Heal (2.0)

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Empath thumb.jpgEmpathGuild


Heal
Abbreviation: Unknown
Prerequisites: Heal Scars, 15th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Unknown
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes

Syntax: CAST
CAST <WOUND | SCAR>

This spell will attempt to locate and heal the worst damage on the Empath.

- If you do a general cast, it will look through both fresh wounds and scars for the worst wound.

- If you specify WOUND or SCAR, it will search for the worst damage of the type indicated.

The HEAL spell is capable of attempting multiple heals with a single cast, but a substantial amount of power is lost between each new wound, so it is not very efficient in terms of power usage for multiple heals in a single cast.

To forestall debate, let me make this clear right up front. HEAL is not intended to be a primary means of healing, although it certainly can be used that way with sufficient skill. It is not as easy to cast nor as mana efficient as HW/HS, and is not intended to replace those spells. Instead, Heal is intended for one primary purpose and one small but useful secondary -- emergency healing when you need to get the worst wounds under control now and don't have the time/luxury/desire to try to prioritize yourself; and...well...let's just say as long as you are wounded, it will find and heal the worst wounds. Even if the worst wound is just 1 pt. Think about it, and I'm sure you will see a use or two for this.

When this spell goes live, it will require Heal Scars and at least 15th circle, and will be the prerequisite for Regenerate. Because 4 spell slots will be refunded once HW/HS go live, those who already have Regenerate should be able to take Heal without problems.