Armorsmithing discipline

From Elanthipedia
Jump to navigation Jump to search

Armorsmithing is a discipline of the Forging skill. There are places to practice it at the Riverhaven Forging Society, Crossing Forging Society, and Shard Forging Society.

Basics

The smelting and shaping processes are similar to those of Blacksmithing, but armorsmithing has a few different steps.

The ANALYZE command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, APPRAISEing the item CAREFULLY will tell you how it's inherent properties compare on the Trader Scale.

Techniques

See Armorsmithing Techniques.

Tools

See Crafting Tools for an in depth discussion of them.

  • Armorsmithing Book: This book holds information on all the techniques and items that a standard armorsmith can make.
  • Bellows: Used to keep the fires going when shaping metals or tempering final products.
  • Shovel: Used to keep the fires going when shaping metals or tempering final products
  • Pliers: Used to bend, form, and link armors.
  • Forging Hammer: Used to form ingots into items on the anvil.
  • Tongs: Used to hold metal when shaping it.
  • Oil: Used to prevent rust to metal items.

Armor Types

Chain

Types: ring, chain, and mail

  • Note: Some pieces are light chain, but the majority should be heavy.

Brigandine

Types: scale, brigandine, and lamellar

  • Note: All pieces use light plate skill until skills 3.0 comes out.

Plate

Types: light plate, plate, and heavy plate

  • Note: All pieces use heavy plate skill until skills 3.0 comes out.

Shields

Types: small, medium, and large.

  • Note:

Techniques

See Armorsmithing Techniques.

Products

See Armorsmithing Products.

Shaping

At times during chain armor production, the material may have to be TURNed to make the metal into wire.

In addition, to add various pieces onto their backings, the armor may need to be PULLed using a set of pliers.

Enhancements

Three types of enhancements may be added after the armor is complete.

Lightening

Reduces weight of the item by approximately 10%.

Tempering

Increases durability, with items having at least 50 durability on the Trader's Scale receiving the greatest benefit.

Reinforcing

Increases protection at the cost of increased hindrance and weight through adding reinforcing leather strips.


Related Forum Posts

Click here to search for related posts.