Defending skill

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Defending indicates your overall ability to defend against attacks, and is in the armor skillset. It replaces Multiple Opponent's functionality as the skill used when being engaged with multiple foes, and also increases your defensive skills so that they're more effective overall. Defending is best trained by being in combat and successfully defending against an attack. With the removal of Multi-Opponent as a skill, managing multiple opponents in combat has become a skill check - The aggressor's Tactics vs the defenders Defending. This allows the skill to grow with you as you fight harder things, rather than requiring defense against five creatures to keep the skill moving at high ranks. In general, fighting more than two creatures at the same time will drastically increase the difficulty to defend.

Spells and abilities that boost Defending

Spells and abilities that decrease Defending

None

Stance and Stance Points

STANCE will show you how you are currently dividing your Stance Points in-game. While you can modify each of these values individually by typing STANCE (evasion/parry/shield) (0-100). The total number of Stance Points distributed among the three separate defenses may not exceed the total that you have accumulated. All begin with 180 Stance Points.

You may also use the basic command, without any number modifiers, to set that portion of your defense to 100, while setting a secondary defense (parry or evasion, depending) to 80.
Example: STANCE PARRY will set your parry to 100, and evasion to 80.

The number of ranks that you have in Defending affects the number of stance points that you have available. For Armor Primaries, a new stance point is received every 50 ranks. For Secondaries, every 60 ranks, and for Tertiarties a new stance point comes with every 70 ranks. It is thus important to manually adjust the basic settings, when you choose to use them, to incorporate all of the stance points that you have available.

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