can study the device to learn more about it, however to activate the device:
- - TAP: Sets the destination room, where the user will be taken. You must stand in this room.
- - RAISE: Take them to the destination room which the user previously TAPPED, and sets the destination room for a return trip. So you can travel between two locations.
- a blue leather wallet with a crystal painted on the front
- A potency crystal stacker wallet which comes with some crystals as well. Can hold a max of 50.
- CONTAINS: a potency crystal (Qty 7)
- a purple leather wallet with a stone painted on the front
- An infuser stone stacker wallet which comes with some crystals as well. Can hold a max of 50.
- CONTAINS: an infuser stone (Qty 7)
- a charming tapestry carpetbag patterned with sprawling cabbage roses
- This is a very large back-worn container with ties. It will currently accept a total of 3 items. You can tie the following items: umbrella, pyramid, pestle, mortar, stick, sieve, pot, and scissors. It can be upgraded via a tie merchant.
WANDS!
Please note the ivory wand has not been verified by researchers. Use at your own risk! These wands are PAFO except for the spell contained. They are similar in nature to the Duskruin ones but with new spells.
- a wand of eventide moonstone etched with a kaleidoscope of butterflies - Shear
- a lifesculpted Ilithian cedar wand twisted around an Elamiri sapphire - Ice Patch
- a frigid icesteel wand with a miniature scythe-shaped tip - Frost Scythe
- a baroque ivory wand inlaid with vengeance rubies - New stock. Unverified by researchers.
- a scroll folio embossed with an image of Ulf'hara keep
- a scroll stacker. Holds 40 types of scrolls at 50 copies per scroll.
- a simple bronze chalice rippled with a rich patina around the broad rim
- A magical chalice which creates holy water when rubbed. This chalice has 100 charges. Each time it is rubbed it creates 18 parts of holy water. It can be recharged with infuser stones.
MIRRORS!
There will be a separate post for these, and an Elanthipedia entry to help you identify which does what.
These are a brand new item - Each mirror is configured to adjust one of your features. You can mix and match and end up with a whole new you! Each mirror has one single use. They do not bond upon purchase.
Overview
TBD
Maps
To access this area, find the Meeting portal hub in your city. Once there, REDEEM a TBD and then ASK (NPC) ABOUT ACCESS.
Maps from the previous Ruins of Ulf'Hara quest can be found here, but should be confirmed for accuracy for this version.
Creatures
NPCs
Incidental Loot
TBD
Weapons
Armor
Magic
Clothing and Jewelry
Containers
Crafting & Crafting Materials
Other
Gems
Food/Drink
Shop
TBD