Museum of Imperial History
Overview
The Museum of Imperial History, also known simply as the Throne City Museum, is located in Throne City, which was once the capital of the Empire of the Seven Pointed Star. The museum has 7 exhibits, each with several locked cases containing artifacts. When you first enter the door there is a tour desk where you may TAKE TOUR and receive a guided tour through the museum.
The museum itself was created by GameMaster Rigby, as well as the stand-alone stealing system used by Thieves to burglarize the museum (see below). Other than changes in skill and experience for lockpicking, disarming, and stealing from the exhibit cases, no other changes have been made to the museum since its creation.
Exhibits and Artifacts
Theories on Pre-Empire Life Exhibit
- Cases in Room: Exhibition Case, Display Case, Oak Case, Mahogany Case
- Alchemy Items
- a dull red clay jar. LOOK: The clay jar displays small chipped engravings of two men engaged in a boxing match, their red hair flowing in long trails behind them.
- a blue-flecked clay jar. LOOK: Much of the blue paint on the clay jar has long since faded, but enough remains to reveal a partial scene of several men playing some sort of game with a ball.
- a greenish clay jar. LOOK: Though faded from time, the paint on the clay jar depicts a series of green dolphins leaping out of an ocean.
- a dull clay pestle
- a cracked sandstone mortar
- a chipped clay mortar
- Juggling Items
- some clay pottery fragments (5 stones)
- some sandstone pottery fragments
- bottomless case containing assorted pottery fragments (2 stones)
- Miscellaneous
- a simple stone spoon [RUB, TAP, CLEAN]
- a weathered sandstone tablet. LOOK: This tablet is shaped more or less like a wedge. The only thing indicating it was ever anything more than a random rock is the barely detectable pattern of cows and piglets bordering its thickest edge. [RUB, TAP, CLEAN]
- an obsidian arrowhead
- a rusted shovel blade. LOOK: The entire blade is covered by red-brown rust. [Rub, Tap, Clean]
- a ceramic centaur figurine. LOOK: Fine cracks run down the length of the tiny centaur's front, though these are not easy to see with the stylized spirals that cover the figurine completely.
The Young Empire Exhibit
- Cases in Room: Display Case, Red Case, Steel Case
- a crude cambrinth amulet [Neck-worn cambrinth - 32 mana]
- a dull bronze ring inset with a small jade chip. LOOK: Engraved in the center of the ring is a simple design which looks superficially similar to the crest of the Warrior Mage guild. [RUB, TAP, CLEAN]
- a chipped ceramic seal. LOOK: In a circle on the ceramic seal are enigmatic and perhaps random assortments of letters. Some are upside down, while others are stylized to look like various animals.
- a lion-headed bronze situla. LOOK: Though normally used to hold beverages, this particular situla was likely designed for use as a makeshift quiver, and bears a single arrowhead emblem set squarely in its lion's head. [Shoulder-worn container]
- a delicate gold chain fastened with silver rosettes
- a jade scorpion ring
- an ivory bracelet shaped like a curled sleeping cat. The tail of the cat is yellowed from age, but this only adds to the realism. Along one side is engraved a small, stylized rosette.
- a broken wax seal. LOOK: The seal has small specks of gold suspended in its semi-transparent surface. Partial words trail along the circular edge, ending abruptly after, "Irodio Vene."
- a gold-on-iron helm crest. LOOK: Whatever feathers or hair had been in the helm crest are now long gone, leaving only the twisted and bent wires which would have held them in place. [NOT wearable. Rub, Tap, Clean]
- a walnut table leg. LOOK: Carved into the wooden leg are elegant designs incorporating diamonds, triangles, hooks, and rosettes. [MB - no/no/heavy/poorly/reasonably]
- a limestone rabbit statuette. LOOK: In a choice of color that only the original artist could fathom as reasonable, the rabbit statuette is a painted in faded shades of green and purple. [Rub, Tap, Clean]
- a stone stela fragment. LOOK: Of the small carvings remaining on the fragment, one is a stained blue owl-headed figure sending lightning bolts at a simplified citadel. [Rub, Tap, Clean]
- a flat iron spear-tip
- some rusted chain lengths [Juggling]
Glory Days of the Empire Exhibit
The Fall of the Empire Exhibit
Dragon Priest Exhibit
Ancient Magic Exhibit
The Might of the Empire Exhibit
Floorplan
There are 3 levels to the musuem:
- The ground floor where one enters
- The top floor
- The roof, accessible only by Thieves at night.
Burglary
Skylight
Only members of the Thief Guild with the Passages ability may enter the museum at night to commit burglary. The Thief passage leads to the roof of the museum where three skylights are located. The skylights may be entered by using a rope. The northernmost and southernmost skylights lead to the top floor of the museum while the center skylight leads to the ground floor.
Guards
Once inside the Thief must avoid two guards, one on each floor. The guards move in a predictable pattern and as long as one stays hidden and silent the guards will not notice. However, the guards' perception is good so Thieves with under 100 ranks in Stalking Skill should avoid sneaking into and out of rooms with guards present. The guards will arrest anyone who is not in hiding. If anyone speaks in the museum the guards will move forward along their predetermined path.
Cases
The cases and the donation box are each trapped with magical wards. In order to disarm the case the Thief must have Seer's Sense cast, must be under the influence of a similar Lunar Aura Device, or must be particularly skilled in Disarm Traps Skill (300 ranks as a start) to bypass the traps. Once disarmed the case must also be picked. Though the cases vary in difficulty, a good estimate is that it takes approximately 200 ranks in Lockpicking Skill and Disarm Traps Skill (with Seer's Sense or LAD) to open most museum cases.
Stealing
The stealing system in the museum is different than all other stealing in DragonRealms.
- In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime. Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).
- Another significant difference is that in the museum Stealing Skill behaves more like mana pool or fatigue pool. The larger the pool, the more you can steal. Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen. The pool gradually refills over time. If the pool is completely depleted it will take approximately 1 hour to refill completely.
Arrest
If arrested, the Thief is taken aboard a prison barge back to Riverhaven to be placed in jail. However, sometimes the prison barge is raided by men loyal to Fade. The Thief is dragged before Fade within the Throne City colliseum and severely beaten before being released. Fade is not pleased by the attention you've drawn from your criminal behavior. The dangerous part is that Alley Thugs lurk throughout the colliseum and can fire crossbows instantly from ranged distance.